15 lines
208 B
Plaintext
15 lines
208 B
Plaintext
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#version 400
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uniform mat4 P;
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uniform mat4 V;
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uniform mat4 M;
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layout(location = 0) in vec3 pos_attrib;
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out vec3 v_pos;
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void main(void)
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{
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gl_Position = vec4(pos_attrib, 1.0);
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//v_pos = pos_attrib;
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}
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