Renders window

This commit is contained in:
Jack Christensen 2023-11-03 02:21:06 -04:00
parent 109b5be05f
commit fac5f3bb96
484 changed files with 105522 additions and 15 deletions

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</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\main.cpp" />
<ClCompile Include="src\Application.cpp" />
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
@ -77,21 +77,29 @@
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)bin\$(Platform)$(Configuration)</OutDir>
<IntDir>$(SolutionDir)bin\intermediates\$(Platform)$(Configuration)</IntDir>
<LibraryPath>$(SolutionDir)lib</LibraryPath>
<IncludePath>$(SolutionDir)include</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)bin\$(Platform)$(Configuration)</OutDir>
<IntDir>$(SolutionDir)bin\intermediates\$(Platform)$(Configuration)</IntDir>
<LibraryPath>$(SolutionDir)lib</LibraryPath>
<IncludePath>$(SolutionDir)include</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)bin\$(Platform)$(Configuration)</OutDir>
<IntDir>$(SolutionDir)bin\intermediates\$(Platform)$(Configuration)</IntDir>
<IncludePath>$(SolutionDir)\imgui-master;$(SolutionDir)\include;$(SolutionDir)\imgui_master;$(IncludePath)</IncludePath>
<LibraryPath>$(SolutionDir)\lib;$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(SolutionDir)lib</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)bin\$(Platform)$(Configuration)</OutDir>
<IntDir>$(SolutionDir)bin\intermediates\$(Platform)$(Configuration)</IntDir>
<LibraryPath>$(SolutionDir)\lib;$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64)</LibraryPath>
<IncludePath>$(SolutionDir)\imgui-master;$(SolutionDir)\include;$(SolutionDir)\imgui_master;$(IncludePath)</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
@ -103,6 +111,7 @@
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>glew32.lib$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@ -119,6 +128,7 @@
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>glew32.lib$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
@ -131,6 +141,7 @@
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>glew32.lib;glfw3dll.lib;opengl32.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
@ -147,6 +158,7 @@
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>glew32.lib;glfw3dll.lib;opengl32.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

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</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\main.cpp">
<ClCompile Include="src\Application.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>

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<Project>
<ProjectOutputs>
<ProjectOutput>
<FullPath>C:\Users\chris380\source\repos\Parade\bin\x64Debug\Parade.exe</FullPath>
<FullPath>C:\Users\Jack\parade\bin\x64Debug\Parade.exe</FullPath>
</ProjectOutput>
</ProjectOutputs>
<ContentFiles />

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C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppBuild.targets(499,5): warning MSB8004: Intermediate Directory does not end with a trailing slash. This build instance will add the slash as it is required to allow proper evaluation of the Intermediate Directory.
C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Microsoft\VC\v170\Microsoft.CppBuild.targets(500,5): warning MSB8004: Output Directory does not end with a trailing slash. This build instance will add the slash as it is required to allow proper evaluation of the Output Directory.
main.cpp
Parade.vcxproj -> C:\Users\chris380\source\repos\Parade\bin\x64Debug\Parade.exe
C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppBuild.targets(516,5): warning MSB8004: Intermediate Directory does not end with a trailing slash. This build instance will add the slash as it is required to allow proper evaluation of the Intermediate Directory.
C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppBuild.targets(517,5): warning MSB8004: Output Directory does not end with a trailing slash. This build instance will add the slash as it is required to allow proper evaluation of the Output Directory.
Application.cpp
Parade.vcxproj -> C:\Users\Jack\parade\bin\x64Debug\Parade.exe

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C:\Users\Jack\parade\src\Application.cpp;C:\Users\Jack\parade\bin\intermediates\x64Debug\Application.obj

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PlatformToolSet=v143:VCToolArchitecture=Native64Bit:VCToolsVersion=14.31.31103:TargetPlatformVersion=10.0.19041.0:
Debug|x64|C:\Users\chris380\source\repos\Parade\|
PlatformToolSet=v143:VCToolArchitecture=Native64Bit:VCToolsVersion=14.37.32822:TargetPlatformVersion=10.0.22621.0:
Debug|x64|C:\Users\Jack\parade\|

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<?xml version="1.0" encoding="utf-8"?>
<Project>
<ProjectOutputs>
<ProjectOutput>
<FullPath>C:\Users\Jack\parade\bin\x64Release\Parade.exe</FullPath>
</ProjectOutput>
</ProjectOutputs>
<ContentFiles />
<SatelliteDlls />
<NonRecipeFileRefs />
</Project>

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C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppBuild.targets(516,5): warning MSB8004: Intermediate Directory does not end with a trailing slash. This build instance will add the slash as it is required to allow proper evaluation of the Intermediate Directory.
C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppBuild.targets(517,5): warning MSB8004: Output Directory does not end with a trailing slash. This build instance will add the slash as it is required to allow proper evaluation of the Output Directory.
Application.cpp
Generating code
Previous IPDB not found, fall back to full compilation.
All 15 functions were compiled because no usable IPDB/IOBJ from previous compilation was found.
Finished generating code
Parade.vcxproj -> C:\Users\Jack\parade\bin\x64Release\Parade.exe

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C:\Users\Jack\parade\src\Application.cpp;C:\Users\Jack\parade\bin\intermediates\x64Release\Application.obj

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PlatformToolSet=v143:VCToolArchitecture=Native64Bit:VCToolsVersion=14.37.32822:TargetPlatformVersion=10.0.22621.0:
Release|x64|C:\Users\Jack\parade\|

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/*************************************************************************
* GLFW 3.3 - www.glfw.org
* A library for OpenGL, window and input
*------------------------------------------------------------------------
* Copyright (c) 2002-2006 Marcus Geelnard
* Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would
* be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not
* be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
*************************************************************************/
#ifndef _glfw3_native_h_
#define _glfw3_native_h_
#ifdef __cplusplus
extern "C" {
#endif
/*************************************************************************
* Doxygen documentation
*************************************************************************/
/*! @file glfw3native.h
* @brief The header of the native access functions.
*
* This is the header file of the native access functions. See @ref native for
* more information.
*/
/*! @defgroup native Native access
* @brief Functions related to accessing native handles.
*
* **By using the native access functions you assert that you know what you're
* doing and how to fix problems caused by using them. If you don't, you
* shouldn't be using them.**
*
* Before the inclusion of @ref glfw3native.h, you may define zero or more
* window system API macro and zero or more context creation API macros.
*
* The chosen backends must match those the library was compiled for. Failure
* to do this will cause a link-time error.
*
* The available window API macros are:
* * `GLFW_EXPOSE_NATIVE_WIN32`
* * `GLFW_EXPOSE_NATIVE_COCOA`
* * `GLFW_EXPOSE_NATIVE_X11`
* * `GLFW_EXPOSE_NATIVE_WAYLAND`
*
* The available context API macros are:
* * `GLFW_EXPOSE_NATIVE_WGL`
* * `GLFW_EXPOSE_NATIVE_NSGL`
* * `GLFW_EXPOSE_NATIVE_GLX`
* * `GLFW_EXPOSE_NATIVE_EGL`
* * `GLFW_EXPOSE_NATIVE_OSMESA`
*
* These macros select which of the native access functions that are declared
* and which platform-specific headers to include. It is then up your (by
* definition platform-specific) code to handle which of these should be
* defined.
*/
/*************************************************************************
* System headers and types
*************************************************************************/
#if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL)
// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
// example to allow applications to correctly declare a GL_KHR_debug callback)
// but windows.h assumes no one will define APIENTRY before it does
#if defined(GLFW_APIENTRY_DEFINED)
#undef APIENTRY
#undef GLFW_APIENTRY_DEFINED
#endif
#include <windows.h>
#elif defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL)
#if defined(__OBJC__)
#import <Cocoa/Cocoa.h>
#else
#include <ApplicationServices/ApplicationServices.h>
typedef void* id;
#endif
#elif defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX)
#include <X11/Xlib.h>
#include <X11/extensions/Xrandr.h>
#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND)
#include <wayland-client.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_WGL)
/* WGL is declared by windows.h */
#endif
#if defined(GLFW_EXPOSE_NATIVE_NSGL)
/* NSGL is declared by Cocoa.h */
#endif
#if defined(GLFW_EXPOSE_NATIVE_GLX)
#include <GL/glx.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_EGL)
#include <EGL/egl.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
#include <GL/osmesa.h>
#endif
/*************************************************************************
* Functions
*************************************************************************/
#if defined(GLFW_EXPOSE_NATIVE_WIN32)
/*! @brief Returns the adapter device name of the specified monitor.
*
* @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`)
* of the specified monitor, or `NULL` if an [error](@ref error_handling)
* occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
/*! @brief Returns the display device name of the specified monitor.
*
* @return The UTF-8 encoded display device name (for example
* `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
/*! @brief Returns the `HWND` of the specified window.
*
* @return The `HWND` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @remark The `HDC` associated with the window can be queried with the
* [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
* function.
* @code
* HDC dc = GetDC(glfwGetWin32Window(window));
* @endcode
* This DC is private and does not need to be released.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_WGL)
/*! @brief Returns the `HGLRC` of the specified window.
*
* @return The `HGLRC` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
*
* @remark The `HDC` associated with the window can be queried with the
* [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
* function.
* @code
* HDC dc = GetDC(glfwGetWin32Window(window));
* @endcode
* This DC is private and does not need to be released.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_COCOA)
/*! @brief Returns the `CGDirectDisplayID` of the specified monitor.
*
* @return The `CGDirectDisplayID` of the specified monitor, or
* `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
/*! @brief Returns the `NSWindow` of the specified window.
*
* @return The `NSWindow` of the specified window, or `nil` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_NSGL)
/*! @brief Returns the `NSOpenGLContext` of the specified window.
*
* @return The `NSOpenGLContext` of the specified window, or `nil` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_X11)
/*! @brief Returns the `Display` used by GLFW.
*
* @return The `Display` used by GLFW, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI Display* glfwGetX11Display(void);
/*! @brief Returns the `RRCrtc` of the specified monitor.
*
* @return The `RRCrtc` of the specified monitor, or `None` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
/*! @brief Returns the `RROutput` of the specified monitor.
*
* @return The `RROutput` of the specified monitor, or `None` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
/*! @brief Returns the `Window` of the specified window.
*
* @return The `Window` of the specified window, or `None` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
/*! @brief Sets the current primary selection to the specified string.
*
* @param[in] string A UTF-8 encoded string.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The specified string is copied before this function
* returns.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref clipboard
* @sa glfwGetX11SelectionString
* @sa glfwSetClipboardString
*
* @since Added in version 3.3.
*
* @ingroup native
*/
GLFWAPI void glfwSetX11SelectionString(const char* string);
/*! @brief Returns the contents of the current primary selection as a string.
*
* If the selection is empty or if its contents cannot be converted, `NULL`
* is returned and a @ref GLFW_FORMAT_UNAVAILABLE error is generated.
*
* @return The contents of the selection as a UTF-8 encoded string, or `NULL`
* if an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the next call to @ref
* glfwGetX11SelectionString or @ref glfwSetX11SelectionString, or until the
* library is terminated.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref clipboard
* @sa glfwSetX11SelectionString
* @sa glfwGetClipboardString
*
* @since Added in version 3.3.
*
* @ingroup native
*/
GLFWAPI const char* glfwGetX11SelectionString(void);
#endif
#if defined(GLFW_EXPOSE_NATIVE_GLX)
/*! @brief Returns the `GLXContext` of the specified window.
*
* @return The `GLXContext` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
/*! @brief Returns the `GLXWindow` of the specified window.
*
* @return The `GLXWindow` of the specified window, or `None` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
/*! @brief Returns the `struct wl_display*` used by GLFW.
*
* @return The `struct wl_display*` used by GLFW, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI struct wl_display* glfwGetWaylandDisplay(void);
/*! @brief Returns the `struct wl_output*` of the specified monitor.
*
* @return The `struct wl_output*` of the specified monitor, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
/*! @brief Returns the main `struct wl_surface*` of the specified window.
*
* @return The main `struct wl_surface*` of the specified window, or `NULL` if
* an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_EGL)
/*! @brief Returns the `EGLDisplay` used by GLFW.
*
* @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
/*! @brief Returns the `EGLContext` of the specified window.
*
* @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
/*! @brief Returns the `EGLSurface` of the specified window.
*
* @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
/*! @brief Retrieves the color buffer associated with the specified window.
*
* @param[in] window The window whose color buffer to retrieve.
* @param[out] width Where to store the width of the color buffer, or `NULL`.
* @param[out] height Where to store the height of the color buffer, or `NULL`.
* @param[out] format Where to store the OSMesa pixel format of the color
* buffer, or `NULL`.
* @param[out] buffer Where to store the address of the color buffer, or
* `NULL`.
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.3.
*
* @ingroup native
*/
GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height, int* format, void** buffer);
/*! @brief Retrieves the depth buffer associated with the specified window.
*
* @param[in] window The window whose depth buffer to retrieve.
* @param[out] width Where to store the width of the depth buffer, or `NULL`.
* @param[out] height Where to store the height of the depth buffer, or `NULL`.
* @param[out] bytesPerValue Where to store the number of bytes per depth
* buffer element, or `NULL`.
* @param[out] buffer Where to store the address of the depth buffer, or
* `NULL`.
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.3.
*
* @ingroup native
*/
GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height, int* bytesPerValue, void** buffer);
/*! @brief Returns the `OSMesaContext` of the specified window.
*
* @return The `OSMesaContext` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref
* GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.3.
*
* @ingroup native
*/
GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* window);
#endif
#ifdef __cplusplus
}
#endif
#endif /* _glfw3_native_h_ */

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@ -0,0 +1,78 @@
file(GLOB ROOT_SOURCE *.cpp)
file(GLOB ROOT_INLINE *.inl)
file(GLOB ROOT_HEADER *.hpp)
file(GLOB ROOT_TEXT ../*.txt)
file(GLOB ROOT_MD ../*.md)
file(GLOB ROOT_NAT ../util/glm.natvis)
file(GLOB_RECURSE CORE_SOURCE ./detail/*.cpp)
file(GLOB_RECURSE CORE_INLINE ./detail/*.inl)
file(GLOB_RECURSE CORE_HEADER ./detail/*.hpp)
file(GLOB_RECURSE EXT_SOURCE ./ext/*.cpp)
file(GLOB_RECURSE EXT_INLINE ./ext/*.inl)
file(GLOB_RECURSE EXT_HEADER ./ext/*.hpp)
file(GLOB_RECURSE GTC_SOURCE ./gtc/*.cpp)
file(GLOB_RECURSE GTC_INLINE ./gtc/*.inl)
file(GLOB_RECURSE GTC_HEADER ./gtc/*.hpp)
file(GLOB_RECURSE GTX_SOURCE ./gtx/*.cpp)
file(GLOB_RECURSE GTX_INLINE ./gtx/*.inl)
file(GLOB_RECURSE GTX_HEADER ./gtx/*.hpp)
file(GLOB_RECURSE SIMD_SOURCE ./simd/*.cpp)
file(GLOB_RECURSE SIMD_INLINE ./simd/*.inl)
file(GLOB_RECURSE SIMD_HEADER ./simd/*.h)
source_group("Text Files" FILES ${ROOT_TEXT} ${ROOT_MD})
source_group("Core Files" FILES ${CORE_SOURCE})
source_group("Core Files" FILES ${CORE_INLINE})
source_group("Core Files" FILES ${CORE_HEADER})
source_group("EXT Files" FILES ${EXT_SOURCE})
source_group("EXT Files" FILES ${EXT_INLINE})
source_group("EXT Files" FILES ${EXT_HEADER})
source_group("GTC Files" FILES ${GTC_SOURCE})
source_group("GTC Files" FILES ${GTC_INLINE})
source_group("GTC Files" FILES ${GTC_HEADER})
source_group("GTX Files" FILES ${GTX_SOURCE})
source_group("GTX Files" FILES ${GTX_INLINE})
source_group("GTX Files" FILES ${GTX_HEADER})
source_group("SIMD Files" FILES ${SIMD_SOURCE})
source_group("SIMD Files" FILES ${SIMD_INLINE})
source_group("SIMD Files" FILES ${SIMD_HEADER})
add_library(glm INTERFACE)
include(GNUInstallDirs)
target_include_directories(glm INTERFACE
$<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}>
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
)
install(TARGETS glm EXPORT glm)
if(BUILD_STATIC_LIBS)
add_library(glm_static STATIC ${ROOT_TEXT} ${ROOT_MD} ${ROOT_NAT}
${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER}
${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER}
${EXT_SOURCE} ${EXT_INLINE} ${EXT_HEADER}
${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER}
${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER}
${SIMD_SOURCE} ${SIMD_INLINE} ${SIMD_HEADER})
target_link_libraries(glm_static PUBLIC glm)
add_library(glm::glm_static ALIAS glm_static)
endif()
if(BUILD_SHARED_LIBS)
add_library(glm_shared SHARED ${ROOT_TEXT} ${ROOT_MD} ${ROOT_NAT}
${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER}
${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER}
${EXT_SOURCE} ${EXT_INLINE} ${EXT_HEADER}
${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER}
${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER}
${SIMD_SOURCE} ${SIMD_INLINE} ${SIMD_HEADER})
target_link_libraries(glm_shared PUBLIC glm)
add_library(glm::glm_shared ALIAS glm_shared)
endif()

539
include/glm/common.hpp Normal file
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@ -0,0 +1,539 @@
/// @ref core
/// @file glm/common.hpp
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
///
/// @defgroup core_func_common Common functions
/// @ingroup core
///
/// Provides GLSL common functions
///
/// These all operate component-wise. The description is per component.
///
/// Include <glm/common.hpp> to use these core features.
#pragma once
#include "detail/qualifier.hpp"
#include "detail/_fixes.hpp"
namespace glm
{
/// @addtogroup core_func_common
/// @{
/// Returns x if x >= 0; otherwise, it returns -x.
///
/// @tparam genType floating-point or signed integer; scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<typename genType>
GLM_FUNC_DECL GLM_CONSTEXPR genType abs(genType x);
/// Returns x if x >= 0; otherwise, it returns -x.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point or signed integer scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> abs(vec<L, T, Q> const& x);
/// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> sign(vec<L, T, Q> const& x);
/// Returns a value equal to the nearest integer that is less then or equal to x.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> floor(vec<L, T, Q> const& x);
/// Returns a value equal to the nearest integer to x
/// whose absolute value is not larger than the absolute value of x.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> trunc(vec<L, T, Q> const& x);
/// Returns a value equal to the nearest integer to x.
/// The fraction 0.5 will round in a direction chosen by the
/// implementation, presumably the direction that is fastest.
/// This includes the possibility that round(x) returns the
/// same value as roundEven(x) for all values of x.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> round(vec<L, T, Q> const& x);
/// Returns a value equal to the nearest integer to x.
/// A fractional part of 0.5 will round toward the nearest even
/// integer. (Both 3.5 and 4.5 for x will return 4.0.)
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
/// @see <a href="http://developer.amd.com/documentation/articles/pages/New-Round-to-Even-Technique.aspx">New round to even technique</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> roundEven(vec<L, T, Q> const& x);
/// Returns a value equal to the nearest integer
/// that is greater than or equal to x.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> ceil(vec<L, T, Q> const& x);
/// Return x - floor(x).
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<typename genType>
GLM_FUNC_DECL genType fract(genType x);
/// Return x - floor(x).
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> fract(vec<L, T, Q> const& x);
template<typename genType>
GLM_FUNC_DECL genType mod(genType x, genType y);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> mod(vec<L, T, Q> const& x, T y);
/// Modulus. Returns x - y * floor(x / y)
/// for each component in x using the floating point value y.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types, include glm/gtc/integer for integer scalar types support
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> mod(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
/// Returns the fractional part of x and sets i to the integer
/// part (as a whole number floating point value). Both the
/// return value and the output parameter will have the same
/// sign as x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<typename genType>
GLM_FUNC_DECL genType modf(genType x, genType& i);
/// Returns y if y < x; otherwise, it returns x.
///
/// @tparam genType Floating-point or integer; scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<typename genType>
GLM_FUNC_DECL GLM_CONSTEXPR genType min(genType x, genType y);
/// Returns y if y < x; otherwise, it returns x.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point or integer scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> min(vec<L, T, Q> const& x, T y);
/// Returns y if y < x; otherwise, it returns x.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point or integer scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> min(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
/// Returns y if x < y; otherwise, it returns x.
///
/// @tparam genType Floating-point or integer; scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<typename genType>
GLM_FUNC_DECL GLM_CONSTEXPR genType max(genType x, genType y);
/// Returns y if x < y; otherwise, it returns x.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point or integer scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> max(vec<L, T, Q> const& x, T y);
/// Returns y if x < y; otherwise, it returns x.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point or integer scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> max(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
/// Returns min(max(x, minVal), maxVal) for each component in x
/// using the floating-point values minVal and maxVal.
///
/// @tparam genType Floating-point or integer; scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<typename genType>
GLM_FUNC_DECL GLM_CONSTEXPR genType clamp(genType x, genType minVal, genType maxVal);
/// Returns min(max(x, minVal), maxVal) for each component in x
/// using the floating-point values minVal and maxVal.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point or integer scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> clamp(vec<L, T, Q> const& x, T minVal, T maxVal);
/// Returns min(max(x, minVal), maxVal) for each component in x
/// using the floating-point values minVal and maxVal.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point or integer scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> clamp(vec<L, T, Q> const& x, vec<L, T, Q> const& minVal, vec<L, T, Q> const& maxVal);
/// If genTypeU is a floating scalar or vector:
/// Returns x * (1.0 - a) + y * a, i.e., the linear blend of
/// x and y using the floating-point value a.
/// The value for a is not restricted to the range [0, 1].
///
/// If genTypeU is a boolean scalar or vector:
/// Selects which vector each returned component comes
/// from. For a component of 'a' that is false, the
/// corresponding component of 'x' is returned. For a
/// component of 'a' that is true, the corresponding
/// component of 'y' is returned. Components of 'x' and 'y' that
/// are not selected are allowed to be invalid floating point
/// values and will have no effect on the results. Thus, this
/// provides different functionality than
/// genType mix(genType x, genType y, genType(a))
/// where a is a Boolean vector.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
///
/// @param[in] x Value to interpolate.
/// @param[in] y Value to interpolate.
/// @param[in] a Interpolant.
///
/// @tparam genTypeT Floating point scalar or vector.
/// @tparam genTypeU Floating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT.
///
/// @code
/// #include <glm/glm.hpp>
/// ...
/// float a;
/// bool b;
/// glm::dvec3 e;
/// glm::dvec3 f;
/// glm::vec4 g;
/// glm::vec4 h;
/// ...
/// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors.
/// glm::vec4 s = glm::mix(g, h, b); // Returns g or h;
/// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second.
/// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter.
/// @endcode
template<typename genTypeT, typename genTypeU>
GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a);
template<length_t L, typename T, typename U, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> mix(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, U, Q> const& a);
template<length_t L, typename T, typename U, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> mix(vec<L, T, Q> const& x, vec<L, T, Q> const& y, U a);
/// Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<typename genType>
GLM_FUNC_DECL genType step(genType edge, genType x);
/// Returns 0.0 if x < edge, otherwise it returns 1.0.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> step(T edge, vec<L, T, Q> const& x);
/// Returns 0.0 if x < edge, otherwise it returns 1.0.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> step(vec<L, T, Q> const& edge, vec<L, T, Q> const& x);
/// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
/// performs smooth Hermite interpolation between 0 and 1
/// when edge0 < x < edge1. This is useful in cases where
/// you would want a threshold function with a smooth
/// transition. This is equivalent to:
/// genType t;
/// t = clamp ((x - edge0) / (edge1 - edge0), 0, 1);
/// return t * t * (3 - 2 * t);
/// Results are undefined if edge0 >= edge1.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<typename genType>
GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> smoothstep(T edge0, T edge1, vec<L, T, Q> const& x);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> smoothstep(vec<L, T, Q> const& edge0, vec<L, T, Q> const& edge1, vec<L, T, Q> const& x);
/// Returns true if x holds a NaN (not a number)
/// representation in the underlying implementation's set of
/// floating point representations. Returns false otherwise,
/// including for implementations with no NaN
/// representations.
///
/// /!\ When using compiler fast math, this function may fail.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, bool, Q> isnan(vec<L, T, Q> const& x);
/// Returns true if x holds a positive infinity or negative
/// infinity representation in the underlying implementation's
/// set of floating point representations. Returns false
/// otherwise, including for implementations with no infinity
/// representations.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, bool, Q> isinf(vec<L, T, Q> const& x);
/// Returns a signed integer value representing
/// the encoding of a floating-point value. The floating-point
/// value's bit-level representation is preserved.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
GLM_FUNC_DECL int floatBitsToInt(float const& v);
/// Returns a signed integer value representing
/// the encoding of a floating-point value. The floatingpoint
/// value's bit-level representation is preserved.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec<L, int, Q> floatBitsToInt(vec<L, float, Q> const& v);
/// Returns a unsigned integer value representing
/// the encoding of a floating-point value. The floatingpoint
/// value's bit-level representation is preserved.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
GLM_FUNC_DECL uint floatBitsToUint(float const& v);
/// Returns a unsigned integer value representing
/// the encoding of a floating-point value. The floatingpoint
/// value's bit-level representation is preserved.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec<L, uint, Q> floatBitsToUint(vec<L, float, Q> const& v);
/// Returns a floating-point value corresponding to a signed
/// integer encoding of a floating-point value.
/// If an inf or NaN is passed in, it will not signal, and the
/// resulting floating point value is unspecified. Otherwise,
/// the bit-level representation is preserved.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
GLM_FUNC_DECL float intBitsToFloat(int const& v);
/// Returns a floating-point value corresponding to a signed
/// integer encoding of a floating-point value.
/// If an inf or NaN is passed in, it will not signal, and the
/// resulting floating point value is unspecified. Otherwise,
/// the bit-level representation is preserved.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec<L, float, Q> intBitsToFloat(vec<L, int, Q> const& v);
/// Returns a floating-point value corresponding to a
/// unsigned integer encoding of a floating-point value.
/// If an inf or NaN is passed in, it will not signal, and the
/// resulting floating point value is unspecified. Otherwise,
/// the bit-level representation is preserved.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
GLM_FUNC_DECL float uintBitsToFloat(uint const& v);
/// Returns a floating-point value corresponding to a
/// unsigned integer encoding of a floating-point value.
/// If an inf or NaN is passed in, it will not signal, and the
/// resulting floating point value is unspecified. Otherwise,
/// the bit-level representation is preserved.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec<L, float, Q> uintBitsToFloat(vec<L, uint, Q> const& v);
/// Computes and returns a * b + c.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<typename genType>
GLM_FUNC_DECL genType fma(genType const& a, genType const& b, genType const& c);
/// Splits x into a floating-point significand in the range
/// [0.5, 1.0) and an integral exponent of two, such that:
/// x = significand * exp(2, exponent)
///
/// The significand is returned by the function and the
/// exponent is returned in the parameter exp. For a
/// floating-point value of zero, the significant and exponent
/// are both zero. For a floating-point value that is an
/// infinity or is not a number, the results are undefined.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<typename genType>
GLM_FUNC_DECL genType frexp(genType x, int& exp);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> frexp(vec<L, T, Q> const& v, vec<L, int, Q>& exp);
/// Builds a floating-point number from x and the
/// corresponding integral exponent of two in exp, returning:
/// significand * exp(2, exponent)
///
/// If this product is too large to be represented in the
/// floating-point type, the result is undefined.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>;
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<typename genType>
GLM_FUNC_DECL genType ldexp(genType const& x, int const& exp);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> ldexp(vec<L, T, Q> const& v, vec<L, int, Q> const& exp);
/// @}
}//namespace glm
#include "detail/func_common.inl"

