29 lines
1.0 KiB
C
29 lines
1.0 KiB
C
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#pragma once
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#include <glm/glm.hpp>
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class Camera
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{
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private:
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glm::vec3 m_position = { 0.f, 0.f, 1.f };
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glm::vec3 m_front = { 0.f, 0.f, 0.f };
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glm::vec3 m_up = { 0.f, 1.f, 0.f };
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glm::vec3 m_right = { 1.f, 0.f, 0.f };
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public:
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// Since all variables are dependent on each other I've decided to
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// disable the setters until I make sure they don't break things
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// glm::vec3& position() { return m_position; }
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// glm::vec3& front() { return m_front; }
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// glm::vec3& up() { return m_up; }
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// glm::vec3& right() { return m_right; }
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const glm::vec3& position() const { return m_position; }
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const glm::vec3& front() const { return m_front; }
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const glm::vec3& up() const { return m_up; }
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const glm::vec3& right() const { return m_right; }
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void pan(float dist_x, float dist_y);
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void orbit(float yaw, float pitch);
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void zoom(float dist);
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};
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