Got rid of some minor warnings
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parent
4983acd4eb
commit
ad26ec7015
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@ -28,7 +28,6 @@
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<ClCompile Include="imgui\imgui_widgets.cpp" />
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<ClCompile Include="src\Application.cpp" />
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<ClCompile Include="src\Camera.cpp" />
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<ClCompile Include="src\imgui_demo.cpp" />
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</ItemGroup>
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<ItemGroup>
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<None Include="imgui\.editorconfig" />
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@ -119,8 +118,8 @@
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(SolutionDir)bin\$(Platform)$(Configuration)</OutDir>
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<IntDir>$(SolutionDir)bin\intermediates\$(Platform)$(Configuration)</IntDir>
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<OutDir>$(SolutionDir)bin\$(Platform)$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)bin\intermediates\$(Platform)$(Configuration)\</IntDir>
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<IncludePath>C:\Users\Jack\parade\imgui;C:\Users\Jack\parade\include;$(IncludePath)</IncludePath>
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<LibraryPath>$(SolutionDir)\lib;$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(SolutionDir)lib</LibraryPath>
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</PropertyGroup>
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@ -42,9 +42,6 @@
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<ClCompile Include="imgui\imgui_widgets.cpp">
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<Filter>imgui</Filter>
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</ClCompile>
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<ClCompile Include="src\imgui_demo.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="imgui\backends\imgui_impl_glfw.cpp">
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<Filter>imgui</Filter>
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</ClCompile>
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@ -4,7 +4,7 @@ Size=400,400
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Collapsed=0
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[Window][Debug Window]
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Pos=9,8
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Pos=4,3
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Size=785,130
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Collapsed=0
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@ -43,7 +43,7 @@ namespace scene
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Camera camera;
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unsigned int shader = -1;
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float angle = glm::pi<float>() / 2.0;
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float angle = glm::pi<float>() / 2.0f;
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float yaw = -90.f;
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float pitch = 0.f;
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@ -56,9 +56,9 @@ namespace scene
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glm::vec3 ka = { 0.25f, 0.25f, 0.25f }; // Object ambient color
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glm::vec3 kd = { 193.0 / 255.0, 41.0 / 255.0, 46.0 / 255.0 }; // Object diffuse color
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glm::vec3 ks = { 1.0f, 1.0f, 1.0f }; // Object specular color
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int specular_exponent = 10.f;
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int specular_exponent = 10;
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float smoothing = 0.001f;
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float smoothing = 0.0f;
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glm::vec3 sphere_center = { 0.0, 0.0, 0.0 };
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}
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@ -104,7 +104,7 @@ static unsigned int CompileShader(unsigned int type, const std::string& source)
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{
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int length;
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glGetShaderiv(id, GL_INFO_LOG_LENGTH, &length);
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char* message = (char*)alloca(length * sizeof(char));
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char* message = (char*)_malloca(length * sizeof(char));
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glGetShaderInfoLog(id, length, &length, message);
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std::cout << "Failed to compile " << (type == GL_VERTEX_SHADER ? "vertex" : "fragment") << " shader!" << std::endl;
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std::cout << message << std::endl;
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@ -303,7 +303,7 @@ void orbit_camera()
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void pan_camera()
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{
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float translateSensitivity = 0.02;
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float translateSensitivity = 0.02f;
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scene::camera.pan((float)mouse::xoffset * -translateSensitivity, (float)mouse::yoffset * translateSensitivity);
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}
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