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#pragma once
// #define GLM_CXX98_EXCEPTIONS
// #define GLM_CXX98_RTTI
// #define GLM_CXX11_RVALUE_REFERENCES
// Rvalue references - GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
// GLM_CXX11_TRAILING_RETURN
// Rvalue references for *this - GCC not supported
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
// GLM_CXX11_NONSTATIC_MEMBER_INIT
// Initialization of class objects by rvalues - GCC any
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1610.html
// GLM_CXX11_NONSTATIC_MEMBER_INIT
// Non-static data member initializers - GCC 4.7
// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2008/n2756.htm
// #define GLM_CXX11_VARIADIC_TEMPLATE
// Variadic templates - GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
//
// Extending variadic template template parameters - GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2555.pdf
// #define GLM_CXX11_GENERALIZED_INITIALIZERS
// Initializer lists - GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
// #define GLM_CXX11_STATIC_ASSERT
// Static assertions - GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
// #define GLM_CXX11_AUTO_TYPE
// auto-typed variables - GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
// #define GLM_CXX11_AUTO_TYPE
// Multi-declarator auto - GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
// #define GLM_CXX11_AUTO_TYPE
// Removal of auto as a storage-class specifier - GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2546.htm
// #define GLM_CXX11_AUTO_TYPE
// New function declarator syntax - GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
// #define GLM_CXX11_LAMBDAS
// New wording for C++0x lambdas - GCC 4.5
// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2927.pdf
// #define GLM_CXX11_DECLTYPE
// Declared type of an expression - GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
//
// Right angle brackets - GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
//
// Default template arguments for function templates DR226 GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/cwg_defects.html#226
//
// Solving the SFINAE problem for expressions DR339 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2634.html
// #define GLM_CXX11_ALIAS_TEMPLATE
// Template aliases N2258 GCC 4.7
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf
//
// Extern templates N1987 Yes
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
// #define GLM_CXX11_NULLPTR
// Null pointer constant N2431 GCC 4.6
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
// #define GLM_CXX11_STRONG_ENUMS
// Strongly-typed enums N2347 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
//
// Forward declarations for enums N2764 GCC 4.6
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
//
// Generalized attributes N2761 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2761.pdf
//
// Generalized constant expressions N2235 GCC 4.6
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2235.pdf
//
// Alignment support N2341 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf
// #define GLM_CXX11_DELEGATING_CONSTRUCTORS
// Delegating constructors N1986 GCC 4.7
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
//
// Inheriting constructors N2540 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2540.htm
// #define GLM_CXX11_EXPLICIT_CONVERSIONS
// Explicit conversion operators N2437 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
//
// New character types N2249 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2249.html
//
// Unicode string literals N2442 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
//
// Raw string literals N2442 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
//
// Universal character name literals N2170 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2170.html
// #define GLM_CXX11_USER_LITERALS
// User-defined literals N2765 GCC 4.7
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2765.pdf
//
// Standard Layout Types N2342 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2342.htm
// #define GLM_CXX11_DEFAULTED_FUNCTIONS
// #define GLM_CXX11_DELETED_FUNCTIONS
// Defaulted and deleted functions N2346 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
//
// Extended friend declarations N1791 GCC 4.7
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1791.pdf
//
// Extending sizeof N2253 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2253.html
// #define GLM_CXX11_INLINE_NAMESPACES
// Inline namespaces N2535 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2535.htm
// #define GLM_CXX11_UNRESTRICTED_UNIONS
// Unrestricted unions N2544 GCC 4.6
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2544.pdf
// #define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS
// Local and unnamed types as template arguments N2657 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
// #define GLM_CXX11_RANGE_FOR
// Range-based for N2930 GCC 4.6
// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2930.html
// #define GLM_CXX11_OVERRIDE_CONTROL
// Explicit virtual overrides N2928 N3206 N3272 GCC 4.7
// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2928.htm
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
//
// Minimal support for garbage collection and reachability-based leak detection N2670 No
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2670.htm
// #define GLM_CXX11_NOEXCEPT
// Allowing move constructors to throw [noexcept] N3050 GCC 4.6 (core language only)
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3050.html
//
// Defining move special member functions N3053 GCC 4.6
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3053.html
//
// Sequence points N2239 Yes
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
//
// Atomic operations N2427 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
//
// Strong Compare and Exchange N2748 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2427.html
//
// Bidirectional Fences N2752 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2752.htm
//
// Memory model N2429 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
//
// Data-dependency ordering: atomics and memory model N2664 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2664.htm
//
// Propagating exceptions N2179 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2179.html
//
// Abandoning a process and at_quick_exit N2440 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2440.htm
//
// Allow atomics use in signal handlers N2547 Yes
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2547.htm
//
// Thread-local storage N2659 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2659.htm
//
// Dynamic initialization and destruction with concurrency N2660 GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2660.htm
//
// __func__ predefined identifier N2340 GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2340.htm
//
// C99 preprocessor N1653 GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1653.htm
//
// long long N1811 GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1811.pdf
//
// Extended integral types N1988 Yes
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1988.pdf
#if(GLM_COMPILER & GLM_COMPILER_GCC)
# define GLM_CXX11_STATIC_ASSERT
#elif(GLM_COMPILER & GLM_COMPILER_CLANG)
# if(__has_feature(cxx_exceptions))
# define GLM_CXX98_EXCEPTIONS
# endif
# if(__has_feature(cxx_rtti))
# define GLM_CXX98_RTTI
# endif
# if(__has_feature(cxx_access_control_sfinae))
# define GLM_CXX11_ACCESS_CONTROL_SFINAE
# endif
# if(__has_feature(cxx_alias_templates))
# define GLM_CXX11_ALIAS_TEMPLATE
# endif
# if(__has_feature(cxx_alignas))
# define GLM_CXX11_ALIGNAS
# endif
# if(__has_feature(cxx_attributes))
# define GLM_CXX11_ATTRIBUTES
# endif
# if(__has_feature(cxx_constexpr))
# define GLM_CXX11_CONSTEXPR
# endif
# if(__has_feature(cxx_decltype))
# define GLM_CXX11_DECLTYPE
# endif
# if(__has_feature(cxx_default_function_template_args))
# define GLM_CXX11_DEFAULT_FUNCTION_TEMPLATE_ARGS
# endif
# if(__has_feature(cxx_defaulted_functions))
# define GLM_CXX11_DEFAULTED_FUNCTIONS
# endif
# if(__has_feature(cxx_delegating_constructors))
# define GLM_CXX11_DELEGATING_CONSTRUCTORS
# endif
# if(__has_feature(cxx_deleted_functions))
# define GLM_CXX11_DELETED_FUNCTIONS
# endif
# if(__has_feature(cxx_explicit_conversions))
# define GLM_CXX11_EXPLICIT_CONVERSIONS
# endif
# if(__has_feature(cxx_generalized_initializers))
# define GLM_CXX11_GENERALIZED_INITIALIZERS
# endif
# if(__has_feature(cxx_implicit_moves))
# define GLM_CXX11_IMPLICIT_MOVES
# endif
# if(__has_feature(cxx_inheriting_constructors))
# define GLM_CXX11_INHERITING_CONSTRUCTORS
# endif
# if(__has_feature(cxx_inline_namespaces))
# define GLM_CXX11_INLINE_NAMESPACES
# endif
# if(__has_feature(cxx_lambdas))
# define GLM_CXX11_LAMBDAS
# endif
# if(__has_feature(cxx_local_type_template_args))
# define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS
# endif
# if(__has_feature(cxx_noexcept))
# define GLM_CXX11_NOEXCEPT
# endif
# if(__has_feature(cxx_nonstatic_member_init))
# define GLM_CXX11_NONSTATIC_MEMBER_INIT
# endif
# if(__has_feature(cxx_nullptr))
# define GLM_CXX11_NULLPTR
# endif
# if(__has_feature(cxx_override_control))
# define GLM_CXX11_OVERRIDE_CONTROL
# endif
# if(__has_feature(cxx_reference_qualified_functions))
# define GLM_CXX11_REFERENCE_QUALIFIED_FUNCTIONS
# endif
# if(__has_feature(cxx_range_for))
# define GLM_CXX11_RANGE_FOR
# endif
# if(__has_feature(cxx_raw_string_literals))
# define GLM_CXX11_RAW_STRING_LITERALS
# endif
# if(__has_feature(cxx_rvalue_references))
# define GLM_CXX11_RVALUE_REFERENCES
# endif
# if(__has_feature(cxx_static_assert))
# define GLM_CXX11_STATIC_ASSERT
# endif
# if(__has_feature(cxx_auto_type))
# define GLM_CXX11_AUTO_TYPE
# endif
# if(__has_feature(cxx_strong_enums))
# define GLM_CXX11_STRONG_ENUMS
# endif
# if(__has_feature(cxx_trailing_return))
# define GLM_CXX11_TRAILING_RETURN
# endif
# if(__has_feature(cxx_unicode_literals))
# define GLM_CXX11_UNICODE_LITERALS
# endif
# if(__has_feature(cxx_unrestricted_unions))
# define GLM_CXX11_UNRESTRICTED_UNIONS
# endif
# if(__has_feature(cxx_user_literals))
# define GLM_CXX11_USER_LITERALS
# endif
# if(__has_feature(cxx_variadic_templates))
# define GLM_CXX11_VARIADIC_TEMPLATES
# endif
#endif//(GLM_COMPILER & GLM_COMPILER_CLANG)

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#include <cmath>
//! Workaround for compatibility with other libraries
#ifdef max
#undef max
#endif
//! Workaround for compatibility with other libraries
#ifdef min
#undef min
#endif
//! Workaround for Android
#ifdef isnan
#undef isnan
#endif
//! Workaround for Android
#ifdef isinf
#undef isinf
#endif
//! Workaround for Chrone Native Client
#ifdef log2
#undef log2
#endif

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#pragma once
#include "../common.hpp"
namespace glm{
namespace detail
{
template<typename T>
GLM_FUNC_QUALIFIER T mod289(T const& x)
{
return x - floor(x * (static_cast<T>(1.0) / static_cast<T>(289.0))) * static_cast<T>(289.0);
}
template<typename T>
GLM_FUNC_QUALIFIER T permute(T const& x)
{
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<2, T, Q> permute(vec<2, T, Q> const& x)
{
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<3, T, Q> permute(vec<3, T, Q> const& x)
{
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<4, T, Q> permute(vec<4, T, Q> const& x)
{
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
}
template<typename T>
GLM_FUNC_QUALIFIER T taylorInvSqrt(T const& r)
{
return static_cast<T>(1.79284291400159) - static_cast<T>(0.85373472095314) * r;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<2, T, Q> taylorInvSqrt(vec<2, T, Q> const& r)
{
return static_cast<T>(1.79284291400159) - static_cast<T>(0.85373472095314) * r;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<3, T, Q> taylorInvSqrt(vec<3, T, Q> const& r)
{
return static_cast<T>(1.79284291400159) - static_cast<T>(0.85373472095314) * r;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<4, T, Q> taylorInvSqrt(vec<4, T, Q> const& r)
{
return static_cast<T>(1.79284291400159) - static_cast<T>(0.85373472095314) * r;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<2, T, Q> fade(vec<2, T, Q> const& t)
{
return (t * t * t) * (t * (t * static_cast<T>(6) - static_cast<T>(15)) + static_cast<T>(10));
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<3, T, Q> fade(vec<3, T, Q> const& t)
{
return (t * t * t) * (t * (t * static_cast<T>(6) - static_cast<T>(15)) + static_cast<T>(10));
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<4, T, Q> fade(vec<4, T, Q> const& t)
{
return (t * t * t) * (t * (t * static_cast<T>(6) - static_cast<T>(15)) + static_cast<T>(10));
}
}//namespace detail
}//namespace glm

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#pragma once
namespace glm{
namespace detail
{
// Internal class for implementing swizzle operators
template<typename T, int N>
struct _swizzle_base0
{
protected:
GLM_FUNC_QUALIFIER T& elem(size_t i){ return (reinterpret_cast<T*>(_buffer))[i]; }
GLM_FUNC_QUALIFIER T const& elem(size_t i) const{ return (reinterpret_cast<const T*>(_buffer))[i]; }
// Use an opaque buffer to *ensure* the compiler doesn't call a constructor.
// The size 1 buffer is assumed to aligned to the actual members so that the
// elem()
char _buffer[1];
};
template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3, bool Aligned>
struct _swizzle_base1 : public _swizzle_base0<T, N>
{
};
template<typename T, qualifier Q, int E0, int E1, bool Aligned>
struct _swizzle_base1<2, T, Q, E0,E1,-1,-2, Aligned> : public _swizzle_base0<T, 2>
{
GLM_FUNC_QUALIFIER vec<2, T, Q> operator ()() const { return vec<2, T, Q>(this->elem(E0), this->elem(E1)); }
};
template<typename T, qualifier Q, int E0, int E1, int E2, bool Aligned>
struct _swizzle_base1<3, T, Q, E0,E1,E2,-1, Aligned> : public _swizzle_base0<T, 3>
{
GLM_FUNC_QUALIFIER vec<3, T, Q> operator ()() const { return vec<3, T, Q>(this->elem(E0), this->elem(E1), this->elem(E2)); }
};
template<typename T, qualifier Q, int E0, int E1, int E2, int E3, bool Aligned>
struct _swizzle_base1<4, T, Q, E0,E1,E2,E3, Aligned> : public _swizzle_base0<T, 4>
{
GLM_FUNC_QUALIFIER vec<4, T, Q> operator ()() const { return vec<4, T, Q>(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
};
// Internal class for implementing swizzle operators
/*
Template parameters:
T = type of scalar values (e.g. float, double)
N = number of components in the vector (e.g. 3)
E0...3 = what index the n-th element of this swizzle refers to in the unswizzled vec
DUPLICATE_ELEMENTS = 1 if there is a repeated element, 0 otherwise (used to specialize swizzles
containing duplicate elements so that they cannot be used as r-values).
*/
template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3, int DUPLICATE_ELEMENTS>
struct _swizzle_base2 : public _swizzle_base1<N, T, Q, E0,E1,E2,E3, detail::is_aligned<Q>::value>
{
struct op_equal
{
GLM_FUNC_QUALIFIER void operator() (T& e, T& t) const{ e = t; }
};
struct op_minus
{
GLM_FUNC_QUALIFIER void operator() (T& e, T& t) const{ e -= t; }
};
struct op_plus
{
GLM_FUNC_QUALIFIER void operator() (T& e, T& t) const{ e += t; }
};
struct op_mul
{
GLM_FUNC_QUALIFIER void operator() (T& e, T& t) const{ e *= t; }
};
struct op_div
{
GLM_FUNC_QUALIFIER void operator() (T& e, T& t) const{ e /= t; }
};
public:
GLM_FUNC_QUALIFIER _swizzle_base2& operator= (const T& t)
{
for (int i = 0; i < N; ++i)
(*this)[i] = t;
return *this;
}
GLM_FUNC_QUALIFIER _swizzle_base2& operator= (vec<N, T, Q> const& that)
{
_apply_op(that, op_equal());
return *this;
}
GLM_FUNC_QUALIFIER void operator -= (vec<N, T, Q> const& that)
{
_apply_op(that, op_minus());
}
GLM_FUNC_QUALIFIER void operator += (vec<N, T, Q> const& that)
{
_apply_op(that, op_plus());
}
GLM_FUNC_QUALIFIER void operator *= (vec<N, T, Q> const& that)
{
_apply_op(that, op_mul());
}
GLM_FUNC_QUALIFIER void operator /= (vec<N, T, Q> const& that)
{
_apply_op(that, op_div());
}
GLM_FUNC_QUALIFIER T& operator[](size_t i)
{
const int offset_dst[4] = { E0, E1, E2, E3 };
return this->elem(offset_dst[i]);
}
GLM_FUNC_QUALIFIER T operator[](size_t i) const
{
const int offset_dst[4] = { E0, E1, E2, E3 };
return this->elem(offset_dst[i]);
}
protected:
template<typename U>
GLM_FUNC_QUALIFIER void _apply_op(vec<N, T, Q> const& that, const U& op)
{
// Make a copy of the data in this == &that.
// The copier should optimize out the copy in cases where the function is
// properly inlined and the copy is not necessary.
T t[N];
for (int i = 0; i < N; ++i)
t[i] = that[i];
for (int i = 0; i < N; ++i)
op( (*this)[i], t[i] );
}
};
// Specialization for swizzles containing duplicate elements. These cannot be modified.
template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3>
struct _swizzle_base2<N, T, Q, E0,E1,E2,E3, 1> : public _swizzle_base1<N, T, Q, E0,E1,E2,E3, detail::is_aligned<Q>::value>
{
struct Stub {};
GLM_FUNC_QUALIFIER _swizzle_base2& operator= (Stub const&) { return *this; }
GLM_FUNC_QUALIFIER T operator[] (size_t i) const
{
const int offset_dst[4] = { E0, E1, E2, E3 };
return this->elem(offset_dst[i]);
}
};
template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3>
struct _swizzle : public _swizzle_base2<N, T, Q, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)>
{
typedef _swizzle_base2<N, T, Q, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)> base_type;
using base_type::operator=;
GLM_FUNC_QUALIFIER operator vec<N, T, Q> () const { return (*this)(); }
};
//
// To prevent the C++ syntax from getting entirely overwhelming, define some alias macros
//
#define GLM_SWIZZLE_TEMPLATE1 template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3>
#define GLM_SWIZZLE_TEMPLATE2 template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3, int F0, int F1, int F2, int F3>
#define GLM_SWIZZLE_TYPE1 _swizzle<N, T, Q, E0, E1, E2, E3>
#define GLM_SWIZZLE_TYPE2 _swizzle<N, T, Q, F0, F1, F2, F3>
//
// Wrapper for a binary operator (e.g. u.yy + v.zy)
//
#define GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \
GLM_SWIZZLE_TEMPLATE2 \
GLM_FUNC_QUALIFIER vec<N, T, Q> operator OPERAND ( const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE2& b) \
{ \
return a() OPERAND b(); \
} \
GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER vec<N, T, Q> operator OPERAND ( const GLM_SWIZZLE_TYPE1& a, const vec<N, T, Q>& b) \
{ \
return a() OPERAND b; \
} \
GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER vec<N, T, Q> operator OPERAND ( const vec<N, T, Q>& a, const GLM_SWIZZLE_TYPE1& b) \
{ \
return a OPERAND b(); \
}
//
// Wrapper for a operand between a swizzle and a binary (e.g. 1.0f - u.xyz)
//
#define GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \
GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER vec<N, T, Q> operator OPERAND ( const GLM_SWIZZLE_TYPE1& a, const T& b) \
{ \
return a() OPERAND b; \
} \
GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER vec<N, T, Q> operator OPERAND ( const T& a, const GLM_SWIZZLE_TYPE1& b) \
{ \
return a OPERAND b(); \
}
//
// Macro for wrapping a function taking one argument (e.g. abs())
//
#define GLM_SWIZZLE_FUNCTION_1_ARGS(RETURN_TYPE,FUNCTION) \
GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a) \
{ \
return FUNCTION(a()); \
}
//
// Macro for wrapping a function taking two vector arguments (e.g. dot()).
//
#define GLM_SWIZZLE_FUNCTION_2_ARGS(RETURN_TYPE,FUNCTION) \
GLM_SWIZZLE_TEMPLATE2 \
GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE2& b) \
{ \
return FUNCTION(a(), b()); \
} \
GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE1& b) \
{ \
return FUNCTION(a(), b()); \
} \
GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const typename V& b) \
{ \
return FUNCTION(a(), b); \
} \
GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const V& a, const GLM_SWIZZLE_TYPE1& b) \
{ \
return FUNCTION(a, b()); \
}
//
// Macro for wrapping a function take 2 vec arguments followed by a scalar (e.g. mix()).
//
#define GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(RETURN_TYPE,FUNCTION) \
GLM_SWIZZLE_TEMPLATE2 \
GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE2& b, const T& c) \
{ \
return FUNCTION(a(), b(), c); \
} \
GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE1& b, const T& c) \
{ \
return FUNCTION(a(), b(), c); \
} \
GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const typename S0::vec_type& b, const T& c)\
{ \
return FUNCTION(a(), b, c); \
} \
GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const typename V& a, const GLM_SWIZZLE_TYPE1& b, const T& c) \
{ \
return FUNCTION(a, b(), c); \
}
}//namespace detail
}//namespace glm
namespace glm
{
namespace detail
{
GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(-)
GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(*)
GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(+)
GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(-)
GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(*)
GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(/)
}
//
// Swizzles are distinct types from the unswizzled type. The below macros will
// provide template specializations for the swizzle types for the given functions
// so that the compiler does not have any ambiguity to choosing how to handle
// the function.
//
// The alternative is to use the operator()() when calling the function in order
// to explicitly convert the swizzled type to the unswizzled type.
//
//GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, abs);
//GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acos);
//GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acosh);
//GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, all);
//GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, any);
//GLM_SWIZZLE_FUNCTION_2_ARGS(value_type, dot);
//GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, cross);
//GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, step);
//GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(vec_type, mix);
}
#define GLM_SWIZZLE2_2_MEMBERS(T, Q, E0,E1) \
struct { detail::_swizzle<2, T, Q, 0,0,-1,-2> E0 ## E0; }; \
struct { detail::_swizzle<2, T, Q, 0,1,-1,-2> E0 ## E1; }; \
struct { detail::_swizzle<2, T, Q, 1,0,-1,-2> E1 ## E0; }; \
struct { detail::_swizzle<2, T, Q, 1,1,-1,-2> E1 ## E1; };
#define GLM_SWIZZLE2_3_MEMBERS(T, Q, E0,E1) \
struct { detail::_swizzle<3,T, Q, 0,0,0,-1> E0 ## E0 ## E0; }; \
struct { detail::_swizzle<3,T, Q, 0,0,1,-1> E0 ## E0 ## E1; }; \
struct { detail::_swizzle<3,T, Q, 0,1,0,-1> E0 ## E1 ## E0; }; \
struct { detail::_swizzle<3,T, Q, 0,1,1,-1> E0 ## E1 ## E1; }; \
struct { detail::_swizzle<3,T, Q, 1,0,0,-1> E1 ## E0 ## E0; }; \
struct { detail::_swizzle<3,T, Q, 1,0,1,-1> E1 ## E0 ## E1; }; \
struct { detail::_swizzle<3,T, Q, 1,1,0,-1> E1 ## E1 ## E0; }; \
struct { detail::_swizzle<3,T, Q, 1,1,1,-1> E1 ## E1 ## E1; };
#define GLM_SWIZZLE2_4_MEMBERS(T, Q, E0,E1) \
struct { detail::_swizzle<4,T, Q, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
struct { detail::_swizzle<4,T, Q, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
struct { detail::_swizzle<4,T, Q, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
struct { detail::_swizzle<4,T, Q, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
struct { detail::_swizzle<4,T, Q, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
struct { detail::_swizzle<4,T, Q, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
struct { detail::_swizzle<4,T, Q, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
struct { detail::_swizzle<4,T, Q, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
struct { detail::_swizzle<4,T, Q, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
struct { detail::_swizzle<4,T, Q, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
struct { detail::_swizzle<4,T, Q, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
struct { detail::_swizzle<4,T, Q, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
struct { detail::_swizzle<4,T, Q, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
struct { detail::_swizzle<4,T, Q, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
struct { detail::_swizzle<4,T, Q, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
struct { detail::_swizzle<4,T, Q, 1,1,1,1> E1 ## E1 ## E1 ## E1; };
#define GLM_SWIZZLE3_2_MEMBERS(T, Q, E0,E1,E2) \
struct { detail::_swizzle<2,T, Q, 0,0,-1,-2> E0 ## E0; }; \
struct { detail::_swizzle<2,T, Q, 0,1,-1,-2> E0 ## E1; }; \
struct { detail::_swizzle<2,T, Q, 0,2,-1,-2> E0 ## E2; }; \
struct { detail::_swizzle<2,T, Q, 1,0,-1,-2> E1 ## E0; }; \
struct { detail::_swizzle<2,T, Q, 1,1,-1,-2> E1 ## E1; }; \
struct { detail::_swizzle<2,T, Q, 1,2,-1,-2> E1 ## E2; }; \
struct { detail::_swizzle<2,T, Q, 2,0,-1,-2> E2 ## E0; }; \
struct { detail::_swizzle<2,T, Q, 2,1,-1,-2> E2 ## E1; }; \
struct { detail::_swizzle<2,T, Q, 2,2,-1,-2> E2 ## E2; };
#define GLM_SWIZZLE3_3_MEMBERS(T, Q ,E0,E1,E2) \
struct { detail::_swizzle<3, T, Q, 0,0,0,-1> E0 ## E0 ## E0; }; \
struct { detail::_swizzle<3, T, Q, 0,0,1,-1> E0 ## E0 ## E1; }; \
struct { detail::_swizzle<3, T, Q, 0,0,2,-1> E0 ## E0 ## E2; }; \
struct { detail::_swizzle<3, T, Q, 0,1,0,-1> E0 ## E1 ## E0; }; \
struct { detail::_swizzle<3, T, Q, 0,1,1,-1> E0 ## E1 ## E1; }; \
struct { detail::_swizzle<3, T, Q, 0,1,2,-1> E0 ## E1 ## E2; }; \
struct { detail::_swizzle<3, T, Q, 0,2,0,-1> E0 ## E2 ## E0; }; \
struct { detail::_swizzle<3, T, Q, 0,2,1,-1> E0 ## E2 ## E1; }; \
struct { detail::_swizzle<3, T, Q, 0,2,2,-1> E0 ## E2 ## E2; }; \
struct { detail::_swizzle<3, T, Q, 1,0,0,-1> E1 ## E0 ## E0; }; \
struct { detail::_swizzle<3, T, Q, 1,0,1,-1> E1 ## E0 ## E1; }; \
struct { detail::_swizzle<3, T, Q, 1,0,2,-1> E1 ## E0 ## E2; }; \
struct { detail::_swizzle<3, T, Q, 1,1,0,-1> E1 ## E1 ## E0; }; \
struct { detail::_swizzle<3, T, Q, 1,1,1,-1> E1 ## E1 ## E1; }; \
struct { detail::_swizzle<3, T, Q, 1,1,2,-1> E1 ## E1 ## E2; }; \
struct { detail::_swizzle<3, T, Q, 1,2,0,-1> E1 ## E2 ## E0; }; \
struct { detail::_swizzle<3, T, Q, 1,2,1,-1> E1 ## E2 ## E1; }; \
struct { detail::_swizzle<3, T, Q, 1,2,2,-1> E1 ## E2 ## E2; }; \
struct { detail::_swizzle<3, T, Q, 2,0,0,-1> E2 ## E0 ## E0; }; \
struct { detail::_swizzle<3, T, Q, 2,0,1,-1> E2 ## E0 ## E1; }; \
struct { detail::_swizzle<3, T, Q, 2,0,2,-1> E2 ## E0 ## E2; }; \
struct { detail::_swizzle<3, T, Q, 2,1,0,-1> E2 ## E1 ## E0; }; \
struct { detail::_swizzle<3, T, Q, 2,1,1,-1> E2 ## E1 ## E1; }; \
struct { detail::_swizzle<3, T, Q, 2,1,2,-1> E2 ## E1 ## E2; }; \
struct { detail::_swizzle<3, T, Q, 2,2,0,-1> E2 ## E2 ## E0; }; \
struct { detail::_swizzle<3, T, Q, 2,2,1,-1> E2 ## E2 ## E1; }; \
struct { detail::_swizzle<3, T, Q, 2,2,2,-1> E2 ## E2 ## E2; };
#define GLM_SWIZZLE3_4_MEMBERS(T, Q, E0,E1,E2) \
struct { detail::_swizzle<4,T, Q, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
struct { detail::_swizzle<4,T, Q, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
struct { detail::_swizzle<4,T, Q, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
struct { detail::_swizzle<4,T, Q, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
struct { detail::_swizzle<4,T, Q, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
struct { detail::_swizzle<4,T, Q, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
struct { detail::_swizzle<4,T, Q, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
struct { detail::_swizzle<4,T, Q, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
struct { detail::_swizzle<4,T, Q, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
struct { detail::_swizzle<4,T, Q, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
struct { detail::_swizzle<4,T, Q, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
struct { detail::_swizzle<4,T, Q, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
struct { detail::_swizzle<4,T, Q, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
struct { detail::_swizzle<4,T, Q, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
struct { detail::_swizzle<4,T, Q, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
struct { detail::_swizzle<4,T, Q, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
struct { detail::_swizzle<4,T, Q, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
struct { detail::_swizzle<4,T, Q, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
struct { detail::_swizzle<4,T, Q, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
struct { detail::_swizzle<4,T, Q, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
struct { detail::_swizzle<4,T, Q, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
struct { detail::_swizzle<4,T, Q, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
struct { detail::_swizzle<4,T, Q, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
struct { detail::_swizzle<4,T, Q, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
struct { detail::_swizzle<4,T, Q, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
struct { detail::_swizzle<4,T, Q, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
struct { detail::_swizzle<4,T, Q, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
struct { detail::_swizzle<4,T, Q, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
struct { detail::_swizzle<4,T, Q, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
struct { detail::_swizzle<4,T, Q, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
struct { detail::_swizzle<4,T, Q, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
struct { detail::_swizzle<4,T, Q, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
struct { detail::_swizzle<4,T, Q, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
struct { detail::_swizzle<4,T, Q, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
struct { detail::_swizzle<4,T, Q, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
struct { detail::_swizzle<4,T, Q, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
struct { detail::_swizzle<4,T, Q, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
struct { detail::_swizzle<4,T, Q, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
struct { detail::_swizzle<4,T, Q, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
struct { detail::_swizzle<4,T, Q, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
struct { detail::_swizzle<4,T, Q, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
struct { detail::_swizzle<4,T, Q, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
struct { detail::_swizzle<4,T, Q, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
struct { detail::_swizzle<4,T, Q, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
struct { detail::_swizzle<4,T, Q, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
struct { detail::_swizzle<4,T, Q, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
struct { detail::_swizzle<4,T, Q, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
struct { detail::_swizzle<4,T, Q, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
struct { detail::_swizzle<4,T, Q, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
struct { detail::_swizzle<4,T, Q, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
struct { detail::_swizzle<4,T, Q, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
struct { detail::_swizzle<4,T, Q, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
struct { detail::_swizzle<4,T, Q, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
struct { detail::_swizzle<4,T, Q, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
struct { detail::_swizzle<4,T, Q, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
struct { detail::_swizzle<4,T, Q, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
struct { detail::_swizzle<4,T, Q, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
struct { detail::_swizzle<4,T, Q, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
struct { detail::_swizzle<4,T, Q, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
struct { detail::_swizzle<4,T, Q, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
struct { detail::_swizzle<4,T, Q, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
struct { detail::_swizzle<4,T, Q, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
struct { detail::_swizzle<4,T, Q, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
struct { detail::_swizzle<4,T, Q, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
struct { detail::_swizzle<4,T, Q, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
struct { detail::_swizzle<4,T, Q, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
struct { detail::_swizzle<4,T, Q, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
struct { detail::_swizzle<4,T, Q, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
struct { detail::_swizzle<4,T, Q, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
struct { detail::_swizzle<4,T, Q, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
struct { detail::_swizzle<4,T, Q, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
struct { detail::_swizzle<4,T, Q, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
struct { detail::_swizzle<4,T, Q, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
struct { detail::_swizzle<4,T, Q, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
struct { detail::_swizzle<4,T, Q, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
struct { detail::_swizzle<4,T, Q, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
struct { detail::_swizzle<4,T, Q, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
struct { detail::_swizzle<4,T, Q, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
struct { detail::_swizzle<4,T, Q, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
struct { detail::_swizzle<4,T, Q, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
struct { detail::_swizzle<4,T, Q, 2,2,2,2> E2 ## E2 ## E2 ## E2; };
#define GLM_SWIZZLE4_2_MEMBERS(T, Q, E0,E1,E2,E3) \
struct { detail::_swizzle<2,T, Q, 0,0,-1,-2> E0 ## E0; }; \
struct { detail::_swizzle<2,T, Q, 0,1,-1,-2> E0 ## E1; }; \
struct { detail::_swizzle<2,T, Q, 0,2,-1,-2> E0 ## E2; }; \
struct { detail::_swizzle<2,T, Q, 0,3,-1,-2> E0 ## E3; }; \
struct { detail::_swizzle<2,T, Q, 1,0,-1,-2> E1 ## E0; }; \
struct { detail::_swizzle<2,T, Q, 1,1,-1,-2> E1 ## E1; }; \
struct { detail::_swizzle<2,T, Q, 1,2,-1,-2> E1 ## E2; }; \
struct { detail::_swizzle<2,T, Q, 1,3,-1,-2> E1 ## E3; }; \
struct { detail::_swizzle<2,T, Q, 2,0,-1,-2> E2 ## E0; }; \
struct { detail::_swizzle<2,T, Q, 2,1,-1,-2> E2 ## E1; }; \
struct { detail::_swizzle<2,T, Q, 2,2,-1,-2> E2 ## E2; }; \
struct { detail::_swizzle<2,T, Q, 2,3,-1,-2> E2 ## E3; }; \
struct { detail::_swizzle<2,T, Q, 3,0,-1,-2> E3 ## E0; }; \
struct { detail::_swizzle<2,T, Q, 3,1,-1,-2> E3 ## E1; }; \
struct { detail::_swizzle<2,T, Q, 3,2,-1,-2> E3 ## E2; }; \
struct { detail::_swizzle<2,T, Q, 3,3,-1,-2> E3 ## E3; };
#define GLM_SWIZZLE4_3_MEMBERS(T, Q, E0,E1,E2,E3) \
struct { detail::_swizzle<3, T, Q, 0,0,0,-1> E0 ## E0 ## E0; }; \
struct { detail::_swizzle<3, T, Q, 0,0,1,-1> E0 ## E0 ## E1; }; \
struct { detail::_swizzle<3, T, Q, 0,0,2,-1> E0 ## E0 ## E2; }; \
struct { detail::_swizzle<3, T, Q, 0,0,3,-1> E0 ## E0 ## E3; }; \
struct { detail::_swizzle<3, T, Q, 0,1,0,-1> E0 ## E1 ## E0; }; \
struct { detail::_swizzle<3, T, Q, 0,1,1,-1> E0 ## E1 ## E1; }; \
struct { detail::_swizzle<3, T, Q, 0,1,2,-1> E0 ## E1 ## E2; }; \
struct { detail::_swizzle<3, T, Q, 0,1,3,-1> E0 ## E1 ## E3; }; \
struct { detail::_swizzle<3, T, Q, 0,2,0,-1> E0 ## E2 ## E0; }; \
struct { detail::_swizzle<3, T, Q, 0,2,1,-1> E0 ## E2 ## E1; }; \
struct { detail::_swizzle<3, T, Q, 0,2,2,-1> E0 ## E2 ## E2; }; \
struct { detail::_swizzle<3, T, Q, 0,2,3,-1> E0 ## E2 ## E3; }; \
struct { detail::_swizzle<3, T, Q, 0,3,0,-1> E0 ## E3 ## E0; }; \
struct { detail::_swizzle<3, T, Q, 0,3,1,-1> E0 ## E3 ## E1; }; \
struct { detail::_swizzle<3, T, Q, 0,3,2,-1> E0 ## E3 ## E2; }; \
struct { detail::_swizzle<3, T, Q, 0,3,3,-1> E0 ## E3 ## E3; }; \
struct { detail::_swizzle<3, T, Q, 1,0,0,-1> E1 ## E0 ## E0; }; \
struct { detail::_swizzle<3, T, Q, 1,0,1,-1> E1 ## E0 ## E1; }; \
struct { detail::_swizzle<3, T, Q, 1,0,2,-1> E1 ## E0 ## E2; }; \
struct { detail::_swizzle<3, T, Q, 1,0,3,-1> E1 ## E0 ## E3; }; \
struct { detail::_swizzle<3, T, Q, 1,1,0,-1> E1 ## E1 ## E0; }; \
struct { detail::_swizzle<3, T, Q, 1,1,1,-1> E1 ## E1 ## E1; }; \
struct { detail::_swizzle<3, T, Q, 1,1,2,-1> E1 ## E1 ## E2; }; \
struct { detail::_swizzle<3, T, Q, 1,1,3,-1> E1 ## E1 ## E3; }; \
struct { detail::_swizzle<3, T, Q, 1,2,0,-1> E1 ## E2 ## E0; }; \
struct { detail::_swizzle<3, T, Q, 1,2,1,-1> E1 ## E2 ## E1; }; \
struct { detail::_swizzle<3, T, Q, 1,2,2,-1> E1 ## E2 ## E2; }; \
struct { detail::_swizzle<3, T, Q, 1,2,3,-1> E1 ## E2 ## E3; }; \
struct { detail::_swizzle<3, T, Q, 1,3,0,-1> E1 ## E3 ## E0; }; \
struct { detail::_swizzle<3, T, Q, 1,3,1,-1> E1 ## E3 ## E1; }; \
struct { detail::_swizzle<3, T, Q, 1,3,2,-1> E1 ## E3 ## E2; }; \
struct { detail::_swizzle<3, T, Q, 1,3,3,-1> E1 ## E3 ## E3; }; \
struct { detail::_swizzle<3, T, Q, 2,0,0,-1> E2 ## E0 ## E0; }; \
struct { detail::_swizzle<3, T, Q, 2,0,1,-1> E2 ## E0 ## E1; }; \
struct { detail::_swizzle<3, T, Q, 2,0,2,-1> E2 ## E0 ## E2; }; \
struct { detail::_swizzle<3, T, Q, 2,0,3,-1> E2 ## E0 ## E3; }; \
struct { detail::_swizzle<3, T, Q, 2,1,0,-1> E2 ## E1 ## E0; }; \
struct { detail::_swizzle<3, T, Q, 2,1,1,-1> E2 ## E1 ## E1; }; \
struct { detail::_swizzle<3, T, Q, 2,1,2,-1> E2 ## E1 ## E2; }; \
struct { detail::_swizzle<3, T, Q, 2,1,3,-1> E2 ## E1 ## E3; }; \
struct { detail::_swizzle<3, T, Q, 2,2,0,-1> E2 ## E2 ## E0; }; \
struct { detail::_swizzle<3, T, Q, 2,2,1,-1> E2 ## E2 ## E1; }; \
struct { detail::_swizzle<3, T, Q, 2,2,2,-1> E2 ## E2 ## E2; }; \
struct { detail::_swizzle<3, T, Q, 2,2,3,-1> E2 ## E2 ## E3; }; \
struct { detail::_swizzle<3, T, Q, 2,3,0,-1> E2 ## E3 ## E0; }; \
struct { detail::_swizzle<3, T, Q, 2,3,1,-1> E2 ## E3 ## E1; }; \
struct { detail::_swizzle<3, T, Q, 2,3,2,-1> E2 ## E3 ## E2; }; \
struct { detail::_swizzle<3, T, Q, 2,3,3,-1> E2 ## E3 ## E3; }; \
struct { detail::_swizzle<3, T, Q, 3,0,0,-1> E3 ## E0 ## E0; }; \
struct { detail::_swizzle<3, T, Q, 3,0,1,-1> E3 ## E0 ## E1; }; \
struct { detail::_swizzle<3, T, Q, 3,0,2,-1> E3 ## E0 ## E2; }; \
struct { detail::_swizzle<3, T, Q, 3,0,3,-1> E3 ## E0 ## E3; }; \
struct { detail::_swizzle<3, T, Q, 3,1,0,-1> E3 ## E1 ## E0; }; \
struct { detail::_swizzle<3, T, Q, 3,1,1,-1> E3 ## E1 ## E1; }; \
struct { detail::_swizzle<3, T, Q, 3,1,2,-1> E3 ## E1 ## E2; }; \
struct { detail::_swizzle<3, T, Q, 3,1,3,-1> E3 ## E1 ## E3; }; \
struct { detail::_swizzle<3, T, Q, 3,2,0,-1> E3 ## E2 ## E0; }; \
struct { detail::_swizzle<3, T, Q, 3,2,1,-1> E3 ## E2 ## E1; }; \
struct { detail::_swizzle<3, T, Q, 3,2,2,-1> E3 ## E2 ## E2; }; \
struct { detail::_swizzle<3, T, Q, 3,2,3,-1> E3 ## E2 ## E3; }; \
struct { detail::_swizzle<3, T, Q, 3,3,0,-1> E3 ## E3 ## E0; }; \
struct { detail::_swizzle<3, T, Q, 3,3,1,-1> E3 ## E3 ## E1; }; \
struct { detail::_swizzle<3, T, Q, 3,3,2,-1> E3 ## E3 ## E2; }; \
struct { detail::_swizzle<3, T, Q, 3,3,3,-1> E3 ## E3 ## E3; };
#define GLM_SWIZZLE4_4_MEMBERS(T, Q, E0,E1,E2,E3) \
struct { detail::_swizzle<4, T, Q, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 0,0,0,3> E0 ## E0 ## E0 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 0,0,1,3> E0 ## E0 ## E1 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 0,0,2,3> E0 ## E0 ## E2 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 0,0,3,0> E0 ## E0 ## E3 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 0,0,3,1> E0 ## E0 ## E3 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 0,0,3,2> E0 ## E0 ## E3 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 0,0,3,3> E0 ## E0 ## E3 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 0,1,0,3> E0 ## E1 ## E0 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 0,1,1,3> E0 ## E1 ## E1 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 0,1,2,3> E0 ## E1 ## E2 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 0,1,3,0> E0 ## E1 ## E3 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 0,1,3,1> E0 ## E1 ## E3 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 0,1,3,2> E0 ## E1 ## E3 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 0,1,3,3> E0 ## E1 ## E3 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 0,2,0,3> E0 ## E2 ## E0 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 0,2,1,3> E0 ## E2 ## E1 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 0,2,2,3> E0 ## E2 ## E2 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 0,2,3,0> E0 ## E2 ## E3 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 0,2,3,1> E0 ## E2 ## E3 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 0,2,3,2> E0 ## E2 ## E3 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 0,2,3,3> E0 ## E2 ## E3 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 0,3,0,0> E0 ## E3 ## E0 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 0,3,0,1> E0 ## E3 ## E0 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 0,3,0,2> E0 ## E3 ## E0 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 0,3,0,3> E0 ## E3 ## E0 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 0,3,1,0> E0 ## E3 ## E1 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 0,3,1,1> E0 ## E3 ## E1 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 0,3,1,2> E0 ## E3 ## E1 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 0,3,1,3> E0 ## E3 ## E1 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 0,3,2,0> E0 ## E3 ## E2 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 0,3,2,1> E0 ## E3 ## E2 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 0,3,2,2> E0 ## E3 ## E2 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 0,3,2,3> E0 ## E3 ## E2 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 0,3,3,0> E0 ## E3 ## E3 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 0,3,3,1> E0 ## E3 ## E3 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 0,3,3,2> E0 ## E3 ## E3 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 0,3,3,3> E0 ## E3 ## E3 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 1,0,0,3> E1 ## E0 ## E0 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 1,0,1,3> E1 ## E0 ## E1 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 1,0,2,3> E1 ## E0 ## E2 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 1,0,3,0> E1 ## E0 ## E3 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 1,0,3,1> E1 ## E0 ## E3 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 1,0,3,2> E1 ## E0 ## E3 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 1,0,3,3> E1 ## E0 ## E3 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 1,1,0,3> E1 ## E1 ## E0 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 1,1,1,3> E1 ## E1 ## E1 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 1,1,2,3> E1 ## E1 ## E2 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 1,1,3,0> E1 ## E1 ## E3 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 1,1,3,1> E1 ## E1 ## E3 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 1,1,3,2> E1 ## E1 ## E3 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 1,1,3,3> E1 ## E1 ## E3 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 1,2,0,3> E1 ## E2 ## E0 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 1,2,1,3> E1 ## E2 ## E1 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 1,2,2,3> E1 ## E2 ## E2 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 1,2,3,0> E1 ## E2 ## E3 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 1,2,3,1> E1 ## E2 ## E3 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 1,2,3,2> E1 ## E2 ## E3 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 1,2,3,3> E1 ## E2 ## E3 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 1,3,0,0> E1 ## E3 ## E0 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 1,3,0,1> E1 ## E3 ## E0 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 1,3,0,2> E1 ## E3 ## E0 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 1,3,0,3> E1 ## E3 ## E0 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 1,3,1,0> E1 ## E3 ## E1 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 1,3,1,1> E1 ## E3 ## E1 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 1,3,1,2> E1 ## E3 ## E1 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 1,3,1,3> E1 ## E3 ## E1 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 1,3,2,0> E1 ## E3 ## E2 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 1,3,2,1> E1 ## E3 ## E2 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 1,3,2,2> E1 ## E3 ## E2 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 1,3,2,3> E1 ## E3 ## E2 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 1,3,3,0> E1 ## E3 ## E3 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 1,3,3,1> E1 ## E3 ## E3 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 1,3,3,2> E1 ## E3 ## E3 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 1,3,3,3> E1 ## E3 ## E3 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 2,0,0,3> E2 ## E0 ## E0 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 2,0,1,3> E2 ## E0 ## E1 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 2,0,2,3> E2 ## E0 ## E2 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 2,0,3,0> E2 ## E0 ## E3 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 2,0,3,1> E2 ## E0 ## E3 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 2,0,3,2> E2 ## E0 ## E3 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 2,0,3,3> E2 ## E0 ## E3 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 2,1,0,3> E2 ## E1 ## E0 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 2,1,1,3> E2 ## E1 ## E1 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 2,1,2,3> E2 ## E1 ## E2 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 2,1,3,0> E2 ## E1 ## E3 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 2,1,3,1> E2 ## E1 ## E3 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 2,1,3,2> E2 ## E1 ## E3 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 2,1,3,3> E2 ## E1 ## E3 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 2,2,0,3> E2 ## E2 ## E0 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 2,2,1,3> E2 ## E2 ## E1 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 2,2,2,2> E2 ## E2 ## E2 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 2,2,2,3> E2 ## E2 ## E2 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 2,2,3,0> E2 ## E2 ## E3 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 2,2,3,1> E2 ## E2 ## E3 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 2,2,3,2> E2 ## E2 ## E3 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 2,2,3,3> E2 ## E2 ## E3 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 2,3,0,0> E2 ## E3 ## E0 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 2,3,0,1> E2 ## E3 ## E0 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 2,3,0,2> E2 ## E3 ## E0 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 2,3,0,3> E2 ## E3 ## E0 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 2,3,1,0> E2 ## E3 ## E1 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 2,3,1,1> E2 ## E3 ## E1 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 2,3,1,2> E2 ## E3 ## E1 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 2,3,1,3> E2 ## E3 ## E1 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 2,3,2,0> E2 ## E3 ## E2 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 2,3,2,1> E2 ## E3 ## E2 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 2,3,2,2> E2 ## E3 ## E2 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 2,3,2,3> E2 ## E3 ## E2 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 2,3,3,0> E2 ## E3 ## E3 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 2,3,3,1> E2 ## E3 ## E3 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 2,3,3,2> E2 ## E3 ## E3 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 2,3,3,3> E2 ## E3 ## E3 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 3,0,0,0> E3 ## E0 ## E0 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 3,0,0,1> E3 ## E0 ## E0 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 3,0,0,2> E3 ## E0 ## E0 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 3,0,0,3> E3 ## E0 ## E0 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 3,0,1,0> E3 ## E0 ## E1 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 3,0,1,1> E3 ## E0 ## E1 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 3,0,1,2> E3 ## E0 ## E1 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 3,0,1,3> E3 ## E0 ## E1 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 3,0,2,0> E3 ## E0 ## E2 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 3,0,2,1> E3 ## E0 ## E2 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 3,0,2,2> E3 ## E0 ## E2 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 3,0,2,3> E3 ## E0 ## E2 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 3,0,3,0> E3 ## E0 ## E3 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 3,0,3,1> E3 ## E0 ## E3 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 3,0,3,2> E3 ## E0 ## E3 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 3,0,3,3> E3 ## E0 ## E3 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 3,1,0,0> E3 ## E1 ## E0 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 3,1,0,1> E3 ## E1 ## E0 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 3,1,0,2> E3 ## E1 ## E0 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 3,1,0,3> E3 ## E1 ## E0 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 3,1,1,0> E3 ## E1 ## E1 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 3,1,1,1> E3 ## E1 ## E1 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 3,1,1,2> E3 ## E1 ## E1 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 3,1,1,3> E3 ## E1 ## E1 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 3,1,2,0> E3 ## E1 ## E2 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 3,1,2,1> E3 ## E1 ## E2 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 3,1,2,2> E3 ## E1 ## E2 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 3,1,2,3> E3 ## E1 ## E2 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 3,1,3,0> E3 ## E1 ## E3 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 3,1,3,1> E3 ## E1 ## E3 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 3,1,3,2> E3 ## E1 ## E3 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 3,1,3,3> E3 ## E1 ## E3 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 3,2,0,0> E3 ## E2 ## E0 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 3,2,0,1> E3 ## E2 ## E0 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 3,2,0,2> E3 ## E2 ## E0 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 3,2,0,3> E3 ## E2 ## E0 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 3,2,1,0> E3 ## E2 ## E1 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 3,2,1,1> E3 ## E2 ## E1 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 3,2,1,2> E3 ## E2 ## E1 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 3,2,1,3> E3 ## E2 ## E1 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 3,2,2,0> E3 ## E2 ## E2 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 3,2,2,1> E3 ## E2 ## E2 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 3,2,2,2> E3 ## E2 ## E2 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 3,2,2,3> E3 ## E2 ## E2 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 3,2,3,0> E3 ## E2 ## E3 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 3,2,3,1> E3 ## E2 ## E3 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 3,2,3,2> E3 ## E2 ## E3 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 3,2,3,3> E3 ## E2 ## E3 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 3,3,0,0> E3 ## E3 ## E0 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 3,3,0,1> E3 ## E3 ## E0 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 3,3,0,2> E3 ## E3 ## E0 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 3,3,0,3> E3 ## E3 ## E0 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 3,3,1,0> E3 ## E3 ## E1 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 3,3,1,1> E3 ## E3 ## E1 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 3,3,1,2> E3 ## E3 ## E1 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 3,3,1,3> E3 ## E3 ## E1 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 3,3,2,0> E3 ## E3 ## E2 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 3,3,2,1> E3 ## E3 ## E2 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 3,3,2,2> E3 ## E3 ## E2 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 3,3,2,3> E3 ## E3 ## E2 ## E3; }; \
struct { detail::_swizzle<4, T, Q, 3,3,3,0> E3 ## E3 ## E3 ## E0; }; \
struct { detail::_swizzle<4, T, Q, 3,3,3,1> E3 ## E3 ## E3 ## E1; }; \
struct { detail::_swizzle<4, T, Q, 3,3,3,2> E3 ## E3 ## E3 ## E2; }; \
struct { detail::_swizzle<4, T, Q, 3,3,3,3> E3 ## E3 ## E3 ## E3; };

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#pragma once
#define GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, CONST, A, B) \
vec<2, T, Q> A ## B() CONST \
{ \
return vec<2, T, Q>(this->A, this->B); \
}
#define GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, CONST, A, B, C) \
vec<3, T, Q> A ## B ## C() CONST \
{ \
return vec<3, T, Q>(this->A, this->B, this->C); \
}
#define GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, CONST, A, B, C, D) \
vec<4, T, Q> A ## B ## C ## D() CONST \
{ \
return vec<4, T, Q>(this->A, this->B, this->C, this->D); \
}
#define GLM_SWIZZLE_GEN_VEC2_ENTRY_DEF(T, P, L, CONST, A, B) \
template<typename T> \
vec<L, T, Q> vec<L, T, Q>::A ## B() CONST \
{ \
return vec<2, T, Q>(this->A, this->B); \
}
#define GLM_SWIZZLE_GEN_VEC3_ENTRY_DEF(T, P, L, CONST, A, B, C) \
template<typename T> \
vec<3, T, Q> vec<L, T, Q>::A ## B ## C() CONST \
{ \
return vec<3, T, Q>(this->A, this->B, this->C); \
}
#define GLM_SWIZZLE_GEN_VEC4_ENTRY_DEF(T, P, L, CONST, A, B, C, D) \
template<typename T> \
vec<4, T, Q> vec<L, T, Q>::A ## B ## C ## D() CONST \
{ \
return vec<4, T, Q>(this->A, this->B, this->C, this->D); \
}
#define GLM_MUTABLE
#define GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, A, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, 2, GLM_MUTABLE, A, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, 2, GLM_MUTABLE, B, A)
#define GLM_SWIZZLE_GEN_REF_FROM_VEC2(T, P) \
GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, x, y) \
GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, r, g) \
GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, s, t)
#define GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, B)
#define GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, A, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, A, C, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, B, A, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, B, C, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, C, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, C, B, A)
#define GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, A, B, C) \
GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(T, P, A, B, C)
#define GLM_SWIZZLE_GEN_REF_FROM_VEC3(T, P) \
GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, x, y, z) \
GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, r, g, b) \
GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, s, t, p)
#define GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, D) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, D) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, D) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, D, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, D, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, D, C)
#define GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, B, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, C, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, C, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, D, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, D, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, A, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, A, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, C, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, C, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, D, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, D, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, A, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, B, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, D, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, D, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, A, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, C, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, C, B)
#define GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, C, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, C, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, D, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, D, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, B, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, B, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, C, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, C, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, D, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, D, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, A, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, A, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, B, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, B, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, D, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, D, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, A, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, A, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, C, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, C, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, A, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, A, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, B, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, B, C, A)
#define GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, A, B, C, D) \
GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D)
#define GLM_SWIZZLE_GEN_REF_FROM_VEC4(T, P) \
GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, x, y, z, w) \
GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, r, g, b, a) \
GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, s, t, p, q)
#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(T, P, A, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, B)
#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(T, P, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, B)
#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(T, P, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, B)
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, A, B) \
GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(T, P, A, B) \
GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(T, P, A, B) \
GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(T, P, A, B)
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2(T, P) \
GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, x, y) \
GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, r, g) \
GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, s, t)
#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, C)
#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, C)
#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, C)
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, A, B, C) \
GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(T, P, A, B, C)
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, P) \
GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, x, y, z) \
GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, r, g, b) \
GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, s, t, p)
#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, D) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, D) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, D) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, D)
#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, D)
#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, D)
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, A, B, C, D) \
GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D)
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC4(T, P) \
GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, x, y, z, w) \
GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, r, g, b, a) \
GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, s, t, p, q)

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#pragma once
namespace glm{
namespace detail
{
template<template<length_t L, typename T, qualifier Q> class vec, length_t L, typename R, typename T, qualifier Q>
struct functor1{};
template<template<length_t L, typename T, qualifier Q> class vec, typename R, typename T, qualifier Q>
struct functor1<vec, 1, R, T, Q>
{
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<1, R, Q> call(R (*Func) (T x), vec<1, T, Q> const& v)
{
return vec<1, R, Q>(Func(v.x));
}
};
template<template<length_t L, typename T, qualifier Q> class vec, typename R, typename T, qualifier Q>
struct functor1<vec, 2, R, T, Q>
{
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<2, R, Q> call(R (*Func) (T x), vec<2, T, Q> const& v)
{
return vec<2, R, Q>(Func(v.x), Func(v.y));
}
};
template<template<length_t L, typename T, qualifier Q> class vec, typename R, typename T, qualifier Q>
struct functor1<vec, 3, R, T, Q>
{
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<3, R, Q> call(R (*Func) (T x), vec<3, T, Q> const& v)
{
return vec<3, R, Q>(Func(v.x), Func(v.y), Func(v.z));
}
};
template<template<length_t L, typename T, qualifier Q> class vec, typename R, typename T, qualifier Q>
struct functor1<vec, 4, R, T, Q>
{
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, R, Q> call(R (*Func) (T x), vec<4, T, Q> const& v)
{
return vec<4, R, Q>(Func(v.x), Func(v.y), Func(v.z), Func(v.w));
}
};
template<template<length_t L, typename T, qualifier Q> class vec, length_t L, typename T, qualifier Q>
struct functor2{};
template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
struct functor2<vec, 1, T, Q>
{
GLM_FUNC_QUALIFIER static vec<1, T, Q> call(T (*Func) (T x, T y), vec<1, T, Q> const& a, vec<1, T, Q> const& b)
{
return vec<1, T, Q>(Func(a.x, b.x));
}
};
template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
struct functor2<vec, 2, T, Q>
{
GLM_FUNC_QUALIFIER static vec<2, T, Q> call(T (*Func) (T x, T y), vec<2, T, Q> const& a, vec<2, T, Q> const& b)
{
return vec<2, T, Q>(Func(a.x, b.x), Func(a.y, b.y));
}
};
template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
struct functor2<vec, 3, T, Q>
{
GLM_FUNC_QUALIFIER static vec<3, T, Q> call(T (*Func) (T x, T y), vec<3, T, Q> const& a, vec<3, T, Q> const& b)
{
return vec<3, T, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z));
}
};
template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
struct functor2<vec, 4, T, Q>
{
GLM_FUNC_QUALIFIER static vec<4, T, Q> call(T (*Func) (T x, T y), vec<4, T, Q> const& a, vec<4, T, Q> const& b)
{
return vec<4, T, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w));
}
};
template<template<length_t L, typename T, qualifier Q> class vec, length_t L, typename T, qualifier Q>
struct functor2_vec_sca{};
template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
struct functor2_vec_sca<vec, 1, T, Q>
{
GLM_FUNC_QUALIFIER static vec<1, T, Q> call(T (*Func) (T x, T y), vec<1, T, Q> const& a, T b)
{
return vec<1, T, Q>(Func(a.x, b));
}
};
template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
struct functor2_vec_sca<vec, 2, T, Q>
{
GLM_FUNC_QUALIFIER static vec<2, T, Q> call(T (*Func) (T x, T y), vec<2, T, Q> const& a, T b)
{
return vec<2, T, Q>(Func(a.x, b), Func(a.y, b));
}
};
template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
struct functor2_vec_sca<vec, 3, T, Q>
{
GLM_FUNC_QUALIFIER static vec<3, T, Q> call(T (*Func) (T x, T y), vec<3, T, Q> const& a, T b)
{
return vec<3, T, Q>(Func(a.x, b), Func(a.y, b), Func(a.z, b));
}
};
template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
struct functor2_vec_sca<vec, 4, T, Q>
{
GLM_FUNC_QUALIFIER static vec<4, T, Q> call(T (*Func) (T x, T y), vec<4, T, Q> const& a, T b)
{
return vec<4, T, Q>(Func(a.x, b), Func(a.y, b), Func(a.z, b), Func(a.w, b));
}
};
template<length_t L, typename T, qualifier Q>
struct functor2_vec_int {};
template<typename T, qualifier Q>
struct functor2_vec_int<1, T, Q>
{
GLM_FUNC_QUALIFIER static vec<1, int, Q> call(int (*Func) (T x, int y), vec<1, T, Q> const& a, vec<1, int, Q> const& b)
{
return vec<1, int, Q>(Func(a.x, b.x));
}
};
template<typename T, qualifier Q>
struct functor2_vec_int<2, T, Q>
{
GLM_FUNC_QUALIFIER static vec<2, int, Q> call(int (*Func) (T x, int y), vec<2, T, Q> const& a, vec<2, int, Q> const& b)
{
return vec<2, int, Q>(Func(a.x, b.x), Func(a.y, b.y));
}
};
template<typename T, qualifier Q>
struct functor2_vec_int<3, T, Q>
{
GLM_FUNC_QUALIFIER static vec<3, int, Q> call(int (*Func) (T x, int y), vec<3, T, Q> const& a, vec<3, int, Q> const& b)
{
return vec<3, int, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z));
}
};
template<typename T, qualifier Q>
struct functor2_vec_int<4, T, Q>
{
GLM_FUNC_QUALIFIER static vec<4, int, Q> call(int (*Func) (T x, int y), vec<4, T, Q> const& a, vec<4, int, Q> const& b)
{
return vec<4, int, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w));
}
};
}//namespace detail
}//namespace glm

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#pragma once
#include "setup.hpp"
#include <limits>
namespace glm{
namespace detail
{
template<typename genFIType, bool /*signed*/>
struct compute_abs
{};
template<typename genFIType>
struct compute_abs<genFIType, true>
{
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genFIType call(genFIType x)
{
GLM_STATIC_ASSERT(
std::numeric_limits<genFIType>::is_iec559 || std::numeric_limits<genFIType>::is_signed,
"'abs' only accept floating-point and integer scalar or vector inputs");
return x >= genFIType(0) ? x : -x;
// TODO, perf comp with: *(((int *) &x) + 1) &= 0x7fffffff;
}
};
#if (GLM_COMPILER & GLM_COMPILER_CUDA) || (GLM_COMPILER & GLM_COMPILER_HIP)
template<>
struct compute_abs<float, true>
{
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static float call(float x)
{
return fabsf(x);
}
};
#endif
template<typename genFIType>
struct compute_abs<genFIType, false>
{
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genFIType call(genFIType x)
{
GLM_STATIC_ASSERT(
(!std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer),
"'abs' only accept floating-point and integer scalar or vector inputs");
return x;
}
};
}//namespace detail
}//namespace glm

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#pragma once
//#include "compute_common.hpp"
#include "setup.hpp"
#include <limits>
namespace glm{
namespace detail
{
template <typename T, bool isFloat>
struct compute_equal
{
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static bool call(T a, T b)
{
return a == b;
}
};
/*
template <typename T>
struct compute_equal<T, true>
{
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static bool call(T a, T b)
{
return detail::compute_abs<T, std::numeric_limits<T>::is_signed>::call(b - a) <= static_cast<T>(0);
//return std::memcmp(&a, &b, sizeof(T)) == 0;
}
};
*/
}//namespace detail
}//namespace glm

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/// @ref core
/// @file glm/detail/func_common.inl
#include "../vector_relational.hpp"
#include "compute_common.hpp"
#include "type_vec1.hpp"
#include "type_vec2.hpp"
#include "type_vec3.hpp"
#include "type_vec4.hpp"
#include "_vectorize.hpp"
#include <limits>
namespace glm
{
// min
template<typename genType>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType min(genType x, genType y)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer, "'min' only accept floating-point or integer inputs");
return (y < x) ? y : x;
}
// max
template<typename genType>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType max(genType x, genType y)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer, "'max' only accept floating-point or integer inputs");
return (x < y) ? y : x;
}
// abs
template<>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR int abs(int x)
{
int const y = x >> (sizeof(int) * 8 - 1);
return (x ^ y) - y;
}
// round
# if GLM_HAS_CXX11_STL
using ::std::round;
# else
template<typename genType>
GLM_FUNC_QUALIFIER genType round(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'round' only accept floating-point inputs");
return x < static_cast<genType>(0) ? static_cast<genType>(int(x - static_cast<genType>(0.5))) : static_cast<genType>(int(x + static_cast<genType>(0.5)));
}
# endif
// trunc
# if GLM_HAS_CXX11_STL
using ::std::trunc;
# else
template<typename genType>
GLM_FUNC_QUALIFIER genType trunc(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'trunc' only accept floating-point inputs");
return x < static_cast<genType>(0) ? -std::floor(-x) : std::floor(x);
}
# endif
}//namespace glm
namespace glm{
namespace detail
{
template<length_t L, typename T, qualifier Q, bool Aligned>
struct compute_abs_vector
{
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<L, T, Q> call(vec<L, T, Q> const& x)
{
return detail::functor1<vec, L, T, T, Q>::call(abs, x);
}
};
template<length_t L, typename T, typename U, qualifier Q, bool Aligned>
struct compute_mix_vector
{
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, U, Q> const& a)
{
GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a");
return vec<L, T, Q>(vec<L, U, Q>(x) * (static_cast<U>(1) - a) + vec<L, U, Q>(y) * a);
}
};
template<length_t L, typename T, qualifier Q, bool Aligned>
struct compute_mix_vector<L, T, bool, Q, Aligned>
{
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, bool, Q> const& a)
{
vec<L, T, Q> Result;
for(length_t i = 0; i < x.length(); ++i)
Result[i] = a[i] ? y[i] : x[i];
return Result;
}
};
template<length_t L, typename T, typename U, qualifier Q, bool Aligned>
struct compute_mix_scalar
{
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x, vec<L, T, Q> const& y, U const& a)
{
GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a");
return vec<L, T, Q>(vec<L, U, Q>(x) * (static_cast<U>(1) - a) + vec<L, U, Q>(y) * a);
}
};
template<length_t L, typename T, qualifier Q, bool Aligned>
struct compute_mix_scalar<L, T, bool, Q, Aligned>
{
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x, vec<L, T, Q> const& y, bool const& a)
{
return a ? y : x;
}
};
template<typename T, typename U>
struct compute_mix
{
GLM_FUNC_QUALIFIER static T call(T const& x, T const& y, U const& a)
{
GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a");
return static_cast<T>(static_cast<U>(x) * (static_cast<U>(1) - a) + static_cast<U>(y) * a);
}
};
template<typename T>
struct compute_mix<T, bool>
{
GLM_FUNC_QUALIFIER static T call(T const& x, T const& y, bool const& a)
{
return a ? y : x;
}
};
template<length_t L, typename T, qualifier Q, bool isFloat, bool Aligned>
struct compute_sign
{
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
{
return vec<L, T, Q>(glm::lessThan(vec<L, T, Q>(0), x)) - vec<L, T, Q>(glm::lessThan(x, vec<L, T, Q>(0)));
}
};
# if GLM_ARCH == GLM_ARCH_X86
template<length_t L, typename T, qualifier Q, bool Aligned>
struct compute_sign<L, T, Q, false, Aligned>
{
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
{
T const Shift(static_cast<T>(sizeof(T) * 8 - 1));
vec<L, T, Q> const y(vec<L, typename detail::make_unsigned<T>::type, Q>(-x) >> typename detail::make_unsigned<T>::type(Shift));
return (x >> Shift) | y;
}
};
# endif
template<length_t L, typename T, qualifier Q, bool Aligned>
struct compute_floor
{
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
{
return detail::functor1<vec, L, T, T, Q>::call(std::floor, x);
}
};
template<length_t L, typename T, qualifier Q, bool Aligned>
struct compute_ceil
{
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
{
return detail::functor1<vec, L, T, T, Q>::call(std::ceil, x);
}
};
template<length_t L, typename T, qualifier Q, bool Aligned>
struct compute_fract
{
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
{
return x - floor(x);
}
};
template<length_t L, typename T, qualifier Q, bool Aligned>
struct compute_trunc
{
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
{
return detail::functor1<vec, L, T, T, Q>::call(trunc, x);
}
};
template<length_t L, typename T, qualifier Q, bool Aligned>
struct compute_round
{
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
{
return detail::functor1<vec, L, T, T, Q>::call(round, x);
}
};
template<length_t L, typename T, qualifier Q, bool Aligned>
struct compute_mod
{
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& a, vec<L, T, Q> const& b)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'mod' only accept floating-point inputs. Include <glm/gtc/integer.hpp> for integer inputs.");
return a - b * floor(a / b);
}
};
template<length_t L, typename T, qualifier Q, bool Aligned>
struct compute_min_vector
{
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
{
return detail::functor2<vec, L, T, Q>::call(min, x, y);
}
};
template<length_t L, typename T, qualifier Q, bool Aligned>
struct compute_max_vector
{
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
{
return detail::functor2<vec, L, T, Q>::call(max, x, y);
}
};
template<length_t L, typename T, qualifier Q, bool Aligned>
struct compute_clamp_vector
{
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x, vec<L, T, Q> const& minVal, vec<L, T, Q> const& maxVal)
{
return min(max(x, minVal), maxVal);
}
};
template<length_t L, typename T, qualifier Q, bool Aligned>
struct compute_step_vector
{
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& edge, vec<L, T, Q> const& x)
{
return mix(vec<L, T, Q>(1), vec<L, T, Q>(0), glm::lessThan(x, edge));
}
};
template<length_t L, typename T, qualifier Q, bool Aligned>
struct compute_smoothstep_vector
{
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& edge0, vec<L, T, Q> const& edge1, vec<L, T, Q> const& x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'smoothstep' only accept floating-point inputs");
vec<L, T, Q> const tmp(clamp((x - edge0) / (edge1 - edge0), static_cast<T>(0), static_cast<T>(1)));
return tmp * tmp * (static_cast<T>(3) - static_cast<T>(2) * tmp);
}
};
}//namespace detail
template<typename genFIType>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genFIType abs(genFIType x)
{
return detail::compute_abs<genFIType, std::numeric_limits<genFIType>::is_signed>::call(x);
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, T, Q> abs(vec<L, T, Q> const& x)
{
return detail::compute_abs_vector<L, T, Q, detail::is_aligned<Q>::value>::call(x);
}
// sign
// fast and works for any type
template<typename genFIType>
GLM_FUNC_QUALIFIER genFIType sign(genFIType x)
{
GLM_STATIC_ASSERT(
std::numeric_limits<genFIType>::is_iec559 || (std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer),
"'sign' only accept signed inputs");
return detail::compute_sign<1, genFIType, defaultp,
std::numeric_limits<genFIType>::is_iec559, detail::is_aligned<highp>::value>::call(vec<1, genFIType>(x)).x;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> sign(vec<L, T, Q> const& x)
{
GLM_STATIC_ASSERT(
std::numeric_limits<T>::is_iec559 || (std::numeric_limits<T>::is_signed && std::numeric_limits<T>::is_integer),
"'sign' only accept signed inputs");
return detail::compute_sign<L, T, Q, std::numeric_limits<T>::is_iec559, detail::is_aligned<Q>::value>::call(x);
}
// floor
using ::std::floor;
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> floor(vec<L, T, Q> const& x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'floor' only accept floating-point inputs.");
return detail::compute_floor<L, T, Q, detail::is_aligned<Q>::value>::call(x);
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> trunc(vec<L, T, Q> const& x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'trunc' only accept floating-point inputs");
return detail::compute_trunc<L, T, Q, detail::is_aligned<Q>::value>::call(x);
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> round(vec<L, T, Q> const& x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'round' only accept floating-point inputs");
return detail::compute_round<L, T, Q, detail::is_aligned<Q>::value>::call(x);
}
/*
// roundEven
template<typename genType>
GLM_FUNC_QUALIFIER genType roundEven(genType const& x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'roundEven' only accept floating-point inputs");
return genType(int(x + genType(int(x) % 2)));
}
*/
// roundEven
template<typename genType>
GLM_FUNC_QUALIFIER genType roundEven(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'roundEven' only accept floating-point inputs");
int Integer = static_cast<int>(x);
genType IntegerPart = static_cast<genType>(Integer);
genType FractionalPart = fract(x);
if(FractionalPart > static_cast<genType>(0.5) || FractionalPart < static_cast<genType>(0.5))
{
return round(x);
}
else if((Integer % 2) == 0)
{
return IntegerPart;
}
else if(x <= static_cast<genType>(0)) // Work around...
{
return IntegerPart - static_cast<genType>(1);
}
else
{
return IntegerPart + static_cast<genType>(1);
}
//else // Bug on MinGW 4.5.2
//{
// return mix(IntegerPart + genType(-1), IntegerPart + genType(1), x <= genType(0));
//}
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> roundEven(vec<L, T, Q> const& x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'roundEven' only accept floating-point inputs");
return detail::functor1<vec, L, T, T, Q>::call(roundEven, x);
}
// ceil
using ::std::ceil;
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> ceil(vec<L, T, Q> const& x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'ceil' only accept floating-point inputs");
return detail::compute_ceil<L, T, Q, detail::is_aligned<Q>::value>::call(x);
}
// fract
template<typename genType>
GLM_FUNC_QUALIFIER genType fract(genType x)
{
return fract(vec<1, genType>(x)).x;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> fract(vec<L, T, Q> const& x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fract' only accept floating-point inputs");
return detail::compute_fract<L, T, Q, detail::is_aligned<Q>::value>::call(x);
}
// mod
template<typename genType>
GLM_FUNC_QUALIFIER genType mod(genType x, genType y)
{
# if (GLM_COMPILER & GLM_COMPILER_CUDA) || (GLM_COMPILER & GLM_COMPILER_HIP)
// Another Cuda compiler bug https://github.com/g-truc/glm/issues/530
vec<1, genType, defaultp> Result(mod(vec<1, genType, defaultp>(x), y));
return Result.x;
# else
return mod(vec<1, genType, defaultp>(x), y).x;
# endif
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> mod(vec<L, T, Q> const& x, T y)
{
return detail::compute_mod<L, T, Q, detail::is_aligned<Q>::value>::call(x, vec<L, T, Q>(y));
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> mod(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
{
return detail::compute_mod<L, T, Q, detail::is_aligned<Q>::value>::call(x, y);
}
// modf
template<typename genType>
GLM_FUNC_QUALIFIER genType modf(genType x, genType & i)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'modf' only accept floating-point inputs");
return std::modf(x, &i);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<1, T, Q> modf(vec<1, T, Q> const& x, vec<1, T, Q> & i)
{
return vec<1, T, Q>(
modf(x.x, i.x));
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<2, T, Q> modf(vec<2, T, Q> const& x, vec<2, T, Q> & i)
{
return vec<2, T, Q>(
modf(x.x, i.x),
modf(x.y, i.y));
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<3, T, Q> modf(vec<3, T, Q> const& x, vec<3, T, Q> & i)
{
return vec<3, T, Q>(
modf(x.x, i.x),
modf(x.y, i.y),
modf(x.z, i.z));
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<4, T, Q> modf(vec<4, T, Q> const& x, vec<4, T, Q> & i)
{
return vec<4, T, Q>(
modf(x.x, i.x),
modf(x.y, i.y),
modf(x.z, i.z),
modf(x.w, i.w));
}
//// Only valid if (INT_MIN <= x-y <= INT_MAX)
//// min(x,y)
//r = y + ((x - y) & ((x - y) >> (sizeof(int) *
//CHAR_BIT - 1)));
//// max(x,y)
//r = x - ((x - y) & ((x - y) >> (sizeof(int) *
//CHAR_BIT - 1)));
// min
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, T, Q> min(vec<L, T, Q> const& a, T b)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer, "'min' only accept floating-point or integer inputs");
return detail::compute_min_vector<L, T, Q, detail::is_aligned<Q>::value>::call(a, vec<L, T, Q>(b));
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, T, Q> min(vec<L, T, Q> const& a, vec<L, T, Q> const& b)
{
return detail::compute_min_vector<L, T, Q, detail::is_aligned<Q>::value>::call(a, b);
}
// max
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, T, Q> max(vec<L, T, Q> const& a, T b)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer, "'max' only accept floating-point or integer inputs");
return detail::compute_max_vector<L, T, Q, detail::is_aligned<Q>::value>::call(a, vec<L, T, Q>(b));
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, T, Q> max(vec<L, T, Q> const& a, vec<L, T, Q> const& b)
{
return detail::compute_max_vector<L, T, Q, detail::is_aligned<Q>::value>::call(a, b);
}
// clamp
template<typename genType>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType clamp(genType x, genType minVal, genType maxVal)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer, "'clamp' only accept floating-point or integer inputs");
return min(max(x, minVal), maxVal);
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, T, Q> clamp(vec<L, T, Q> const& x, T minVal, T maxVal)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer, "'clamp' only accept floating-point or integer inputs");
return detail::compute_clamp_vector<L, T, Q, detail::is_aligned<Q>::value>::call(x, vec<L, T, Q>(minVal), vec<L, T, Q>(maxVal));
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, T, Q> clamp(vec<L, T, Q> const& x, vec<L, T, Q> const& minVal, vec<L, T, Q> const& maxVal)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer, "'clamp' only accept floating-point or integer inputs");
return detail::compute_clamp_vector<L, T, Q, detail::is_aligned<Q>::value>::call(x, minVal, maxVal);
}
template<typename genTypeT, typename genTypeU>
GLM_FUNC_QUALIFIER genTypeT mix(genTypeT x, genTypeT y, genTypeU a)
{
return detail::compute_mix<genTypeT, genTypeU>::call(x, y, a);
}
template<length_t L, typename T, typename U, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> mix(vec<L, T, Q> const& x, vec<L, T, Q> const& y, U a)
{
return detail::compute_mix_scalar<L, T, U, Q, detail::is_aligned<Q>::value>::call(x, y, a);
}
template<length_t L, typename T, typename U, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> mix(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, U, Q> const& a)
{
return detail::compute_mix_vector<L, T, U, Q, detail::is_aligned<Q>::value>::call(x, y, a);
}
// step
template<typename genType>
GLM_FUNC_QUALIFIER genType step(genType edge, genType x)
{
return mix(static_cast<genType>(1), static_cast<genType>(0), x < edge);
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> step(T edge, vec<L, T, Q> const& x)
{
return detail::compute_step_vector<L, T, Q, detail::is_aligned<Q>::value>::call(vec<L, T, Q>(edge), x);
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> step(vec<L, T, Q> const& edge, vec<L, T, Q> const& x)
{
return detail::compute_step_vector<L, T, Q, detail::is_aligned<Q>::value>::call(edge, x);
}
// smoothstep
template<typename genType>
GLM_FUNC_QUALIFIER genType smoothstep(genType edge0, genType edge1, genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'smoothstep' only accept floating-point inputs");
genType const tmp(clamp((x - edge0) / (edge1 - edge0), genType(0), genType(1)));
return tmp * tmp * (genType(3) - genType(2) * tmp);
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> smoothstep(T edge0, T edge1, vec<L, T, Q> const& x)
{
return detail::compute_smoothstep_vector<L, T, Q, detail::is_aligned<Q>::value>::call(vec<L, T, Q>(edge0), vec<L, T, Q>(edge1), x);
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> smoothstep(vec<L, T, Q> const& edge0, vec<L, T, Q> const& edge1, vec<L, T, Q> const& x)
{
return detail::compute_smoothstep_vector<L, T, Q, detail::is_aligned<Q>::value>::call(edge0, edge1, x);
}
# if GLM_HAS_CXX11_STL
using std::isnan;
# else
template<typename genType>
GLM_FUNC_QUALIFIER bool isnan(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'isnan' only accept floating-point inputs");
# if GLM_HAS_CXX11_STL
return std::isnan(x);
# elif GLM_COMPILER & GLM_COMPILER_VC
return _isnan(x) != 0;
# elif GLM_COMPILER & GLM_COMPILER_INTEL
# if GLM_PLATFORM & GLM_PLATFORM_WINDOWS
return _isnan(x) != 0;
# else
return ::isnan(x) != 0;
# endif
# elif (GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG)) && (GLM_PLATFORM & GLM_PLATFORM_ANDROID) && __cplusplus < 201103L
return _isnan(x) != 0;
# elif (GLM_COMPILER & GLM_COMPILER_CUDA) || (GLM_COMPILER & GLM_COMPILER_HIP)
return ::isnan(x) != 0;
# else
return std::isnan(x);
# endif
}
# endif
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, bool, Q> isnan(vec<L, T, Q> const& v)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isnan' only accept floating-point inputs");
vec<L, bool, Q> Result;
for (length_t l = 0; l < v.length(); ++l)
Result[l] = glm::isnan(v[l]);
return Result;
}
# if GLM_HAS_CXX11_STL
using std::isinf;
# else
template<typename genType>
GLM_FUNC_QUALIFIER bool isinf(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'isinf' only accept floating-point inputs");
# if GLM_HAS_CXX11_STL
return std::isinf(x);
# elif GLM_COMPILER & (GLM_COMPILER_INTEL | GLM_COMPILER_VC)
# if(GLM_PLATFORM & GLM_PLATFORM_WINDOWS)
return _fpclass(x) == _FPCLASS_NINF || _fpclass(x) == _FPCLASS_PINF;
# else
return ::isinf(x);
# endif
# elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG)
# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID && __cplusplus < 201103L)
return _isinf(x) != 0;
# else
return std::isinf(x);
# endif
# elif (GLM_COMPILER & GLM_COMPILER_CUDA) || (GLM_COMPILER & GLM_COMPILER_HIP)
// http://developer.download.nvidia.com/compute/cuda/4_2/rel/toolkit/docs/online/group__CUDA__MATH__DOUBLE_g13431dd2b40b51f9139cbb7f50c18fab.html#g13431dd2b40b51f9139cbb7f50c18fab
return ::isinf(double(x)) != 0;
# else
return std::isinf(x);
# endif
}
# endif
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, bool, Q> isinf(vec<L, T, Q> const& v)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isinf' only accept floating-point inputs");
vec<L, bool, Q> Result;
for (length_t l = 0; l < v.length(); ++l)
Result[l] = glm::isinf(v[l]);
return Result;
}
GLM_FUNC_QUALIFIER int floatBitsToInt(float const& v)
{
union
{
float in;
int out;
} u;
u.in = v;
return u.out;
}
template<length_t L, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, int, Q> floatBitsToInt(vec<L, float, Q> const& v)
{
return reinterpret_cast<vec<L, int, Q>&>(const_cast<vec<L, float, Q>&>(v));
}
GLM_FUNC_QUALIFIER uint floatBitsToUint(float const& v)
{
union
{
float in;
uint out;
} u;
u.in = v;
return u.out;
}
template<length_t L, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, uint, Q> floatBitsToUint(vec<L, float, Q> const& v)
{
return reinterpret_cast<vec<L, uint, Q>&>(const_cast<vec<L, float, Q>&>(v));
}
GLM_FUNC_QUALIFIER float intBitsToFloat(int const& v)
{
union
{
int in;
float out;
} u;
u.in = v;
return u.out;
}
template<length_t L, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, float, Q> intBitsToFloat(vec<L, int, Q> const& v)
{
return reinterpret_cast<vec<L, float, Q>&>(const_cast<vec<L, int, Q>&>(v));
}
GLM_FUNC_QUALIFIER float uintBitsToFloat(uint const& v)
{
union
{
uint in;
float out;
} u;
u.in = v;
return u.out;
}
template<length_t L, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, float, Q> uintBitsToFloat(vec<L, uint, Q> const& v)
{
return reinterpret_cast<vec<L, float, Q>&>(const_cast<vec<L, uint, Q>&>(v));
}
# if GLM_HAS_CXX11_STL
using std::fma;
# else
template<typename genType>
GLM_FUNC_QUALIFIER genType fma(genType const& a, genType const& b, genType const& c)
{
return a * b + c;
}
# endif
template<typename genType>
GLM_FUNC_QUALIFIER genType frexp(genType x, int& exp)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'frexp' only accept floating-point inputs");
return std::frexp(x, &exp);
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> frexp(vec<L, T, Q> const& v, vec<L, int, Q>& exp)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'frexp' only accept floating-point inputs");
vec<L, T, Q> Result;
for (length_t l = 0; l < v.length(); ++l)
Result[l] = std::frexp(v[l], &exp[l]);
return Result;
}
template<typename genType>
GLM_FUNC_QUALIFIER genType ldexp(genType const& x, int const& exp)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'ldexp' only accept floating-point inputs");
return std::ldexp(x, exp);
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> ldexp(vec<L, T, Q> const& v, vec<L, int, Q> const& exp)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'ldexp' only accept floating-point inputs");
vec<L, T, Q> Result;
for (length_t l = 0; l < v.length(); ++l)
Result[l] = std::ldexp(v[l], exp[l]);
return Result;
}
}//namespace glm
#if GLM_CONFIG_SIMD == GLM_ENABLE
# include "func_common_simd.inl"
#endif

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/// @ref core
/// @file glm/detail/func_common_simd.inl
#if GLM_ARCH & GLM_ARCH_SSE2_BIT
#include "../simd/common.h"
#include <immintrin.h>
namespace glm{
namespace detail
{
template<qualifier Q>
struct compute_abs_vector<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
{
vec<4, float, Q> result;
result.data = glm_vec4_abs(v.data);
return result;
}
};
template<qualifier Q>
struct compute_abs_vector<4, int, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& v)
{
vec<4, int, Q> result;
result.data = glm_ivec4_abs(v.data);
return result;
}
};
template<qualifier Q>
struct compute_floor<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
{
vec<4, float, Q> result;
result.data = glm_vec4_floor(v.data);
return result;
}
};
template<qualifier Q>
struct compute_ceil<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
{
vec<4, float, Q> result;
result.data = glm_vec4_ceil(v.data);
return result;
}
};
template<qualifier Q>
struct compute_fract<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
{
vec<4, float, Q> result;
result.data = glm_vec4_fract(v.data);
return result;
}
};
template<qualifier Q>
struct compute_round<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
{
vec<4, float, Q> result;
result.data = glm_vec4_round(v.data);
return result;
}
};
template<qualifier Q>
struct compute_mod<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& x, vec<4, float, Q> const& y)
{
vec<4, float, Q> result;
result.data = glm_vec4_mod(x.data, y.data);
return result;
}
};
template<qualifier Q>
struct compute_min_vector<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2)
{
vec<4, float, Q> result;
result.data = _mm_min_ps(v1.data, v2.data);
return result;
}
};
template<qualifier Q>
struct compute_min_vector<4, int, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& v1, vec<4, int, Q> const& v2)
{
vec<4, int, Q> result;
result.data = _mm_min_epi32(v1.data, v2.data);
return result;
}
};
template<qualifier Q>
struct compute_min_vector<4, uint, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, uint, Q> call(vec<4, uint, Q> const& v1, vec<4, uint, Q> const& v2)
{
vec<4, uint, Q> result;
result.data = _mm_min_epu32(v1.data, v2.data);
return result;
}
};
template<qualifier Q>
struct compute_max_vector<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2)
{
vec<4, float, Q> result;
result.data = _mm_max_ps(v1.data, v2.data);
return result;
}
};
template<qualifier Q>
struct compute_max_vector<4, int, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& v1, vec<4, int, Q> const& v2)
{
vec<4, int, Q> result;
result.data = _mm_max_epi32(v1.data, v2.data);
return result;
}
};
template<qualifier Q>
struct compute_max_vector<4, uint, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, uint, Q> call(vec<4, uint, Q> const& v1, vec<4, uint, Q> const& v2)
{
vec<4, uint, Q> result;
result.data = _mm_max_epu32(v1.data, v2.data);
return result;
}
};
template<qualifier Q>
struct compute_clamp_vector<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& x, vec<4, float, Q> const& minVal, vec<4, float, Q> const& maxVal)
{
vec<4, float, Q> result;
result.data = _mm_min_ps(_mm_max_ps(x.data, minVal.data), maxVal.data);
return result;
}
};
template<qualifier Q>
struct compute_clamp_vector<4, int, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& x, vec<4, int, Q> const& minVal, vec<4, int, Q> const& maxVal)
{
vec<4, int, Q> result;
result.data = _mm_min_epi32(_mm_max_epi32(x.data, minVal.data), maxVal.data);
return result;
}
};
template<qualifier Q>
struct compute_clamp_vector<4, uint, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, uint, Q> call(vec<4, uint, Q> const& x, vec<4, uint, Q> const& minVal, vec<4, uint, Q> const& maxVal)
{
vec<4, uint, Q> result;
result.data = _mm_min_epu32(_mm_max_epu32(x.data, minVal.data), maxVal.data);
return result;
}
};
template<qualifier Q>
struct compute_mix_vector<4, float, bool, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& x, vec<4, float, Q> const& y, vec<4, bool, Q> const& a)
{
__m128i const Load = _mm_set_epi32(-static_cast<int>(a.w), -static_cast<int>(a.z), -static_cast<int>(a.y), -static_cast<int>(a.x));
__m128 const Mask = _mm_castsi128_ps(Load);
vec<4, float, Q> Result;
# if 0 && GLM_ARCH & GLM_ARCH_AVX
Result.data = _mm_blendv_ps(x.data, y.data, Mask);
# else
Result.data = _mm_or_ps(_mm_and_ps(Mask, y.data), _mm_andnot_ps(Mask, x.data));
# endif
return Result;
}
};
/* FIXME
template<qualifier Q>
struct compute_step_vector<float, Q, tvec4>
{
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& edge, vec<4, float, Q> const& x)
{
vec<4, float, Q> Result;
result.data = glm_vec4_step(edge.data, x.data);
return result;
}
};
*/
template<qualifier Q>
struct compute_smoothstep_vector<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& edge0, vec<4, float, Q> const& edge1, vec<4, float, Q> const& x)
{
vec<4, float, Q> Result;
Result.data = glm_vec4_smoothstep(edge0.data, edge1.data, x.data);
return Result;
}
};
}//namespace detail
}//namespace glm
#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT

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/// @ref core
/// @file glm/detail/func_exponential.inl
#include "../vector_relational.hpp"
#include "_vectorize.hpp"
#include <limits>
#include <cmath>
#include <cassert>
namespace glm{
namespace detail
{
# if GLM_HAS_CXX11_STL
using std::log2;
# else
template<typename genType>
genType log2(genType Value)
{
return std::log(Value) * static_cast<genType>(1.4426950408889634073599246810019);
}
# endif
template<length_t L, typename T, qualifier Q, bool isFloat, bool Aligned>
struct compute_log2
{
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'log2' only accept floating-point inputs. Include <glm/gtc/integer.hpp> for integer inputs.");
return detail::functor1<vec, L, T, T, Q>::call(log2, v);
}
};
template<length_t L, typename T, qualifier Q, bool Aligned>
struct compute_sqrt
{
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
{
return detail::functor1<vec, L, T, T, Q>::call(std::sqrt, x);
}
};
template<length_t L, typename T, qualifier Q, bool Aligned>
struct compute_inversesqrt
{
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
{
return static_cast<T>(1) / sqrt(x);
}
};
template<length_t L, bool Aligned>
struct compute_inversesqrt<L, float, lowp, Aligned>
{
GLM_FUNC_QUALIFIER static vec<L, float, lowp> call(vec<L, float, lowp> const& x)
{
vec<L, float, lowp> tmp(x);
vec<L, float, lowp> xhalf(tmp * 0.5f);
vec<L, uint, lowp>* p = reinterpret_cast<vec<L, uint, lowp>*>(const_cast<vec<L, float, lowp>*>(&x));
vec<L, uint, lowp> i = vec<L, uint, lowp>(0x5f375a86) - (*p >> vec<L, uint, lowp>(1));
vec<L, float, lowp>* ptmp = reinterpret_cast<vec<L, float, lowp>*>(&i);
tmp = *ptmp;
tmp = tmp * (1.5f - xhalf * tmp * tmp);
return tmp;
}
};
}//namespace detail
// pow
using std::pow;
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> pow(vec<L, T, Q> const& base, vec<L, T, Q> const& exponent)
{
return detail::functor2<vec, L, T, Q>::call(pow, base, exponent);
}
// exp
using std::exp;
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> exp(vec<L, T, Q> const& x)
{
return detail::functor1<vec, L, T, T, Q>::call(exp, x);
}
// log
using std::log;
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> log(vec<L, T, Q> const& x)
{
return detail::functor1<vec, L, T, T, Q>::call(log, x);
}
# if GLM_HAS_CXX11_STL
using std::exp2;
# else
//exp2, ln2 = 0.69314718055994530941723212145818f
template<typename genType>
GLM_FUNC_QUALIFIER genType exp2(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'exp2' only accept floating-point inputs");
return std::exp(static_cast<genType>(0.69314718055994530941723212145818) * x);
}
# endif
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> exp2(vec<L, T, Q> const& x)
{
return detail::functor1<vec, L, T, T, Q>::call(exp2, x);
}
// log2, ln2 = 0.69314718055994530941723212145818f
template<typename genType>
GLM_FUNC_QUALIFIER genType log2(genType x)
{
return log2(vec<1, genType>(x)).x;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> log2(vec<L, T, Q> const& x)
{
return detail::compute_log2<L, T, Q, std::numeric_limits<T>::is_iec559, detail::is_aligned<Q>::value>::call(x);
}
// sqrt
using std::sqrt;
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> sqrt(vec<L, T, Q> const& x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sqrt' only accept floating-point inputs");
return detail::compute_sqrt<L, T, Q, detail::is_aligned<Q>::value>::call(x);
}
// inversesqrt
template<typename genType>
GLM_FUNC_QUALIFIER genType inversesqrt(genType x)
{
return static_cast<genType>(1) / sqrt(x);
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> inversesqrt(vec<L, T, Q> const& x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inversesqrt' only accept floating-point inputs");
return detail::compute_inversesqrt<L, T, Q, detail::is_aligned<Q>::value>::call(x);
}
}//namespace glm
#if GLM_CONFIG_SIMD == GLM_ENABLE
# include "func_exponential_simd.inl"
#endif

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/// @ref core
/// @file glm/detail/func_exponential_simd.inl
#include "../simd/exponential.h"
#if GLM_ARCH & GLM_ARCH_SSE2_BIT
namespace glm{
namespace detail
{
template<qualifier Q>
struct compute_sqrt<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
{
vec<4, float, Q> Result;
Result.data = _mm_sqrt_ps(v.data);
return Result;
}
};
# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
template<>
struct compute_sqrt<4, float, aligned_lowp, true>
{
GLM_FUNC_QUALIFIER static vec<4, float, aligned_lowp> call(vec<4, float, aligned_lowp> const& v)
{
vec<4, float, aligned_lowp> Result;
Result.data = glm_vec4_sqrt_lowp(v.data);
return Result;
}
};
# endif
}//namespace detail
}//namespace glm
#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT

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#include "../exponential.hpp"
#include "../common.hpp"
namespace glm{
namespace detail
{
template<length_t L, typename T, qualifier Q, bool Aligned>
struct compute_length
{
GLM_FUNC_QUALIFIER static T call(vec<L, T, Q> const& v)
{
return sqrt(dot(v, v));
}
};
template<length_t L, typename T, qualifier Q, bool Aligned>
struct compute_distance
{
GLM_FUNC_QUALIFIER static T call(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1)
{
return length(p1 - p0);
}
};
template<typename V, typename T, bool Aligned>
struct compute_dot{};
template<typename T, qualifier Q, bool Aligned>
struct compute_dot<vec<1, T, Q>, T, Aligned>
{
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static T call(vec<1, T, Q> const& a, vec<1, T, Q> const& b)
{
return a.x * b.x;
}
};
template<typename T, qualifier Q, bool Aligned>
struct compute_dot<vec<2, T, Q>, T, Aligned>
{
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static T call(vec<2, T, Q> const& a, vec<2, T, Q> const& b)
{
vec<2, T, Q> tmp(a * b);
return tmp.x + tmp.y;
}
};
template<typename T, qualifier Q, bool Aligned>
struct compute_dot<vec<3, T, Q>, T, Aligned>
{
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static T call(vec<3, T, Q> const& a, vec<3, T, Q> const& b)
{
vec<3, T, Q> tmp(a * b);
return tmp.x + tmp.y + tmp.z;
}
};
template<typename T, qualifier Q, bool Aligned>
struct compute_dot<vec<4, T, Q>, T, Aligned>
{
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static T call(vec<4, T, Q> const& a, vec<4, T, Q> const& b)
{
vec<4, T, Q> tmp(a * b);
return (tmp.x + tmp.y) + (tmp.z + tmp.w);
}
};
template<typename T, qualifier Q, bool Aligned>
struct compute_cross
{
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<3, T, Q> call(vec<3, T, Q> const& x, vec<3, T, Q> const& y)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cross' accepts only floating-point inputs");
return vec<3, T, Q>(
x.y * y.z - y.y * x.z,
x.z * y.x - y.z * x.x,
x.x * y.y - y.x * x.y);
}
};
template<length_t L, typename T, qualifier Q, bool Aligned>
struct compute_normalize
{
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs");
return v * inversesqrt(dot(v, v));
}
};
template<length_t L, typename T, qualifier Q, bool Aligned>
struct compute_faceforward
{
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& N, vec<L, T, Q> const& I, vec<L, T, Q> const& Nref)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs");
return dot(Nref, I) < static_cast<T>(0) ? N : -N;
}
};
template<length_t L, typename T, qualifier Q, bool Aligned>
struct compute_reflect
{
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& I, vec<L, T, Q> const& N)
{
return I - N * dot(N, I) * static_cast<T>(2);
}
};
template<length_t L, typename T, qualifier Q, bool Aligned>
struct compute_refract
{
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& I, vec<L, T, Q> const& N, T eta)
{
T const dotValue(dot(N, I));
T const k(static_cast<T>(1) - eta * eta * (static_cast<T>(1) - dotValue * dotValue));
vec<L, T, Q> const Result =
(k >= static_cast<T>(0)) ? (eta * I - (eta * dotValue + std::sqrt(k)) * N) : vec<L, T, Q>(0);
return Result;
}
};
}//namespace detail
// length
template<typename genType>
GLM_FUNC_QUALIFIER genType length(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'length' accepts only floating-point inputs");
return abs(x);
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER T length(vec<L, T, Q> const& v)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' accepts only floating-point inputs");
return detail::compute_length<L, T, Q, detail::is_aligned<Q>::value>::call(v);
}
// distance
template<typename genType>
GLM_FUNC_QUALIFIER genType distance(genType const& p0, genType const& p1)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'distance' accepts only floating-point inputs");
return length(p1 - p0);
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER T distance(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1)
{
return detail::compute_distance<L, T, Q, detail::is_aligned<Q>::value>::call(p0, p1);
}
// dot
template<typename T>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR T dot(T x, T y)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' accepts only floating-point inputs");
return x * y;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR T dot(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' accepts only floating-point inputs");
return detail::compute_dot<vec<L, T, Q>, T, detail::is_aligned<Q>::value>::call(x, y);
}
// cross
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> cross(vec<3, T, Q> const& x, vec<3, T, Q> const& y)
{
return detail::compute_cross<T, Q, detail::is_aligned<Q>::value>::call(x, y);
}
/*
// normalize
template<typename genType>
GLM_FUNC_QUALIFIER genType normalize(genType const& x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'normalize' accepts only floating-point inputs");
return x < genType(0) ? genType(-1) : genType(1);
}
*/
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> normalize(vec<L, T, Q> const& x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs");
return detail::compute_normalize<L, T, Q, detail::is_aligned<Q>::value>::call(x);
}
// faceforward
template<typename genType>
GLM_FUNC_QUALIFIER genType faceforward(genType const& N, genType const& I, genType const& Nref)
{
return dot(Nref, I) < static_cast<genType>(0) ? N : -N;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> faceforward(vec<L, T, Q> const& N, vec<L, T, Q> const& I, vec<L, T, Q> const& Nref)
{
return detail::compute_faceforward<L, T, Q, detail::is_aligned<Q>::value>::call(N, I, Nref);
}
// reflect
template<typename genType>
GLM_FUNC_QUALIFIER genType reflect(genType const& I, genType const& N)
{
return I - N * dot(N, I) * genType(2);
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> reflect(vec<L, T, Q> const& I, vec<L, T, Q> const& N)
{
return detail::compute_reflect<L, T, Q, detail::is_aligned<Q>::value>::call(I, N);
}
// refract
template<typename genType>
GLM_FUNC_QUALIFIER genType refract(genType const& I, genType const& N, genType eta)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'refract' accepts only floating-point inputs");
genType const dotValue(dot(N, I));
genType const k(static_cast<genType>(1) - eta * eta * (static_cast<genType>(1) - dotValue * dotValue));
return (eta * I - (eta * dotValue + sqrt(k)) * N) * static_cast<genType>(k >= static_cast<genType>(0));
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> refract(vec<L, T, Q> const& I, vec<L, T, Q> const& N, T eta)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'refract' accepts only floating-point inputs");
return detail::compute_refract<L, T, Q, detail::is_aligned<Q>::value>::call(I, N, eta);
}
}//namespace glm
#if GLM_CONFIG_SIMD == GLM_ENABLE
# include "func_geometric_simd.inl"
#endif

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/// @ref core
/// @file glm/detail/func_geometric_simd.inl
#include "../simd/geometric.h"
#if GLM_ARCH & GLM_ARCH_SSE2_BIT
namespace glm{
namespace detail
{
template<qualifier Q>
struct compute_length<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& v)
{
return _mm_cvtss_f32(glm_vec4_length(v.data));
}
};
template<qualifier Q>
struct compute_distance<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& p0, vec<4, float, Q> const& p1)
{
return _mm_cvtss_f32(glm_vec4_distance(p0.data, p1.data));
}
};
template<qualifier Q>
struct compute_dot<vec<4, float, Q>, float, true>
{
GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& x, vec<4, float, Q> const& y)
{
return _mm_cvtss_f32(glm_vec1_dot(x.data, y.data));
}
};
template<qualifier Q>
struct compute_cross<float, Q, true>
{
GLM_FUNC_QUALIFIER static vec<3, float, Q> call(vec<3, float, Q> const& a, vec<3, float, Q> const& b)
{
__m128 const set0 = _mm_set_ps(0.0f, a.z, a.y, a.x);
__m128 const set1 = _mm_set_ps(0.0f, b.z, b.y, b.x);
__m128 const xpd0 = glm_vec4_cross(set0, set1);
vec<4, float, Q> Result;
Result.data = xpd0;
return vec<3, float, Q>(Result);
}
};
template<qualifier Q>
struct compute_normalize<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
{
vec<4, float, Q> Result;
Result.data = glm_vec4_normalize(v.data);
return Result;
}
};
template<qualifier Q>
struct compute_faceforward<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& N, vec<4, float, Q> const& I, vec<4, float, Q> const& Nref)
{
vec<4, float, Q> Result;
Result.data = glm_vec4_faceforward(N.data, I.data, Nref.data);
return Result;
}
};
template<qualifier Q>
struct compute_reflect<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& I, vec<4, float, Q> const& N)
{
vec<4, float, Q> Result;
Result.data = glm_vec4_reflect(I.data, N.data);
return Result;
}
};
template<qualifier Q>
struct compute_refract<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& I, vec<4, float, Q> const& N, float eta)
{
vec<4, float, Q> Result;
Result.data = glm_vec4_refract(I.data, N.data, _mm_set1_ps(eta));
return Result;
}
};
}//namespace detail
}//namespace glm
#elif GLM_ARCH & GLM_ARCH_NEON_BIT
namespace glm{
namespace detail
{
template<qualifier Q>
struct compute_length<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& v)
{
return sqrt(compute_dot<vec<4, float, Q>, float, true>::call(v, v));
}
};
template<qualifier Q>
struct compute_distance<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& p0, vec<4, float, Q> const& p1)
{
return compute_length<4, float, Q, true>::call(p1 - p0);
}
};
template<qualifier Q>
struct compute_dot<vec<4, float, Q>, float, true>
{
GLM_FUNC_QUALIFIER static float call(vec<4, float, Q> const& x, vec<4, float, Q> const& y)
{
#if GLM_ARCH & GLM_ARCH_ARMV8_BIT
float32x4_t v = vmulq_f32(x.data, y.data);
return vaddvq_f32(v);
#else // Armv7a with Neon
float32x4_t p = vmulq_f32(x.data, y.data);
float32x2_t v = vpadd_f32(vget_low_f32(p), vget_high_f32(p));
v = vpadd_f32(v, v);
return vget_lane_f32(v, 0);
#endif
}
};
template<qualifier Q>
struct compute_normalize<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
{
float32x4_t p = vmulq_f32(v.data, v.data);
#if GLM_ARCH & GLM_ARCH_ARMV8_BIT
p = vpaddq_f32(p, p);
p = vpaddq_f32(p, p);
#else
float32x2_t t = vpadd_f32(vget_low_f32(p), vget_high_f32(p));
t = vpadd_f32(t, t);
p = vcombine_f32(t, t);
#endif
float32x4_t vd = vrsqrteq_f32(p);
vec<4, float, Q> Result;
Result.data = vmulq_f32(v.data, vd);
return Result;
}
};
}//namespace detail
}//namespace glm
#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT

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/// @ref core
#include "_vectorize.hpp"
#if(GLM_ARCH & GLM_ARCH_X86 && GLM_COMPILER & GLM_COMPILER_VC)
# include <intrin.h>
# pragma intrinsic(_BitScanReverse)
#endif//(GLM_ARCH & GLM_ARCH_X86 && GLM_COMPILER & GLM_COMPILER_VC)
#include <limits>
#if !GLM_HAS_EXTENDED_INTEGER_TYPE
# if GLM_COMPILER & GLM_COMPILER_GCC
# pragma GCC diagnostic ignored "-Wlong-long"
# endif
# if (GLM_COMPILER & GLM_COMPILER_CLANG)
# pragma clang diagnostic ignored "-Wc++11-long-long"
# endif
#endif
namespace glm{
namespace detail
{
template<typename T>
GLM_FUNC_QUALIFIER T mask(T Bits)
{
return Bits >= static_cast<T>(sizeof(T) * 8) ? ~static_cast<T>(0) : (static_cast<T>(1) << Bits) - static_cast<T>(1);
}
template<length_t L, typename T, qualifier Q, bool Aligned, bool EXEC>
struct compute_bitfieldReverseStep
{
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v, T, T)
{
return v;
}
};
template<length_t L, typename T, qualifier Q, bool Aligned>
struct compute_bitfieldReverseStep<L, T, Q, Aligned, true>
{
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v, T Mask, T Shift)
{
return (v & Mask) << Shift | (v & (~Mask)) >> Shift;
}
};
template<length_t L, typename T, qualifier Q, bool Aligned, bool EXEC>
struct compute_bitfieldBitCountStep
{
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v, T, T)
{
return v;
}
};
template<length_t L, typename T, qualifier Q, bool Aligned>
struct compute_bitfieldBitCountStep<L, T, Q, Aligned, true>
{
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v, T Mask, T Shift)
{
return (v & Mask) + ((v >> Shift) & Mask);
}
};
template<typename genIUType, size_t Bits>
struct compute_findLSB
{
GLM_FUNC_QUALIFIER static int call(genIUType Value)
{
if(Value == 0)
return -1;
return glm::bitCount(~Value & (Value - static_cast<genIUType>(1)));
}
};
# if GLM_HAS_BITSCAN_WINDOWS
template<typename genIUType>
struct compute_findLSB<genIUType, 32>
{
GLM_FUNC_QUALIFIER static int call(genIUType Value)
{
unsigned long Result(0);
unsigned char IsNotNull = _BitScanForward(&Result, *reinterpret_cast<unsigned long*>(&Value));
return IsNotNull ? int(Result) : -1;
}
};
# if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_MODEL == GLM_MODEL_32))
template<typename genIUType>
struct compute_findLSB<genIUType, 64>
{
GLM_FUNC_QUALIFIER static int call(genIUType Value)
{
unsigned long Result(0);
unsigned char IsNotNull = _BitScanForward64(&Result, *reinterpret_cast<unsigned __int64*>(&Value));
return IsNotNull ? int(Result) : -1;
}
};
# endif
# endif//GLM_HAS_BITSCAN_WINDOWS
template<length_t L, typename T, qualifier Q, bool EXEC = true>
struct compute_findMSB_step_vec
{
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x, T Shift)
{
return x | (x >> Shift);
}
};
template<length_t L, typename T, qualifier Q>
struct compute_findMSB_step_vec<L, T, Q, false>
{
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x, T)
{
return x;
}
};
template<length_t L, typename T, qualifier Q, int>
struct compute_findMSB_vec
{
GLM_FUNC_QUALIFIER static vec<L, int, Q> call(vec<L, T, Q> const& v)
{
vec<L, T, Q> x(v);
x = compute_findMSB_step_vec<L, T, Q, sizeof(T) * 8 >= 8>::call(x, static_cast<T>( 1));
x = compute_findMSB_step_vec<L, T, Q, sizeof(T) * 8 >= 8>::call(x, static_cast<T>( 2));
x = compute_findMSB_step_vec<L, T, Q, sizeof(T) * 8 >= 8>::call(x, static_cast<T>( 4));
x = compute_findMSB_step_vec<L, T, Q, sizeof(T) * 8 >= 16>::call(x, static_cast<T>( 8));
x = compute_findMSB_step_vec<L, T, Q, sizeof(T) * 8 >= 32>::call(x, static_cast<T>(16));
x = compute_findMSB_step_vec<L, T, Q, sizeof(T) * 8 >= 64>::call(x, static_cast<T>(32));
return vec<L, int, Q>(sizeof(T) * 8 - 1) - glm::bitCount(~x);
}
};
# if GLM_HAS_BITSCAN_WINDOWS
template<typename genIUType>
GLM_FUNC_QUALIFIER int compute_findMSB_32(genIUType Value)
{
unsigned long Result(0);
unsigned char IsNotNull = _BitScanReverse(&Result, *reinterpret_cast<unsigned long*>(&Value));
return IsNotNull ? int(Result) : -1;
}
template<length_t L, typename T, qualifier Q>
struct compute_findMSB_vec<L, T, Q, 32>
{
GLM_FUNC_QUALIFIER static vec<L, int, Q> call(vec<L, T, Q> const& x)
{
return detail::functor1<vec, L, int, T, Q>::call(compute_findMSB_32, x);
}
};
# if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_MODEL == GLM_MODEL_32))
template<typename genIUType>
GLM_FUNC_QUALIFIER int compute_findMSB_64(genIUType Value)
{
unsigned long Result(0);
unsigned char IsNotNull = _BitScanReverse64(&Result, *reinterpret_cast<unsigned __int64*>(&Value));
return IsNotNull ? int(Result) : -1;
}
template<length_t L, typename T, qualifier Q>
struct compute_findMSB_vec<L, T, Q, 64>
{
GLM_FUNC_QUALIFIER static vec<L, int, Q> call(vec<L, T, Q> const& x)
{
return detail::functor1<vec, L, int, T, Q>::call(compute_findMSB_64, x);
}
};
# endif
# endif//GLM_HAS_BITSCAN_WINDOWS
}//namespace detail
// uaddCarry
GLM_FUNC_QUALIFIER uint uaddCarry(uint const& x, uint const& y, uint & Carry)
{
detail::uint64 const Value64(static_cast<detail::uint64>(x) + static_cast<detail::uint64>(y));
detail::uint64 const Max32((static_cast<detail::uint64>(1) << static_cast<detail::uint64>(32)) - static_cast<detail::uint64>(1));
Carry = Value64 > Max32 ? 1u : 0u;
return static_cast<uint>(Value64 % (Max32 + static_cast<detail::uint64>(1)));
}
template<length_t L, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, uint, Q> uaddCarry(vec<L, uint, Q> const& x, vec<L, uint, Q> const& y, vec<L, uint, Q>& Carry)
{
vec<L, detail::uint64, Q> Value64(vec<L, detail::uint64, Q>(x) + vec<L, detail::uint64, Q>(y));
vec<L, detail::uint64, Q> Max32((static_cast<detail::uint64>(1) << static_cast<detail::uint64>(32)) - static_cast<detail::uint64>(1));
Carry = mix(vec<L, uint, Q>(0), vec<L, uint, Q>(1), greaterThan(Value64, Max32));
return vec<L, uint, Q>(Value64 % (Max32 + static_cast<detail::uint64>(1)));
}
// usubBorrow
GLM_FUNC_QUALIFIER uint usubBorrow(uint const& x, uint const& y, uint & Borrow)
{
Borrow = x >= y ? static_cast<uint>(0) : static_cast<uint>(1);
if(y >= x)
return y - x;
else
return static_cast<uint>((static_cast<detail::int64>(1) << static_cast<detail::int64>(32)) + (static_cast<detail::int64>(y) - static_cast<detail::int64>(x)));
}
template<length_t L, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, uint, Q> usubBorrow(vec<L, uint, Q> const& x, vec<L, uint, Q> const& y, vec<L, uint, Q>& Borrow)
{
Borrow = mix(vec<L, uint, Q>(1), vec<L, uint, Q>(0), greaterThanEqual(x, y));
vec<L, uint, Q> const YgeX(y - x);
vec<L, uint, Q> const XgeY(vec<L, uint, Q>((static_cast<detail::int64>(1) << static_cast<detail::int64>(32)) + (vec<L, detail::int64, Q>(y) - vec<L, detail::int64, Q>(x))));
return mix(XgeY, YgeX, greaterThanEqual(y, x));
}
// umulExtended
GLM_FUNC_QUALIFIER void umulExtended(uint const& x, uint const& y, uint & msb, uint & lsb)
{
detail::uint64 Value64 = static_cast<detail::uint64>(x) * static_cast<detail::uint64>(y);
msb = static_cast<uint>(Value64 >> static_cast<detail::uint64>(32));
lsb = static_cast<uint>(Value64);
}
template<length_t L, qualifier Q>
GLM_FUNC_QUALIFIER void umulExtended(vec<L, uint, Q> const& x, vec<L, uint, Q> const& y, vec<L, uint, Q>& msb, vec<L, uint, Q>& lsb)
{
vec<L, detail::uint64, Q> Value64(vec<L, detail::uint64, Q>(x) * vec<L, detail::uint64, Q>(y));
msb = vec<L, uint, Q>(Value64 >> static_cast<detail::uint64>(32));
lsb = vec<L, uint, Q>(Value64);
}
// imulExtended
GLM_FUNC_QUALIFIER void imulExtended(int x, int y, int& msb, int& lsb)
{
detail::int64 Value64 = static_cast<detail::int64>(x) * static_cast<detail::int64>(y);
msb = static_cast<int>(Value64 >> static_cast<detail::int64>(32));
lsb = static_cast<int>(Value64);
}
template<length_t L, qualifier Q>
GLM_FUNC_QUALIFIER void imulExtended(vec<L, int, Q> const& x, vec<L, int, Q> const& y, vec<L, int, Q>& msb, vec<L, int, Q>& lsb)
{
vec<L, detail::int64, Q> Value64(vec<L, detail::int64, Q>(x) * vec<L, detail::int64, Q>(y));
lsb = vec<L, int, Q>(Value64 & static_cast<detail::int64>(0xFFFFFFFF));
msb = vec<L, int, Q>((Value64 >> static_cast<detail::int64>(32)) & static_cast<detail::int64>(0xFFFFFFFF));
}
// bitfieldExtract
template<typename genIUType>
GLM_FUNC_QUALIFIER genIUType bitfieldExtract(genIUType Value, int Offset, int Bits)
{
return bitfieldExtract(vec<1, genIUType>(Value), Offset, Bits).x;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> bitfieldExtract(vec<L, T, Q> const& Value, int Offset, int Bits)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldExtract' only accept integer inputs");
return (Value >> static_cast<T>(Offset)) & static_cast<T>(detail::mask(Bits));
}
// bitfieldInsert
template<typename genIUType>
GLM_FUNC_QUALIFIER genIUType bitfieldInsert(genIUType const& Base, genIUType const& Insert, int Offset, int Bits)
{
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'bitfieldInsert' only accept integer values");
return bitfieldInsert(vec<1, genIUType>(Base), vec<1, genIUType>(Insert), Offset, Bits).x;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> bitfieldInsert(vec<L, T, Q> const& Base, vec<L, T, Q> const& Insert, int Offset, int Bits)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldInsert' only accept integer values");
T const Mask = static_cast<T>(detail::mask(Bits) << Offset);
return (Base & ~Mask) | ((Insert << static_cast<T>(Offset)) & Mask);
}
// bitfieldReverse
template<typename genIUType>
GLM_FUNC_QUALIFIER genIUType bitfieldReverse(genIUType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'bitfieldReverse' only accept integer values");
return bitfieldReverse(glm::vec<1, genIUType, glm::defaultp>(x)).x;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> bitfieldReverse(vec<L, T, Q> const& v)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldReverse' only accept integer values");
vec<L, T, Q> x(v);
x = detail::compute_bitfieldReverseStep<L, T, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 2>::call(x, static_cast<T>(0x5555555555555555ull), static_cast<T>( 1));
x = detail::compute_bitfieldReverseStep<L, T, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 4>::call(x, static_cast<T>(0x3333333333333333ull), static_cast<T>( 2));
x = detail::compute_bitfieldReverseStep<L, T, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 8>::call(x, static_cast<T>(0x0F0F0F0F0F0F0F0Full), static_cast<T>( 4));
x = detail::compute_bitfieldReverseStep<L, T, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 16>::call(x, static_cast<T>(0x00FF00FF00FF00FFull), static_cast<T>( 8));
x = detail::compute_bitfieldReverseStep<L, T, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 32>::call(x, static_cast<T>(0x0000FFFF0000FFFFull), static_cast<T>(16));
x = detail::compute_bitfieldReverseStep<L, T, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 64>::call(x, static_cast<T>(0x00000000FFFFFFFFull), static_cast<T>(32));
return x;
}
// bitCount
template<typename genIUType>
GLM_FUNC_QUALIFIER int bitCount(genIUType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'bitCount' only accept integer values");
return bitCount(glm::vec<1, genIUType, glm::defaultp>(x)).x;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, int, Q> bitCount(vec<L, T, Q> const& v)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitCount' only accept integer values");
# if GLM_COMPILER & GLM_COMPILER_VC
# pragma warning(push)
# pragma warning(disable : 4310) //cast truncates constant value
# endif
vec<L, typename detail::make_unsigned<T>::type, Q> x(*reinterpret_cast<vec<L, typename detail::make_unsigned<T>::type, Q> const *>(&v));
x = detail::compute_bitfieldBitCountStep<L, typename detail::make_unsigned<T>::type, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 2>::call(x, typename detail::make_unsigned<T>::type(0x5555555555555555ull), typename detail::make_unsigned<T>::type( 1));
x = detail::compute_bitfieldBitCountStep<L, typename detail::make_unsigned<T>::type, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 4>::call(x, typename detail::make_unsigned<T>::type(0x3333333333333333ull), typename detail::make_unsigned<T>::type( 2));
x = detail::compute_bitfieldBitCountStep<L, typename detail::make_unsigned<T>::type, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 8>::call(x, typename detail::make_unsigned<T>::type(0x0F0F0F0F0F0F0F0Full), typename detail::make_unsigned<T>::type( 4));
x = detail::compute_bitfieldBitCountStep<L, typename detail::make_unsigned<T>::type, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 16>::call(x, typename detail::make_unsigned<T>::type(0x00FF00FF00FF00FFull), typename detail::make_unsigned<T>::type( 8));
x = detail::compute_bitfieldBitCountStep<L, typename detail::make_unsigned<T>::type, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 32>::call(x, typename detail::make_unsigned<T>::type(0x0000FFFF0000FFFFull), typename detail::make_unsigned<T>::type(16));
x = detail::compute_bitfieldBitCountStep<L, typename detail::make_unsigned<T>::type, Q, detail::is_aligned<Q>::value, sizeof(T) * 8>= 64>::call(x, typename detail::make_unsigned<T>::type(0x00000000FFFFFFFFull), typename detail::make_unsigned<T>::type(32));
return vec<L, int, Q>(x);
# if GLM_COMPILER & GLM_COMPILER_VC
# pragma warning(pop)
# endif
}
// findLSB
template<typename genIUType>
GLM_FUNC_QUALIFIER int findLSB(genIUType Value)
{
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findLSB' only accept integer values");
return detail::compute_findLSB<genIUType, sizeof(genIUType) * 8>::call(Value);
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, int, Q> findLSB(vec<L, T, Q> const& x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'findLSB' only accept integer values");
return detail::functor1<vec, L, int, T, Q>::call(findLSB, x);
}
// findMSB
template<typename genIUType>
GLM_FUNC_QUALIFIER int findMSB(genIUType v)
{
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findMSB' only accept integer values");
return findMSB(vec<1, genIUType>(v)).x;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, int, Q> findMSB(vec<L, T, Q> const& v)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'findMSB' only accept integer values");
return detail::compute_findMSB_vec<L, T, Q, sizeof(T) * 8>::call(v);
}
}//namespace glm
#if GLM_CONFIG_SIMD == GLM_ENABLE
# include "func_integer_simd.inl"
#endif

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#include "../simd/integer.h"
#if GLM_ARCH & GLM_ARCH_SSE2_BIT
namespace glm{
namespace detail
{
template<qualifier Q>
struct compute_bitfieldReverseStep<4, uint, Q, true, true>
{
GLM_FUNC_QUALIFIER static vec<4, uint, Q> call(vec<4, uint, Q> const& v, uint Mask, uint Shift)
{
__m128i const set0 = v.data;
__m128i const set1 = _mm_set1_epi32(static_cast<int>(Mask));
__m128i const and1 = _mm_and_si128(set0, set1);
__m128i const sft1 = _mm_slli_epi32(and1, Shift);
__m128i const set2 = _mm_andnot_si128(set0, _mm_set1_epi32(-1));
__m128i const and2 = _mm_and_si128(set0, set2);
__m128i const sft2 = _mm_srai_epi32(and2, Shift);
__m128i const or0 = _mm_or_si128(sft1, sft2);
return or0;
}
};
template<qualifier Q>
struct compute_bitfieldBitCountStep<4, uint, Q, true, true>
{
GLM_FUNC_QUALIFIER static vec<4, uint, Q> call(vec<4, uint, Q> const& v, uint Mask, uint Shift)
{
__m128i const set0 = v.data;
__m128i const set1 = _mm_set1_epi32(static_cast<int>(Mask));
__m128i const and0 = _mm_and_si128(set0, set1);
__m128i const sft0 = _mm_slli_epi32(set0, Shift);
__m128i const and1 = _mm_and_si128(sft0, set1);
__m128i const add0 = _mm_add_epi32(and0, and1);
return add0;
}
};
}//namespace detail
# if GLM_ARCH & GLM_ARCH_AVX_BIT
template<>
GLM_FUNC_QUALIFIER int bitCount(uint x)
{
return _mm_popcnt_u32(x);
}
# if(GLM_MODEL == GLM_MODEL_64)
template<>
GLM_FUNC_QUALIFIER int bitCount(detail::uint64 x)
{
return static_cast<int>(_mm_popcnt_u64(x));
}
# endif//GLM_MODEL
# endif//GLM_ARCH
}//namespace glm
#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT

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#include "../geometric.hpp"
#include <limits>
namespace glm{
namespace detail
{
template<length_t C, length_t R, typename T, qualifier Q, bool Aligned>
struct compute_matrixCompMult
{
GLM_FUNC_QUALIFIER static mat<C, R, T, Q> call(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y)
{
mat<C, R, T, Q> Result;
for(length_t i = 0; i < Result.length(); ++i)
Result[i] = x[i] * y[i];
return Result;
}
};
template<length_t C, length_t R, typename T, qualifier Q, bool IsFloat, bool Aligned>
struct compute_matrixCompMult_type {
GLM_FUNC_QUALIFIER static mat<C, R, T, Q> call(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE,
"'matrixCompMult' only accept floating-point inputs, include <glm/ext/matrix_integer.hpp> to discard this restriction.");
return detail::compute_matrixCompMult<C, R, T, Q, detail::is_aligned<Q>::value>::call(x, y);
}
};
template<length_t DA, length_t DB, typename T, qualifier Q>
struct compute_outerProduct {
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<DA, DB, T, Q>::type call(vec<DA, T, Q> const& c, vec<DB, T, Q> const& r)
{
typename detail::outerProduct_trait<DA, DB, T, Q>::type m;
for(length_t i = 0; i < m.length(); ++i)
m[i] = c * r[i];
return m;
}
};
template<length_t DA, length_t DB, typename T, qualifier Q, bool IsFloat>
struct compute_outerProduct_type {
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<DA, DB, T, Q>::type call(vec<DA, T, Q> const& c, vec<DB, T, Q> const& r)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE,
"'outerProduct' only accept floating-point inputs, include <glm/ext/matrix_integer.hpp> to discard this restriction.");
return detail::compute_outerProduct<DA, DB, T, Q>::call(c, r);
}
};
template<length_t C, length_t R, typename T, qualifier Q, bool Aligned>
struct compute_transpose{};
template<typename T, qualifier Q, bool Aligned>
struct compute_transpose<2, 2, T, Q, Aligned>
{
GLM_FUNC_QUALIFIER static mat<2, 2, T, Q> call(mat<2, 2, T, Q> const& m)
{
mat<2, 2, T, Q> Result;
Result[0][0] = m[0][0];
Result[0][1] = m[1][0];
Result[1][0] = m[0][1];
Result[1][1] = m[1][1];
return Result;
}
};
template<typename T, qualifier Q, bool Aligned>
struct compute_transpose<2, 3, T, Q, Aligned>
{
GLM_FUNC_QUALIFIER static mat<3, 2, T, Q> call(mat<2, 3, T, Q> const& m)
{
mat<3,2, T, Q> Result;
Result[0][0] = m[0][0];
Result[0][1] = m[1][0];
Result[1][0] = m[0][1];
Result[1][1] = m[1][1];
Result[2][0] = m[0][2];
Result[2][1] = m[1][2];
return Result;
}
};
template<typename T, qualifier Q, bool Aligned>
struct compute_transpose<2, 4, T, Q, Aligned>
{
GLM_FUNC_QUALIFIER static mat<4, 2, T, Q> call(mat<2, 4, T, Q> const& m)
{
mat<4, 2, T, Q> Result;
Result[0][0] = m[0][0];
Result[0][1] = m[1][0];
Result[1][0] = m[0][1];
Result[1][1] = m[1][1];
Result[2][0] = m[0][2];
Result[2][1] = m[1][2];
Result[3][0] = m[0][3];
Result[3][1] = m[1][3];
return Result;
}
};
template<typename T, qualifier Q, bool Aligned>
struct compute_transpose<3, 2, T, Q, Aligned>
{
GLM_FUNC_QUALIFIER static mat<2, 3, T, Q> call(mat<3, 2, T, Q> const& m)
{
mat<2, 3, T, Q> Result;
Result[0][0] = m[0][0];
Result[0][1] = m[1][0];
Result[0][2] = m[2][0];
Result[1][0] = m[0][1];
Result[1][1] = m[1][1];
Result[1][2] = m[2][1];
return Result;
}
};
template<typename T, qualifier Q, bool Aligned>
struct compute_transpose<3, 3, T, Q, Aligned>
{
GLM_FUNC_QUALIFIER static mat<3, 3, T, Q> call(mat<3, 3, T, Q> const& m)
{
mat<3, 3, T, Q> Result;
Result[0][0] = m[0][0];
Result[0][1] = m[1][0];
Result[0][2] = m[2][0];
Result[1][0] = m[0][1];
Result[1][1] = m[1][1];
Result[1][2] = m[2][1];
Result[2][0] = m[0][2];
Result[2][1] = m[1][2];
Result[2][2] = m[2][2];
return Result;
}
};
template<typename T, qualifier Q, bool Aligned>
struct compute_transpose<3, 4, T, Q, Aligned>
{
GLM_FUNC_QUALIFIER static mat<4, 3, T, Q> call(mat<3, 4, T, Q> const& m)
{
mat<4, 3, T, Q> Result;
Result[0][0] = m[0][0];
Result[0][1] = m[1][0];
Result[0][2] = m[2][0];
Result[1][0] = m[0][1];
Result[1][1] = m[1][1];
Result[1][2] = m[2][1];
Result[2][0] = m[0][2];
Result[2][1] = m[1][2];
Result[2][2] = m[2][2];
Result[3][0] = m[0][3];
Result[3][1] = m[1][3];
Result[3][2] = m[2][3];
return Result;
}
};
template<typename T, qualifier Q, bool Aligned>
struct compute_transpose<4, 2, T, Q, Aligned>
{
GLM_FUNC_QUALIFIER static mat<2, 4, T, Q> call(mat<4, 2, T, Q> const& m)
{
mat<2, 4, T, Q> Result;
Result[0][0] = m[0][0];
Result[0][1] = m[1][0];
Result[0][2] = m[2][0];
Result[0][3] = m[3][0];
Result[1][0] = m[0][1];
Result[1][1] = m[1][1];
Result[1][2] = m[2][1];
Result[1][3] = m[3][1];
return Result;
}
};
template<typename T, qualifier Q, bool Aligned>
struct compute_transpose<4, 3, T, Q, Aligned>
{
GLM_FUNC_QUALIFIER static mat<3, 4, T, Q> call(mat<4, 3, T, Q> const& m)
{
mat<3, 4, T, Q> Result;
Result[0][0] = m[0][0];
Result[0][1] = m[1][0];
Result[0][2] = m[2][0];
Result[0][3] = m[3][0];
Result[1][0] = m[0][1];
Result[1][1] = m[1][1];
Result[1][2] = m[2][1];
Result[1][3] = m[3][1];
Result[2][0] = m[0][2];
Result[2][1] = m[1][2];
Result[2][2] = m[2][2];
Result[2][3] = m[3][2];
return Result;
}
};
template<typename T, qualifier Q, bool Aligned>
struct compute_transpose<4, 4, T, Q, Aligned>
{
GLM_FUNC_QUALIFIER static mat<4, 4, T, Q> call(mat<4, 4, T, Q> const& m)
{
mat<4, 4, T, Q> Result;
Result[0][0] = m[0][0];
Result[0][1] = m[1][0];
Result[0][2] = m[2][0];
Result[0][3] = m[3][0];
Result[1][0] = m[0][1];
Result[1][1] = m[1][1];
Result[1][2] = m[2][1];
Result[1][3] = m[3][1];
Result[2][0] = m[0][2];
Result[2][1] = m[1][2];
Result[2][2] = m[2][2];
Result[2][3] = m[3][2];
Result[3][0] = m[0][3];
Result[3][1] = m[1][3];
Result[3][2] = m[2][3];
Result[3][3] = m[3][3];
return Result;
}
};
template<length_t C, length_t R, typename T, qualifier Q, bool IsFloat, bool Aligned>
struct compute_transpose_type {
GLM_FUNC_QUALIFIER static mat<R, C, T, Q> call(mat<C, R, T, Q> const& m)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE,
"'transpose' only accept floating-point inputs, include <glm/ext/matrix_integer.hpp> to discard this restriction.");
return detail::compute_transpose<C, R, T, Q, detail::is_aligned<Q>::value>::call(m);
}
};
template<length_t C, length_t R, typename T, qualifier Q, bool Aligned>
struct compute_determinant{};
template<typename T, qualifier Q, bool Aligned>
struct compute_determinant<2, 2, T, Q, Aligned>
{
GLM_FUNC_QUALIFIER static T call(mat<2, 2, T, Q> const& m)
{
return m[0][0] * m[1][1] - m[1][0] * m[0][1];
}
};
template<typename T, qualifier Q, bool Aligned>
struct compute_determinant<3, 3, T, Q, Aligned>
{
GLM_FUNC_QUALIFIER static T call(mat<3, 3, T, Q> const& m)
{
return
+ m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
- m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2])
+ m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
}
};
template<typename T, qualifier Q, bool Aligned>
struct compute_determinant<4, 4, T, Q, Aligned>
{
GLM_FUNC_QUALIFIER static T call(mat<4, 4, T, Q> const& m)
{
T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
vec<4, T, Q> DetCof(
+ (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02),
- (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04),
+ (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05),
- (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05));
return
m[0][0] * DetCof[0] + m[0][1] * DetCof[1] +
m[0][2] * DetCof[2] + m[0][3] * DetCof[3];
}
};
template<length_t C, length_t R, typename T, qualifier Q, bool IsFloat, bool Aligned>
struct compute_determinant_type{
GLM_FUNC_QUALIFIER static T call(mat<C, R, T, Q> const& m)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE,
"'determinant' only accept floating-point inputs, include <glm/ext/matrix_integer.hpp> to discard this restriction.");
return detail::compute_determinant<C, R, T, Q, detail::is_aligned<Q>::value>::call(m);
}
};
template<length_t C, length_t R, typename T, qualifier Q, bool Aligned>
struct compute_inverse{};
template<typename T, qualifier Q, bool Aligned>
struct compute_inverse<2, 2, T, Q, Aligned>
{
GLM_FUNC_QUALIFIER static mat<2, 2, T, Q> call(mat<2, 2, T, Q> const& m)
{
T OneOverDeterminant = static_cast<T>(1) / (
+ m[0][0] * m[1][1]
- m[1][0] * m[0][1]);
mat<2, 2, T, Q> Inverse(
+ m[1][1] * OneOverDeterminant,
- m[0][1] * OneOverDeterminant,
- m[1][0] * OneOverDeterminant,
+ m[0][0] * OneOverDeterminant);
return Inverse;
}
};
template<typename T, qualifier Q, bool Aligned>
struct compute_inverse<3, 3, T, Q, Aligned>
{
GLM_FUNC_QUALIFIER static mat<3, 3, T, Q> call(mat<3, 3, T, Q> const& m)
{
T OneOverDeterminant = static_cast<T>(1) / (
+ m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
- m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2])
+ m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]));
mat<3, 3, T, Q> Inverse;
Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]) * OneOverDeterminant;
Inverse[1][0] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]) * OneOverDeterminant;
Inverse[2][0] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]) * OneOverDeterminant;
Inverse[0][1] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]) * OneOverDeterminant;
Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]) * OneOverDeterminant;
Inverse[2][1] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]) * OneOverDeterminant;
Inverse[0][2] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]) * OneOverDeterminant;
Inverse[1][2] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]) * OneOverDeterminant;
Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]) * OneOverDeterminant;
return Inverse;
}
};
template<typename T, qualifier Q, bool Aligned>
struct compute_inverse<4, 4, T, Q, Aligned>
{
GLM_FUNC_QUALIFIER static mat<4, 4, T, Q> call(mat<4, 4, T, Q> const& m)
{
T Coef00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
T Coef02 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
T Coef03 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
T Coef04 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
T Coef06 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
T Coef07 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
T Coef08 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
T Coef10 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
T Coef11 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
T Coef12 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
T Coef14 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
T Coef15 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
T Coef16 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
T Coef18 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
T Coef19 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
T Coef20 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
T Coef22 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
T Coef23 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
vec<4, T, Q> Fac0(Coef00, Coef00, Coef02, Coef03);
vec<4, T, Q> Fac1(Coef04, Coef04, Coef06, Coef07);
vec<4, T, Q> Fac2(Coef08, Coef08, Coef10, Coef11);
vec<4, T, Q> Fac3(Coef12, Coef12, Coef14, Coef15);
vec<4, T, Q> Fac4(Coef16, Coef16, Coef18, Coef19);
vec<4, T, Q> Fac5(Coef20, Coef20, Coef22, Coef23);
vec<4, T, Q> Vec0(m[1][0], m[0][0], m[0][0], m[0][0]);
vec<4, T, Q> Vec1(m[1][1], m[0][1], m[0][1], m[0][1]);
vec<4, T, Q> Vec2(m[1][2], m[0][2], m[0][2], m[0][2]);
vec<4, T, Q> Vec3(m[1][3], m[0][3], m[0][3], m[0][3]);
vec<4, T, Q> Inv0(Vec1 * Fac0 - Vec2 * Fac1 + Vec3 * Fac2);
vec<4, T, Q> Inv1(Vec0 * Fac0 - Vec2 * Fac3 + Vec3 * Fac4);
vec<4, T, Q> Inv2(Vec0 * Fac1 - Vec1 * Fac3 + Vec3 * Fac5);
vec<4, T, Q> Inv3(Vec0 * Fac2 - Vec1 * Fac4 + Vec2 * Fac5);
vec<4, T, Q> SignA(+1, -1, +1, -1);
vec<4, T, Q> SignB(-1, +1, -1, +1);
mat<4, 4, T, Q> Inverse(Inv0 * SignA, Inv1 * SignB, Inv2 * SignA, Inv3 * SignB);
vec<4, T, Q> Row0(Inverse[0][0], Inverse[1][0], Inverse[2][0], Inverse[3][0]);
vec<4, T, Q> Dot0(m[0] * Row0);
T Dot1 = (Dot0.x + Dot0.y) + (Dot0.z + Dot0.w);
T OneOverDeterminant = static_cast<T>(1) / Dot1;
return Inverse * OneOverDeterminant;
}
};
}//namespace detail
template<length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<C, R, T, Q> matrixCompMult(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y)
{
return detail::compute_matrixCompMult_type<C, R, T, Q, std::numeric_limits<T>::is_iec559, detail::is_aligned<Q>::value>::call(x, y);
}
template<length_t DA, length_t DB, typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename detail::outerProduct_trait<DA, DB, T, Q>::type outerProduct(vec<DA, T, Q> const& c, vec<DB, T, Q> const& r)
{
return detail::compute_outerProduct_type<DA, DB, T, Q, std::numeric_limits<T>::is_iec559>::call(c, r);
}
template<length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<C, R, T, Q>::transpose_type transpose(mat<C, R, T, Q> const& m)
{
return detail::compute_transpose_type<C, R, T, Q, std::numeric_limits<T>::is_iec559, detail::is_aligned<Q>::value>::call(m);
}
template<length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_QUALIFIER T determinant(mat<C, R, T, Q> const& m)
{
return detail::compute_determinant_type<C, R, T, Q, std::numeric_limits<T>::is_iec559, detail::is_aligned<Q>::value>::call(m);
}
template<length_t C, length_t R, typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<C, R, T, Q> inverse(mat<C, R, T, Q> const& m)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'inverse' only accept floating-point inputs");
return detail::compute_inverse<C, R, T, Q, detail::is_aligned<Q>::value>::call(m);
}
}//namespace glm
#if GLM_CONFIG_SIMD == GLM_ENABLE
# include "func_matrix_simd.inl"
#endif

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#if GLM_ARCH & GLM_ARCH_SSE2_BIT
#include "type_mat4x4.hpp"
#include "../geometric.hpp"
#include "../simd/matrix.h"
#include <cstring>
namespace glm{
namespace detail
{
# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
template<qualifier Q>
struct compute_matrixCompMult<4, 4, float, Q, true>
{
GLM_STATIC_ASSERT(detail::is_aligned<Q>::value, "Specialization requires aligned");
GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& x, mat<4, 4, float, Q> const& y)
{
mat<4, 4, float, Q> Result;
glm_mat4_matrixCompMult(
*static_cast<glm_vec4 const (*)[4]>(&x[0].data),
*static_cast<glm_vec4 const (*)[4]>(&y[0].data),
*static_cast<glm_vec4(*)[4]>(&Result[0].data));
return Result;
}
};
# endif
template<qualifier Q>
struct compute_transpose<4, 4, float, Q, true>
{
GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& m)
{
mat<4, 4, float, Q> Result;
glm_mat4_transpose(&m[0].data, &Result[0].data);
return Result;
}
};
template<qualifier Q>
struct compute_determinant<4, 4, float, Q, true>
{
GLM_FUNC_QUALIFIER static float call(mat<4, 4, float, Q> const& m)
{
return _mm_cvtss_f32(glm_mat4_determinant(&m[0].data));
}
};
template<qualifier Q>
struct compute_inverse<4, 4, float, Q, true>
{
GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& m)
{
mat<4, 4, float, Q> Result;
glm_mat4_inverse(&m[0].data, &Result[0].data);
return Result;
}
};
}//namespace detail
# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
template<>
GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_lowp> outerProduct<4, 4, float, aligned_lowp>(vec<4, float, aligned_lowp> const& c, vec<4, float, aligned_lowp> const& r)
{
__m128 NativeResult[4];
glm_mat4_outerProduct(c.data, r.data, NativeResult);
mat<4, 4, float, aligned_lowp> Result;
std::memcpy(&Result[0], &NativeResult[0], sizeof(Result));
return Result;
}
template<>
GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_mediump> outerProduct<4, 4, float, aligned_mediump>(vec<4, float, aligned_mediump> const& c, vec<4, float, aligned_mediump> const& r)
{
__m128 NativeResult[4];
glm_mat4_outerProduct(c.data, r.data, NativeResult);
mat<4, 4, float, aligned_mediump> Result;
std::memcpy(&Result[0], &NativeResult[0], sizeof(Result));
return Result;
}
template<>
GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_highp> outerProduct<4, 4, float, aligned_highp>(vec<4, float, aligned_highp> const& c, vec<4, float, aligned_highp> const& r)
{
__m128 NativeResult[4];
glm_mat4_outerProduct(c.data, r.data, NativeResult);
mat<4, 4, float, aligned_highp> Result;
std::memcpy(&Result[0], &NativeResult[0], sizeof(Result));
return Result;
}
# endif
}//namespace glm
#elif GLM_ARCH & GLM_ARCH_NEON_BIT
namespace glm {
#if GLM_LANG & GLM_LANG_CXX11_FLAG
template <qualifier Q>
GLM_FUNC_QUALIFIER
typename std::enable_if<detail::is_aligned<Q>::value, mat<4, 4, float, Q>>::type
operator*(mat<4, 4, float, Q> const & m1, mat<4, 4, float, Q> const & m2)
{
auto MulRow = [&](int l) {
float32x4_t const SrcA = m2[l].data;
float32x4_t r = neon::mul_lane(m1[0].data, SrcA, 0);
r = neon::madd_lane(r, m1[1].data, SrcA, 1);
r = neon::madd_lane(r, m1[2].data, SrcA, 2);
r = neon::madd_lane(r, m1[3].data, SrcA, 3);
return r;
};
mat<4, 4, float, aligned_highp> Result;
Result[0].data = MulRow(0);
Result[1].data = MulRow(1);
Result[2].data = MulRow(2);
Result[3].data = MulRow(3);
return Result;
}
#endif // CXX11
template<qualifier Q>
struct detail::compute_inverse<4, 4, float, Q, true>
{
GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& m)
{
float32x4_t const& m0 = m[0].data;
float32x4_t const& m1 = m[1].data;
float32x4_t const& m2 = m[2].data;
float32x4_t const& m3 = m[3].data;
// m[2][2] * m[3][3] - m[3][2] * m[2][3];
// m[2][2] * m[3][3] - m[3][2] * m[2][3];
// m[1][2] * m[3][3] - m[3][2] * m[1][3];
// m[1][2] * m[2][3] - m[2][2] * m[1][3];
float32x4_t Fac0;
{
float32x4_t w0 = vcombine_f32(neon::dup_lane(m2, 2), neon::dup_lane(m1, 2));
float32x4_t w1 = neon::copy_lane(neon::dupq_lane(m3, 3), 3, m2, 3);
float32x4_t w2 = neon::copy_lane(neon::dupq_lane(m3, 2), 3, m2, 2);
float32x4_t w3 = vcombine_f32(neon::dup_lane(m2, 3), neon::dup_lane(m1, 3));
Fac0 = w0 * w1 - w2 * w3;
}
// m[2][1] * m[3][3] - m[3][1] * m[2][3];
// m[2][1] * m[3][3] - m[3][1] * m[2][3];
// m[1][1] * m[3][3] - m[3][1] * m[1][3];
// m[1][1] * m[2][3] - m[2][1] * m[1][3];
float32x4_t Fac1;
{
float32x4_t w0 = vcombine_f32(neon::dup_lane(m2, 1), neon::dup_lane(m1, 1));
float32x4_t w1 = neon::copy_lane(neon::dupq_lane(m3, 3), 3, m2, 3);
float32x4_t w2 = neon::copy_lane(neon::dupq_lane(m3, 1), 3, m2, 1);
float32x4_t w3 = vcombine_f32(neon::dup_lane(m2, 3), neon::dup_lane(m1, 3));
Fac1 = w0 * w1 - w2 * w3;
}
// m[2][1] * m[3][2] - m[3][1] * m[2][2];
// m[2][1] * m[3][2] - m[3][1] * m[2][2];
// m[1][1] * m[3][2] - m[3][1] * m[1][2];
// m[1][1] * m[2][2] - m[2][1] * m[1][2];
float32x4_t Fac2;
{
float32x4_t w0 = vcombine_f32(neon::dup_lane(m2, 1), neon::dup_lane(m1, 1));
float32x4_t w1 = neon::copy_lane(neon::dupq_lane(m3, 2), 3, m2, 2);
float32x4_t w2 = neon::copy_lane(neon::dupq_lane(m3, 1), 3, m2, 1);
float32x4_t w3 = vcombine_f32(neon::dup_lane(m2, 2), neon::dup_lane(m1, 2));
Fac2 = w0 * w1 - w2 * w3;
}
// m[2][0] * m[3][3] - m[3][0] * m[2][3];
// m[2][0] * m[3][3] - m[3][0] * m[2][3];
// m[1][0] * m[3][3] - m[3][0] * m[1][3];
// m[1][0] * m[2][3] - m[2][0] * m[1][3];
float32x4_t Fac3;
{
float32x4_t w0 = vcombine_f32(neon::dup_lane(m2, 0), neon::dup_lane(m1, 0));
float32x4_t w1 = neon::copy_lane(neon::dupq_lane(m3, 3), 3, m2, 3);
float32x4_t w2 = neon::copy_lane(neon::dupq_lane(m3, 0), 3, m2, 0);
float32x4_t w3 = vcombine_f32(neon::dup_lane(m2, 3), neon::dup_lane(m1, 3));
Fac3 = w0 * w1 - w2 * w3;
}
// m[2][0] * m[3][2] - m[3][0] * m[2][2];
// m[2][0] * m[3][2] - m[3][0] * m[2][2];
// m[1][0] * m[3][2] - m[3][0] * m[1][2];
// m[1][0] * m[2][2] - m[2][0] * m[1][2];
float32x4_t Fac4;
{
float32x4_t w0 = vcombine_f32(neon::dup_lane(m2, 0), neon::dup_lane(m1, 0));
float32x4_t w1 = neon::copy_lane(neon::dupq_lane(m3, 2), 3, m2, 2);
float32x4_t w2 = neon::copy_lane(neon::dupq_lane(m3, 0), 3, m2, 0);
float32x4_t w3 = vcombine_f32(neon::dup_lane(m2, 2), neon::dup_lane(m1, 2));
Fac4 = w0 * w1 - w2 * w3;
}
// m[2][0] * m[3][1] - m[3][0] * m[2][1];
// m[2][0] * m[3][1] - m[3][0] * m[2][1];
// m[1][0] * m[3][1] - m[3][0] * m[1][1];
// m[1][0] * m[2][1] - m[2][0] * m[1][1];
float32x4_t Fac5;
{
float32x4_t w0 = vcombine_f32(neon::dup_lane(m2, 0), neon::dup_lane(m1, 0));
float32x4_t w1 = neon::copy_lane(neon::dupq_lane(m3, 1), 3, m2, 1);
float32x4_t w2 = neon::copy_lane(neon::dupq_lane(m3, 0), 3, m2, 0);
float32x4_t w3 = vcombine_f32(neon::dup_lane(m2, 1), neon::dup_lane(m1, 1));
Fac5 = w0 * w1 - w2 * w3;
}
float32x4_t Vec0 = neon::copy_lane(neon::dupq_lane(m0, 0), 0, m1, 0); // (m[1][0], m[0][0], m[0][0], m[0][0]);
float32x4_t Vec1 = neon::copy_lane(neon::dupq_lane(m0, 1), 0, m1, 1); // (m[1][1], m[0][1], m[0][1], m[0][1]);
float32x4_t Vec2 = neon::copy_lane(neon::dupq_lane(m0, 2), 0, m1, 2); // (m[1][2], m[0][2], m[0][2], m[0][2]);
float32x4_t Vec3 = neon::copy_lane(neon::dupq_lane(m0, 3), 0, m1, 3); // (m[1][3], m[0][3], m[0][3], m[0][3]);
float32x4_t Inv0 = Vec1 * Fac0 - Vec2 * Fac1 + Vec3 * Fac2;
float32x4_t Inv1 = Vec0 * Fac0 - Vec2 * Fac3 + Vec3 * Fac4;
float32x4_t Inv2 = Vec0 * Fac1 - Vec1 * Fac3 + Vec3 * Fac5;
float32x4_t Inv3 = Vec0 * Fac2 - Vec1 * Fac4 + Vec2 * Fac5;
float32x4_t r0 = float32x4_t{-1, +1, -1, +1} * Inv0;
float32x4_t r1 = float32x4_t{+1, -1, +1, -1} * Inv1;
float32x4_t r2 = float32x4_t{-1, +1, -1, +1} * Inv2;
float32x4_t r3 = float32x4_t{+1, -1, +1, -1} * Inv3;
float32x4_t det = neon::mul_lane(r0, m0, 0);
det = neon::madd_lane(det, r1, m0, 1);
det = neon::madd_lane(det, r2, m0, 2);
det = neon::madd_lane(det, r3, m0, 3);
float32x4_t rdet = vdupq_n_f32(1 / vgetq_lane_f32(det, 0));
mat<4, 4, float, Q> r;
r[0].data = vmulq_f32(r0, rdet);
r[1].data = vmulq_f32(r1, rdet);
r[2].data = vmulq_f32(r2, rdet);
r[3].data = vmulq_f32(r3, rdet);
return r;
}
};
}//namespace glm
#endif

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/// @ref core
/// @file glm/detail/func_packing.inl
#include "../common.hpp"
#include "type_half.hpp"
namespace glm
{
GLM_FUNC_QUALIFIER uint packUnorm2x16(vec2 const& v)
{
union
{
unsigned short in[2];
uint out;
} u;
vec<2, unsigned short, defaultp> result(round(clamp(v, 0.0f, 1.0f) * 65535.0f));
u.in[0] = result[0];
u.in[1] = result[1];
return u.out;
}
GLM_FUNC_QUALIFIER vec2 unpackUnorm2x16(uint p)
{
union
{
uint in;
unsigned short out[2];
} u;
u.in = p;
return vec2(u.out[0], u.out[1]) * 1.5259021896696421759365224689097e-5f;
}
GLM_FUNC_QUALIFIER uint packSnorm2x16(vec2 const& v)
{
union
{
signed short in[2];
uint out;
} u;
vec<2, short, defaultp> result(round(clamp(v, -1.0f, 1.0f) * 32767.0f));
u.in[0] = result[0];
u.in[1] = result[1];
return u.out;
}
GLM_FUNC_QUALIFIER vec2 unpackSnorm2x16(uint p)
{
union
{
uint in;
signed short out[2];
} u;
u.in = p;
return clamp(vec2(u.out[0], u.out[1]) * 3.0518509475997192297128208258309e-5f, -1.0f, 1.0f);
}
GLM_FUNC_QUALIFIER uint packUnorm4x8(vec4 const& v)
{
union
{
unsigned char in[4];
uint out;
} u;
vec<4, unsigned char, defaultp> result(round(clamp(v, 0.0f, 1.0f) * 255.0f));
u.in[0] = result[0];
u.in[1] = result[1];
u.in[2] = result[2];
u.in[3] = result[3];
return u.out;
}
GLM_FUNC_QUALIFIER vec4 unpackUnorm4x8(uint p)
{
union
{
uint in;
unsigned char out[4];
} u;
u.in = p;
return vec4(u.out[0], u.out[1], u.out[2], u.out[3]) * 0.0039215686274509803921568627451f;
}
GLM_FUNC_QUALIFIER uint packSnorm4x8(vec4 const& v)
{
union
{
signed char in[4];
uint out;
} u;
vec<4, signed char, defaultp> result(round(clamp(v, -1.0f, 1.0f) * 127.0f));
u.in[0] = result[0];
u.in[1] = result[1];
u.in[2] = result[2];
u.in[3] = result[3];
return u.out;
}
GLM_FUNC_QUALIFIER glm::vec4 unpackSnorm4x8(uint p)
{
union
{
uint in;
signed char out[4];
} u;
u.in = p;
return clamp(vec4(u.out[0], u.out[1], u.out[2], u.out[3]) * 0.0078740157480315f, -1.0f, 1.0f);
}
GLM_FUNC_QUALIFIER double packDouble2x32(uvec2 const& v)
{
union
{
uint in[2];
double out;
} u;
u.in[0] = v[0];
u.in[1] = v[1];
return u.out;
}
GLM_FUNC_QUALIFIER uvec2 unpackDouble2x32(double v)
{
union
{
double in;
uint out[2];
} u;
u.in = v;
return uvec2(u.out[0], u.out[1]);
}
GLM_FUNC_QUALIFIER uint packHalf2x16(vec2 const& v)
{
union
{
signed short in[2];
uint out;
} u;
u.in[0] = detail::toFloat16(v.x);
u.in[1] = detail::toFloat16(v.y);
return u.out;
}
GLM_FUNC_QUALIFIER vec2 unpackHalf2x16(uint v)
{
union
{
uint in;
signed short out[2];
} u;
u.in = v;
return vec2(
detail::toFloat32(u.out[0]),
detail::toFloat32(u.out[1]));
}
}//namespace glm
#if GLM_CONFIG_SIMD == GLM_ENABLE
# include "func_packing_simd.inl"
#endif

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namespace glm{
namespace detail
{
}//namespace detail
}//namespace glm

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#include "_vectorize.hpp"
#include <cmath>
#include <limits>
namespace glm
{
// radians
template<typename genType>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType radians(genType degrees)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'radians' only accept floating-point input");
return degrees * static_cast<genType>(0.01745329251994329576923690768489);
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, T, Q> radians(vec<L, T, Q> const& v)
{
return detail::functor1<vec, L, T, T, Q>::call(radians, v);
}
// degrees
template<typename genType>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType degrees(genType radians)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'degrees' only accept floating-point input");
return radians * static_cast<genType>(57.295779513082320876798154814105);
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, T, Q> degrees(vec<L, T, Q> const& v)
{
return detail::functor1<vec, L, T, T, Q>::call(degrees, v);
}
// sin
using ::std::sin;
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> sin(vec<L, T, Q> const& v)
{
return detail::functor1<vec, L, T, T, Q>::call(sin, v);
}
// cos
using std::cos;
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> cos(vec<L, T, Q> const& v)
{
return detail::functor1<vec, L, T, T, Q>::call(cos, v);
}
// tan
using std::tan;
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> tan(vec<L, T, Q> const& v)
{
return detail::functor1<vec, L, T, T, Q>::call(tan, v);
}
// asin
using std::asin;
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> asin(vec<L, T, Q> const& v)
{
return detail::functor1<vec, L, T, T, Q>::call(asin, v);
}
// acos
using std::acos;
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> acos(vec<L, T, Q> const& v)
{
return detail::functor1<vec, L, T, T, Q>::call(acos, v);
}
// atan
template<typename genType>
GLM_FUNC_QUALIFIER genType atan(genType y, genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'atan' only accept floating-point input");
return ::std::atan2(y, x);
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> atan(vec<L, T, Q> const& a, vec<L, T, Q> const& b)
{
return detail::functor2<vec, L, T, Q>::call(::std::atan2, a, b);
}
using std::atan;
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> atan(vec<L, T, Q> const& v)
{
return detail::functor1<vec, L, T, T, Q>::call(atan, v);
}
// sinh
using std::sinh;
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> sinh(vec<L, T, Q> const& v)
{
return detail::functor1<vec, L, T, T, Q>::call(sinh, v);
}
// cosh
using std::cosh;
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> cosh(vec<L, T, Q> const& v)
{
return detail::functor1<vec, L, T, T, Q>::call(cosh, v);
}
// tanh
using std::tanh;
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> tanh(vec<L, T, Q> const& v)
{
return detail::functor1<vec, L, T, T, Q>::call(tanh, v);
}
// asinh
# if GLM_HAS_CXX11_STL
using std::asinh;
# else
template<typename genType>
GLM_FUNC_QUALIFIER genType asinh(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'asinh' only accept floating-point input");
return (x < static_cast<genType>(0) ? static_cast<genType>(-1) : (x > static_cast<genType>(0) ? static_cast<genType>(1) : static_cast<genType>(0))) * log(std::abs(x) + sqrt(static_cast<genType>(1) + x * x));
}
# endif
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> asinh(vec<L, T, Q> const& v)
{
return detail::functor1<vec, L, T, T, Q>::call(asinh, v);
}
// acosh
# if GLM_HAS_CXX11_STL
using std::acosh;
# else
template<typename genType>
GLM_FUNC_QUALIFIER genType acosh(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acosh' only accept floating-point input");
if(x < static_cast<genType>(1))
return static_cast<genType>(0);
return log(x + sqrt(x * x - static_cast<genType>(1)));
}
# endif
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> acosh(vec<L, T, Q> const& v)
{
return detail::functor1<vec, L, T, T, Q>::call(acosh, v);
}
// atanh
# if GLM_HAS_CXX11_STL
using std::atanh;
# else
template<typename genType>
GLM_FUNC_QUALIFIER genType atanh(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'atanh' only accept floating-point input");
if(std::abs(x) >= static_cast<genType>(1))
return 0;
return static_cast<genType>(0.5) * log((static_cast<genType>(1) + x) / (static_cast<genType>(1) - x));
}
# endif
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> atanh(vec<L, T, Q> const& v)
{
return detail::functor1<vec, L, T, T, Q>::call(atanh, v);
}
}//namespace glm
#if GLM_CONFIG_SIMD == GLM_ENABLE
# include "func_trigonometric_simd.inl"
#endif

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namespace glm
{
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> lessThan(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
{
vec<L, bool, Q> Result(true);
for(length_t i = 0; i < L; ++i)
Result[i] = x[i] < y[i];
return Result;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> lessThanEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
{
vec<L, bool, Q> Result(true);
for(length_t i = 0; i < L; ++i)
Result[i] = x[i] <= y[i];
return Result;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> greaterThan(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
{
vec<L, bool, Q> Result(true);
for(length_t i = 0; i < L; ++i)
Result[i] = x[i] > y[i];
return Result;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> greaterThanEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
{
vec<L, bool, Q> Result(true);
for(length_t i = 0; i < L; ++i)
Result[i] = x[i] >= y[i];
return Result;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
{
vec<L, bool, Q> Result(true);
for(length_t i = 0; i < L; ++i)
Result[i] = x[i] == y[i];
return Result;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
{
vec<L, bool, Q> Result(true);
for(length_t i = 0; i < L; ++i)
Result[i] = x[i] != y[i];
return Result;
}
template<length_t L, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool any(vec<L, bool, Q> const& v)
{
bool Result = false;
for(length_t i = 0; i < L; ++i)
Result = Result || v[i];
return Result;
}
template<length_t L, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool all(vec<L, bool, Q> const& v)
{
bool Result = true;
for(length_t i = 0; i < L; ++i)
Result = Result && v[i];
return Result;
}
template<length_t L, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> not_(vec<L, bool, Q> const& v)
{
vec<L, bool, Q> Result(true);
for(length_t i = 0; i < L; ++i)
Result[i] = !v[i];
return Result;
}
}//namespace glm
#if GLM_CONFIG_SIMD == GLM_ENABLE
# include "func_vector_relational_simd.inl"
#endif

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namespace glm{
namespace detail
{
}//namespace detail
}//namespace glm

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/// @ref core
/// @file glm/glm.cpp
#ifndef GLM_ENABLE_EXPERIMENTAL
#define GLM_ENABLE_EXPERIMENTAL
#endif
#include <glm/gtx/dual_quaternion.hpp>
#include <glm/gtc/vec1.hpp>
#include <glm/gtc/quaternion.hpp>
#include <glm/ext/scalar_int_sized.hpp>
#include <glm/ext/scalar_uint_sized.hpp>
#include <glm/glm.hpp>
namespace glm
{
// tvec1 type explicit instantiation
template struct vec<1, uint8, lowp>;
template struct vec<1, uint16, lowp>;
template struct vec<1, uint32, lowp>;
template struct vec<1, uint64, lowp>;
template struct vec<1, int8, lowp>;
template struct vec<1, int16, lowp>;
template struct vec<1, int32, lowp>;
template struct vec<1, int64, lowp>;
template struct vec<1, float32, lowp>;
template struct vec<1, float64, lowp>;
template struct vec<1, uint8, mediump>;
template struct vec<1, uint16, mediump>;
template struct vec<1, uint32, mediump>;
template struct vec<1, uint64, mediump>;
template struct vec<1, int8, mediump>;
template struct vec<1, int16, mediump>;
template struct vec<1, int32, mediump>;
template struct vec<1, int64, mediump>;
template struct vec<1, float32, mediump>;
template struct vec<1, float64, mediump>;
template struct vec<1, uint8, highp>;
template struct vec<1, uint16, highp>;
template struct vec<1, uint32, highp>;
template struct vec<1, uint64, highp>;
template struct vec<1, int8, highp>;
template struct vec<1, int16, highp>;
template struct vec<1, int32, highp>;
template struct vec<1, int64, highp>;
template struct vec<1, float32, highp>;
template struct vec<1, float64, highp>;
// tvec2 type explicit instantiation
template struct vec<2, uint8, lowp>;
template struct vec<2, uint16, lowp>;
template struct vec<2, uint32, lowp>;
template struct vec<2, uint64, lowp>;
template struct vec<2, int8, lowp>;
template struct vec<2, int16, lowp>;
template struct vec<2, int32, lowp>;
template struct vec<2, int64, lowp>;
template struct vec<2, float32, lowp>;
template struct vec<2, float64, lowp>;
template struct vec<2, uint8, mediump>;
template struct vec<2, uint16, mediump>;
template struct vec<2, uint32, mediump>;
template struct vec<2, uint64, mediump>;
template struct vec<2, int8, mediump>;
template struct vec<2, int16, mediump>;
template struct vec<2, int32, mediump>;
template struct vec<2, int64, mediump>;
template struct vec<2, float32, mediump>;
template struct vec<2, float64, mediump>;
template struct vec<2, uint8, highp>;
template struct vec<2, uint16, highp>;
template struct vec<2, uint32, highp>;
template struct vec<2, uint64, highp>;
template struct vec<2, int8, highp>;
template struct vec<2, int16, highp>;
template struct vec<2, int32, highp>;
template struct vec<2, int64, highp>;
template struct vec<2, float32, highp>;
template struct vec<2, float64, highp>;
// tvec3 type explicit instantiation
template struct vec<3, uint8, lowp>;
template struct vec<3, uint16, lowp>;
template struct vec<3, uint32, lowp>;
template struct vec<3, uint64, lowp>;
template struct vec<3, int8, lowp>;
template struct vec<3, int16, lowp>;
template struct vec<3, int32, lowp>;
template struct vec<3, int64, lowp>;
template struct vec<3, float32, lowp>;
template struct vec<3, float64, lowp>;
template struct vec<3, uint8, mediump>;
template struct vec<3, uint16, mediump>;
template struct vec<3, uint32, mediump>;
template struct vec<3, uint64, mediump>;
template struct vec<3, int8, mediump>;
template struct vec<3, int16, mediump>;
template struct vec<3, int32, mediump>;
template struct vec<3, int64, mediump>;
template struct vec<3, float32, mediump>;
template struct vec<3, float64, mediump>;
template struct vec<3, uint8, highp>;
template struct vec<3, uint16, highp>;
template struct vec<3, uint32, highp>;
template struct vec<3, uint64, highp>;
template struct vec<3, int8, highp>;
template struct vec<3, int16, highp>;
template struct vec<3, int32, highp>;
template struct vec<3, int64, highp>;
template struct vec<3, float32, highp>;
template struct vec<3, float64, highp>;
// tvec4 type explicit instantiation
template struct vec<4, uint8, lowp>;
template struct vec<4, uint16, lowp>;
template struct vec<4, uint32, lowp>;
template struct vec<4, uint64, lowp>;
template struct vec<4, int8, lowp>;
template struct vec<4, int16, lowp>;
template struct vec<4, int32, lowp>;
template struct vec<4, int64, lowp>;
template struct vec<4, float32, lowp>;
template struct vec<4, float64, lowp>;
template struct vec<4, uint8, mediump>;
template struct vec<4, uint16, mediump>;
template struct vec<4, uint32, mediump>;
template struct vec<4, uint64, mediump>;
template struct vec<4, int8, mediump>;
template struct vec<4, int16, mediump>;
template struct vec<4, int32, mediump>;
template struct vec<4, int64, mediump>;
template struct vec<4, float32, mediump>;
template struct vec<4, float64, mediump>;
template struct vec<4, uint8, highp>;
template struct vec<4, uint16, highp>;
template struct vec<4, uint32, highp>;
template struct vec<4, uint64, highp>;
template struct vec<4, int8, highp>;
template struct vec<4, int16, highp>;
template struct vec<4, int32, highp>;
template struct vec<4, int64, highp>;
template struct vec<4, float32, highp>;
template struct vec<4, float64, highp>;
// tmat2x2 type explicit instantiation
template struct mat<2, 2, float32, lowp>;
template struct mat<2, 2, float64, lowp>;
template struct mat<2, 2, float32, mediump>;
template struct mat<2, 2, float64, mediump>;
template struct mat<2, 2, float32, highp>;
template struct mat<2, 2, float64, highp>;
// tmat2x3 type explicit instantiation
template struct mat<2, 3, float32, lowp>;
template struct mat<2, 3, float64, lowp>;
template struct mat<2, 3, float32, mediump>;
template struct mat<2, 3, float64, mediump>;
template struct mat<2, 3, float32, highp>;
template struct mat<2, 3, float64, highp>;
// tmat2x4 type explicit instantiation
template struct mat<2, 4, float32, lowp>;
template struct mat<2, 4, float64, lowp>;
template struct mat<2, 4, float32, mediump>;
template struct mat<2, 4, float64, mediump>;
template struct mat<2, 4, float32, highp>;
template struct mat<2, 4, float64, highp>;
// tmat3x2 type explicit instantiation
template struct mat<3, 2, float32, lowp>;
template struct mat<3, 2, float64, lowp>;
template struct mat<3, 2, float32, mediump>;
template struct mat<3, 2, float64, mediump>;
template struct mat<3, 2, float32, highp>;
template struct mat<3, 2, float64, highp>;
// tmat3x3 type explicit instantiation
template struct mat<3, 3, float32, lowp>;
template struct mat<3, 3, float64, lowp>;
template struct mat<3, 3, float32, mediump>;
template struct mat<3, 3, float64, mediump>;
template struct mat<3, 3, float32, highp>;
template struct mat<3, 3, float64, highp>;
// tmat3x4 type explicit instantiation
template struct mat<3, 4, float32, lowp>;
template struct mat<3, 4, float64, lowp>;
template struct mat<3, 4, float32, mediump>;
template struct mat<3, 4, float64, mediump>;
template struct mat<3, 4, float32, highp>;
template struct mat<3, 4, float64, highp>;
// tmat4x2 type explicit instantiation
template struct mat<4, 2, float32, lowp>;
template struct mat<4, 2, float64, lowp>;
template struct mat<4, 2, float32, mediump>;
template struct mat<4, 2, float64, mediump>;
template struct mat<4, 2, float32, highp>;
template struct mat<4, 2, float64, highp>;
// tmat4x3 type explicit instantiation
template struct mat<4, 3, float32, lowp>;
template struct mat<4, 3, float64, lowp>;
template struct mat<4, 3, float32, mediump>;
template struct mat<4, 3, float64, mediump>;
template struct mat<4, 3, float32, highp>;
template struct mat<4, 3, float64, highp>;
// tmat4x4 type explicit instantiation
template struct mat<4, 4, float32, lowp>;
template struct mat<4, 4, float64, lowp>;
template struct mat<4, 4, float32, mediump>;
template struct mat<4, 4, float64, mediump>;
template struct mat<4, 4, float32, highp>;
template struct mat<4, 4, float64, highp>;
// tquat type explicit instantiation
template struct qua<float32, lowp>;
template struct qua<float64, lowp>;
template struct qua<float32, mediump>;
template struct qua<float64, mediump>;
template struct qua<float32, highp>;
template struct qua<float64, highp>;
//tdualquat type explicit instantiation
template struct tdualquat<float32, lowp>;
template struct tdualquat<float64, lowp>;
template struct tdualquat<float32, mediump>;
template struct tdualquat<float64, mediump>;
template struct tdualquat<float32, highp>;
template struct tdualquat<float64, highp>;
}//namespace glm

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#pragma once
#include "setup.hpp"
namespace glm
{
/// Qualify GLM types in term of alignment (packed, aligned) and precision in term of ULPs (lowp, mediump, highp)
enum qualifier
{
packed_highp, ///< Typed data is tightly packed in memory and operations are executed with high precision in term of ULPs
packed_mediump, ///< Typed data is tightly packed in memory and operations are executed with medium precision in term of ULPs for higher performance
packed_lowp, ///< Typed data is tightly packed in memory and operations are executed with low precision in term of ULPs to maximize performance
# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
aligned_highp, ///< Typed data is aligned in memory allowing SIMD optimizations and operations are executed with high precision in term of ULPs
aligned_mediump, ///< Typed data is aligned in memory allowing SIMD optimizations and operations are executed with high precision in term of ULPs for higher performance
aligned_lowp, // ///< Typed data is aligned in memory allowing SIMD optimizations and operations are executed with high precision in term of ULPs to maximize performance
aligned = aligned_highp, ///< By default aligned qualifier is also high precision
# endif
highp = packed_highp, ///< By default highp qualifier is also packed
mediump = packed_mediump, ///< By default mediump qualifier is also packed
lowp = packed_lowp, ///< By default lowp qualifier is also packed
packed = packed_highp, ///< By default packed qualifier is also high precision
# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE && defined(GLM_FORCE_DEFAULT_ALIGNED_GENTYPES)
defaultp = aligned_highp
# else
defaultp = highp
# endif
};
typedef qualifier precision;
template<length_t L, typename T, qualifier Q = defaultp> struct vec;
template<length_t C, length_t R, typename T, qualifier Q = defaultp> struct mat;
template<typename T, qualifier Q = defaultp> struct qua;
# if GLM_HAS_TEMPLATE_ALIASES
template <typename T, qualifier Q = defaultp> using tvec1 = vec<1, T, Q>;
template <typename T, qualifier Q = defaultp> using tvec2 = vec<2, T, Q>;
template <typename T, qualifier Q = defaultp> using tvec3 = vec<3, T, Q>;
template <typename T, qualifier Q = defaultp> using tvec4 = vec<4, T, Q>;
template <typename T, qualifier Q = defaultp> using tmat2x2 = mat<2, 2, T, Q>;
template <typename T, qualifier Q = defaultp> using tmat2x3 = mat<2, 3, T, Q>;
template <typename T, qualifier Q = defaultp> using tmat2x4 = mat<2, 4, T, Q>;
template <typename T, qualifier Q = defaultp> using tmat3x2 = mat<3, 2, T, Q>;
template <typename T, qualifier Q = defaultp> using tmat3x3 = mat<3, 3, T, Q>;
template <typename T, qualifier Q = defaultp> using tmat3x4 = mat<3, 4, T, Q>;
template <typename T, qualifier Q = defaultp> using tmat4x2 = mat<4, 2, T, Q>;
template <typename T, qualifier Q = defaultp> using tmat4x3 = mat<4, 3, T, Q>;
template <typename T, qualifier Q = defaultp> using tmat4x4 = mat<4, 4, T, Q>;
template <typename T, qualifier Q = defaultp> using tquat = qua<T, Q>;
# endif
namespace detail
{
template<glm::qualifier P>
struct is_aligned
{
static const bool value = false;
};
# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
template<>
struct is_aligned<glm::aligned_lowp>
{
static const bool value = true;
};
template<>
struct is_aligned<glm::aligned_mediump>
{
static const bool value = true;
};
template<>
struct is_aligned<glm::aligned_highp>
{
static const bool value = true;
};
# endif
template<length_t L, typename T, bool is_aligned>
struct storage
{
typedef struct type {
T data[L];
} type;
};
# if GLM_HAS_ALIGNOF
template<length_t L, typename T>
struct storage<L, T, true>
{
typedef struct alignas(L * sizeof(T)) type {
T data[L];
} type;
};
template<typename T>
struct storage<3, T, true>
{
typedef struct alignas(4 * sizeof(T)) type {
T data[4];
} type;
};
# endif
# if GLM_ARCH & GLM_ARCH_SSE2_BIT
template<>
struct storage<4, float, true>
{
typedef glm_f32vec4 type;
};
template<>
struct storage<4, int, true>
{
typedef glm_i32vec4 type;
};
template<>
struct storage<4, unsigned int, true>
{
typedef glm_u32vec4 type;
};
template<>
struct storage<2, double, true>
{
typedef glm_f64vec2 type;
};
template<>
struct storage<2, detail::int64, true>
{
typedef glm_i64vec2 type;
};
template<>
struct storage<2, detail::uint64, true>
{
typedef glm_u64vec2 type;
};
# endif
# if (GLM_ARCH & GLM_ARCH_AVX_BIT)
template<>
struct storage<4, double, true>
{
typedef glm_f64vec4 type;
};
# endif
# if (GLM_ARCH & GLM_ARCH_AVX2_BIT)
template<>
struct storage<4, detail::int64, true>
{
typedef glm_i64vec4 type;
};
template<>
struct storage<4, detail::uint64, true>
{
typedef glm_u64vec4 type;
};
# endif
# if GLM_ARCH & GLM_ARCH_NEON_BIT
template<>
struct storage<4, float, true>
{
typedef glm_f32vec4 type;
};
template<>
struct storage<4, int, true>
{
typedef glm_i32vec4 type;
};
template<>
struct storage<4, unsigned int, true>
{
typedef glm_u32vec4 type;
};
# endif
enum genTypeEnum
{
GENTYPE_VEC,
GENTYPE_MAT,
GENTYPE_QUAT
};
template <typename genType>
struct genTypeTrait
{};
template <length_t C, length_t R, typename T>
struct genTypeTrait<mat<C, R, T> >
{
static const genTypeEnum GENTYPE = GENTYPE_MAT;
};
template<typename genType, genTypeEnum type>
struct init_gentype
{
};
template<typename genType>
struct init_gentype<genType, GENTYPE_QUAT>
{
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genType identity()
{
return genType(1, 0, 0, 0);
}
};
template<typename genType>
struct init_gentype<genType, GENTYPE_MAT>
{
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genType identity()
{
return genType(1);
}
};
}//namespace detail
}//namespace glm

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#pragma once
#include "setup.hpp"
#if GLM_COMPILER == GLM_COMPILER_VC12
# pragma warning(push)
# pragma warning(disable: 4512) // assignment operator could not be generated
#endif
namespace glm{
namespace detail
{
template <typename T>
union float_t
{};
// https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/
template <>
union float_t<float>
{
typedef int int_type;
typedef float float_type;
GLM_CONSTEXPR float_t(float_type Num = 0.0f) : f(Num) {}
GLM_CONSTEXPR float_t& operator=(float_t const& x)
{
f = x.f;
return *this;
}
// Portable extraction of components.
GLM_CONSTEXPR bool negative() const { return i < 0; }
GLM_CONSTEXPR int_type mantissa() const { return i & ((1 << 23) - 1); }
GLM_CONSTEXPR int_type exponent() const { return (i >> 23) & ((1 << 8) - 1); }
int_type i;
float_type f;
};
template <>
union float_t<double>
{
typedef detail::int64 int_type;
typedef double float_type;
GLM_CONSTEXPR float_t(float_type Num = static_cast<float_type>(0)) : f(Num) {}
GLM_CONSTEXPR float_t& operator=(float_t const& x)
{
f = x.f;
return *this;
}
// Portable extraction of components.
GLM_CONSTEXPR bool negative() const { return i < 0; }
GLM_CONSTEXPR int_type mantissa() const { return i & ((int_type(1) << 52) - 1); }
GLM_CONSTEXPR int_type exponent() const { return (i >> 52) & ((int_type(1) << 11) - 1); }
int_type i;
float_type f;
};
}//namespace detail
}//namespace glm
#if GLM_COMPILER == GLM_COMPILER_VC12
# pragma warning(pop)
#endif

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#pragma once
#include "setup.hpp"
namespace glm{
namespace detail
{
typedef short hdata;
GLM_FUNC_DECL float toFloat32(hdata value);
GLM_FUNC_DECL hdata toFloat16(float const& value);
}//namespace detail
}//namespace glm
#include "type_half.inl"

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namespace glm{
namespace detail
{
GLM_FUNC_QUALIFIER float overflow()
{
volatile float f = 1e10;
for(int i = 0; i < 10; ++i)
f = f * f; // this will overflow before the for loop terminates
return f;
}
union uif32
{
GLM_FUNC_QUALIFIER uif32() :
i(0)
{}
GLM_FUNC_QUALIFIER uif32(float f_) :
f(f_)
{}
GLM_FUNC_QUALIFIER uif32(unsigned int i_) :
i(i_)
{}
float f;
unsigned int i;
};
GLM_FUNC_QUALIFIER float toFloat32(hdata value)
{
int s = (value >> 15) & 0x00000001;
int e = (value >> 10) & 0x0000001f;
int m = value & 0x000003ff;
if(e == 0)
{
if(m == 0)
{
//
// Plus or minus zero
//
detail::uif32 result;
result.i = static_cast<unsigned int>(s << 31);
return result.f;
}
else
{
//
// Denormalized number -- renormalize it
//
while(!(m & 0x00000400))
{
m <<= 1;
e -= 1;
}
e += 1;
m &= ~0x00000400;
}
}
else if(e == 31)
{
if(m == 0)
{
//
// Positive or negative infinity
//
uif32 result;
result.i = static_cast<unsigned int>((s << 31) | 0x7f800000);
return result.f;
}
else
{
//
// Nan -- preserve sign and significand bits
//
uif32 result;
result.i = static_cast<unsigned int>((s << 31) | 0x7f800000 | (m << 13));
return result.f;
}
}
//
// Normalized number
//
e = e + (127 - 15);
m = m << 13;
//
// Assemble s, e and m.
//
uif32 Result;
Result.i = static_cast<unsigned int>((s << 31) | (e << 23) | m);
return Result.f;
}
GLM_FUNC_QUALIFIER hdata toFloat16(float const& f)
{
uif32 Entry;
Entry.f = f;
int i = static_cast<int>(Entry.i);
//
// Our floating point number, f, is represented by the bit
// pattern in integer i. Disassemble that bit pattern into
// the sign, s, the exponent, e, and the significand, m.
// Shift s into the position where it will go in the
// resulting half number.
// Adjust e, accounting for the different exponent bias
// of float and half (127 versus 15).
//
int s = (i >> 16) & 0x00008000;
int e = ((i >> 23) & 0x000000ff) - (127 - 15);
int m = i & 0x007fffff;
//
// Now reassemble s, e and m into a half:
//
if(e <= 0)
{
if(e < -10)
{
//
// E is less than -10. The absolute value of f is
// less than half_MIN (f may be a small normalized
// float, a denormalized float or a zero).
//
// We convert f to a half zero.
//
return hdata(s);
}
//
// E is between -10 and 0. F is a normalized float,
// whose magnitude is less than __half_NRM_MIN.
//
// We convert f to a denormalized half.
//
m = (m | 0x00800000) >> (1 - e);
//
// Round to nearest, round "0.5" up.
//
// Rounding may cause the significand to overflow and make
// our number normalized. Because of the way a half's bits
// are laid out, we don't have to treat this case separately;
// the code below will handle it correctly.
//
if(m & 0x00001000)
m += 0x00002000;
//
// Assemble the half from s, e (zero) and m.
//
return hdata(s | (m >> 13));
}
else if(e == 0xff - (127 - 15))
{
if(m == 0)
{
//
// F is an infinity; convert f to a half
// infinity with the same sign as f.
//
return hdata(s | 0x7c00);
}
else
{
//
// F is a NAN; we produce a half NAN that preserves
// the sign bit and the 10 leftmost bits of the
// significand of f, with one exception: If the 10
// leftmost bits are all zero, the NAN would turn
// into an infinity, so we have to set at least one
// bit in the significand.
//
m >>= 13;
return hdata(s | 0x7c00 | m | (m == 0));
}
}
else
{
//
// E is greater than zero. F is a normalized float.
// We try to convert f to a normalized half.
//
//
// Round to nearest, round "0.5" up
//
if(m & 0x00001000)
{
m += 0x00002000;
if(m & 0x00800000)
{
m = 0; // overflow in significand,
e += 1; // adjust exponent
}
}
//
// Handle exponent overflow
//
if (e > 30)
{
overflow(); // Cause a hardware floating point overflow;
return hdata(s | 0x7c00);
// if this returns, the half becomes an
} // infinity with the same sign as f.
//
// Assemble the half from s, e and m.
//
return hdata(s | (e << 10) | (m >> 13));
}
}
}//namespace detail
}//namespace glm

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/// @ref core
/// @file glm/detail/type_mat2x2.hpp
#pragma once
#include "type_vec2.hpp"
#include <limits>
#include <cstddef>
namespace glm
{
template<typename T, qualifier Q>
struct mat<2, 2, T, Q>
{
typedef vec<2, T, Q> col_type;
typedef vec<2, T, Q> row_type;
typedef mat<2, 2, T, Q> type;
typedef mat<2, 2, T, Q> transpose_type;
typedef T value_type;
private:
col_type value[2];
public:
// -- Accesses --
typedef length_t length_type;
GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 2; }
GLM_FUNC_DECL col_type & operator[](length_type i);
GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
// -- Constructors --
GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT_CTOR;
template<qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<2, 2, T, P> const& m);
GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar);
GLM_FUNC_DECL GLM_CONSTEXPR mat(
T const& x1, T const& y1,
T const& x2, T const& y2);
GLM_FUNC_DECL GLM_CONSTEXPR mat(
col_type const& v1,
col_type const& v2);
// -- Conversions --
template<typename U, typename V, typename M, typename N>
GLM_FUNC_DECL GLM_CONSTEXPR mat(
U const& x1, V const& y1,
M const& x2, N const& y2);
template<typename U, typename V>
GLM_FUNC_DECL GLM_CONSTEXPR mat(
vec<2, U, Q> const& v1,
vec<2, V, Q> const& v2);
// -- Matrix conversions --
template<typename U, qualifier P>
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, U, P> const& m);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x);
// -- Unary arithmetic operators --
template<typename U>
GLM_FUNC_DECL mat<2, 2, T, Q> & operator=(mat<2, 2, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<2, 2, T, Q> & operator+=(U s);
template<typename U>
GLM_FUNC_DECL mat<2, 2, T, Q> & operator+=(mat<2, 2, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<2, 2, T, Q> & operator-=(U s);
template<typename U>
GLM_FUNC_DECL mat<2, 2, T, Q> & operator-=(mat<2, 2, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<2, 2, T, Q> & operator*=(U s);
template<typename U>
GLM_FUNC_DECL mat<2, 2, T, Q> & operator*=(mat<2, 2, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<2, 2, T, Q> & operator/=(U s);
template<typename U>
GLM_FUNC_DECL mat<2, 2, T, Q> & operator/=(mat<2, 2, U, Q> const& m);
// -- Increment and decrement operators --
GLM_FUNC_DECL mat<2, 2, T, Q> & operator++ ();
GLM_FUNC_DECL mat<2, 2, T, Q> & operator-- ();
GLM_FUNC_DECL mat<2, 2, T, Q> operator++(int);
GLM_FUNC_DECL mat<2, 2, T, Q> operator--(int);
};
// -- Unary operators --
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m);
// -- Binary operators --
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 2, T, Q> operator+(T scalar, mat<2, 2, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 2, T, Q> operator-(T scalar, mat<2, 2, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 2, T, Q> operator*(mat<2, 2, T, Q> const& m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 2, T, Q> operator*(T scalar, mat<2, 2, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<2, 2, T, Q>::col_type operator*(mat<2, 2, T, Q> const& m, typename mat<2, 2, T, Q>::row_type const& v);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<2, 2, T, Q>::row_type operator*(typename mat<2, 2, T, Q>::col_type const& v, mat<2, 2, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 2, T, Q> operator/(mat<2, 2, T, Q> const& m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 2, T, Q> operator/(T scalar, mat<2, 2, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<2, 2, T, Q>::col_type operator/(mat<2, 2, T, Q> const& m, typename mat<2, 2, T, Q>::row_type const& v);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<2, 2, T, Q>::row_type operator/(typename mat<2, 2, T, Q>::col_type const& v, mat<2, 2, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 2, T, Q> operator/(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
// -- Boolean operators --
template<typename T, qualifier Q>
GLM_FUNC_DECL bool operator==(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL bool operator!=(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
} //namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_mat2x2.inl"
#endif

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@ -0,0 +1,536 @@
#include "../matrix.hpp"
namespace glm
{
// -- Constructors --
# if GLM_CONFIG_DEFAULTED_DEFAULT_CTOR == GLM_DISABLE
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat()
# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST
: value{col_type(1, 0), col_type(0, 1)}
# endif
{
# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION
this->value[0] = col_type(1, 0);
this->value[1] = col_type(0, 1);
# endif
}
# endif
template<typename T, qualifier Q>
template<qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<2, 2, T, P> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{m[0], m[1]}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = m[0];
this->value[1] = m[1];
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(T scalar)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(scalar, 0), col_type(0, scalar)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(scalar, 0);
this->value[1] = col_type(0, scalar);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat
(
T const& x0, T const& y0,
T const& x1, T const& y1
)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(x0, y0), col_type(x1, y1)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(x0, y0);
this->value[1] = col_type(x1, y1);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(col_type const& v0, col_type const& v1)
# if GLM_HAS_INITIALIZER_LISTS
: value{v0, v1}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = v0;
this->value[1] = v1;
# endif
}
// -- Conversion constructors --
template<typename T, qualifier Q>
template<typename X1, typename Y1, typename X2, typename Y2>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat
(
X1 const& x1, Y1 const& y1,
X2 const& x2, Y2 const& y2
)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(static_cast<T>(x1), value_type(y1)), col_type(static_cast<T>(x2), value_type(y2)) }
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(static_cast<T>(x1), value_type(y1));
this->value[1] = col_type(static_cast<T>(x2), value_type(y2));
# endif
}
template<typename T, qualifier Q>
template<typename V1, typename V2>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(vec<2, V1, Q> const& v1, vec<2, V2, Q> const& v2)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(v1), col_type(v2)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(v1);
this->value[1] = col_type(v2);
# endif
}
// -- mat2x2 matrix conversions --
template<typename T, qualifier Q>
template<typename U, qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<2, 2, U, P> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<3, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<4, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<2, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<3, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<2, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<4, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<3, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 2, T, Q>::mat(mat<4, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# endif
}
// -- Accesses --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<2, 2, T, Q>::col_type& mat<2, 2, T, Q>::operator[](typename mat<2, 2, T, Q>::length_type i)
{
assert(i < this->length());
return this->value[i];
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<2, 2, T, Q>::col_type const& mat<2, 2, T, Q>::operator[](typename mat<2, 2, T, Q>::length_type i) const
{
assert(i < this->length());
return this->value[i];
}
// -- Unary updatable operators --
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator=(mat<2, 2, U, Q> const& m)
{
this->value[0] = m[0];
this->value[1] = m[1];
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator+=(U scalar)
{
this->value[0] += scalar;
this->value[1] += scalar;
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator+=(mat<2, 2, U, Q> const& m)
{
this->value[0] += m[0];
this->value[1] += m[1];
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator-=(U scalar)
{
this->value[0] -= scalar;
this->value[1] -= scalar;
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator-=(mat<2, 2, U, Q> const& m)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator*=(U scalar)
{
this->value[0] *= scalar;
this->value[1] *= scalar;
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator*=(mat<2, 2, U, Q> const& m)
{
return (*this = *this * m);
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator/=(U scalar)
{
this->value[0] /= scalar;
this->value[1] /= scalar;
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator/=(mat<2, 2, U, Q> const& m)
{
return *this *= inverse(m);
}
// -- Increment and decrement operators --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator++()
{
++this->value[0];
++this->value[1];
return *this;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q>& mat<2, 2, T, Q>::operator--()
{
--this->value[0];
--this->value[1];
return *this;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> mat<2, 2, T, Q>::operator++(int)
{
mat<2, 2, T, Q> Result(*this);
++*this;
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> mat<2, 2, T, Q>::operator--(int)
{
mat<2, 2, T, Q> Result(*this);
--*this;
return Result;
}
// -- Unary arithmetic operators --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m)
{
return m;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m)
{
return mat<2, 2, T, Q>(
-m[0],
-m[1]);
}
// -- Binary arithmetic operators --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m, T scalar)
{
return mat<2, 2, T, Q>(
m[0] + scalar,
m[1] + scalar);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator+(T scalar, mat<2, 2, T, Q> const& m)
{
return mat<2, 2, T, Q>(
m[0] + scalar,
m[1] + scalar);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2)
{
return mat<2, 2, T, Q>(
m1[0] + m2[0],
m1[1] + m2[1]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m, T scalar)
{
return mat<2, 2, T, Q>(
m[0] - scalar,
m[1] - scalar);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator-(T scalar, mat<2, 2, T, Q> const& m)
{
return mat<2, 2, T, Q>(
scalar - m[0],
scalar - m[1]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2)
{
return mat<2, 2, T, Q>(
m1[0] - m2[0],
m1[1] - m2[1]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator*(mat<2, 2, T, Q> const& m, T scalar)
{
return mat<2, 2, T, Q>(
m[0] * scalar,
m[1] * scalar);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator*(T scalar, mat<2, 2, T, Q> const& m)
{
return mat<2, 2, T, Q>(
m[0] * scalar,
m[1] * scalar);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<2, 2, T, Q>::col_type operator*
(
mat<2, 2, T, Q> const& m,
typename mat<2, 2, T, Q>::row_type const& v
)
{
return vec<2, T, Q>(
m[0][0] * v.x + m[1][0] * v.y,
m[0][1] * v.x + m[1][1] * v.y);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<2, 2, T, Q>::row_type operator*
(
typename mat<2, 2, T, Q>::col_type const& v,
mat<2, 2, T, Q> const& m
)
{
return vec<2, T, Q>(
v.x * m[0][0] + v.y * m[0][1],
v.x * m[1][0] + v.y * m[1][1]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2)
{
return mat<2, 2, T, Q>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2)
{
return mat<3, 2, T, Q>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1],
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2)
{
return mat<4, 2, T, Q>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1],
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1],
m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1],
m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator/(mat<2, 2, T, Q> const& m, T scalar)
{
return mat<2, 2, T, Q>(
m[0] / scalar,
m[1] / scalar);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator/(T scalar, mat<2, 2, T, Q> const& m)
{
return mat<2, 2, T, Q>(
scalar / m[0],
scalar / m[1]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<2, 2, T, Q>::col_type operator/(mat<2, 2, T, Q> const& m, typename mat<2, 2, T, Q>::row_type const& v)
{
return inverse(m) * v;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<2, 2, T, Q>::row_type operator/(typename mat<2, 2, T, Q>::col_type const& v, mat<2, 2, T, Q> const& m)
{
return v * inverse(m);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator/(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2)
{
mat<2, 2, T, Q> m1_copy(m1);
return m1_copy /= m2;
}
// -- Boolean operators --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER bool operator==(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER bool operator!=(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]);
}
} //namespace glm

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/// @ref core
/// @file glm/detail/type_mat2x3.hpp
#pragma once
#include "type_vec2.hpp"
#include "type_vec3.hpp"
#include <limits>
#include <cstddef>
namespace glm
{
template<typename T, qualifier Q>
struct mat<2, 3, T, Q>
{
typedef vec<3, T, Q> col_type;
typedef vec<2, T, Q> row_type;
typedef mat<2, 3, T, Q> type;
typedef mat<3, 2, T, Q> transpose_type;
typedef T value_type;
private:
col_type value[2];
public:
// -- Accesses --
typedef length_t length_type;
GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 2; }
GLM_FUNC_DECL col_type & operator[](length_type i);
GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
// -- Constructors --
GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT_CTOR;
template<qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<2, 3, T, P> const& m);
GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar);
GLM_FUNC_DECL GLM_CONSTEXPR mat(
T x0, T y0, T z0,
T x1, T y1, T z1);
GLM_FUNC_DECL GLM_CONSTEXPR mat(
col_type const& v0,
col_type const& v1);
// -- Conversions --
template<typename X1, typename Y1, typename Z1, typename X2, typename Y2, typename Z2>
GLM_FUNC_DECL GLM_CONSTEXPR mat(
X1 x1, Y1 y1, Z1 z1,
X2 x2, Y2 y2, Z2 z2);
template<typename U, typename V>
GLM_FUNC_DECL GLM_CONSTEXPR mat(
vec<3, U, Q> const& v1,
vec<3, V, Q> const& v2);
// -- Matrix conversions --
template<typename U, qualifier P>
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, U, P> const& m);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x);
// -- Unary arithmetic operators --
template<typename U>
GLM_FUNC_DECL mat<2, 3, T, Q> & operator=(mat<2, 3, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<2, 3, T, Q> & operator+=(U s);
template<typename U>
GLM_FUNC_DECL mat<2, 3, T, Q> & operator+=(mat<2, 3, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<2, 3, T, Q> & operator-=(U s);
template<typename U>
GLM_FUNC_DECL mat<2, 3, T, Q> & operator-=(mat<2, 3, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<2, 3, T, Q> & operator*=(U s);
template<typename U>
GLM_FUNC_DECL mat<2, 3, T, Q> & operator/=(U s);
// -- Increment and decrement operators --
GLM_FUNC_DECL mat<2, 3, T, Q> & operator++ ();
GLM_FUNC_DECL mat<2, 3, T, Q> & operator-- ();
GLM_FUNC_DECL mat<2, 3, T, Q> operator++(int);
GLM_FUNC_DECL mat<2, 3, T, Q> operator--(int);
};
// -- Unary operators --
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m);
// -- Binary operators --
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 3, T, Q> operator*(mat<2, 3, T, Q> const& m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 3, T, Q> operator*(T scalar, mat<2, 3, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<2, 3, T, Q>::col_type operator*(mat<2, 3, T, Q> const& m, typename mat<2, 3, T, Q>::row_type const& v);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<2, 3, T, Q>::row_type operator*(typename mat<2, 3, T, Q>::col_type const& v, mat<2, 3, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 3, T, Q> operator/(mat<2, 3, T, Q> const& m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 3, T, Q> operator/(T scalar, mat<2, 3, T, Q> const& m);
// -- Boolean operators --
template<typename T, qualifier Q>
GLM_FUNC_DECL bool operator==(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL bool operator!=(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_mat2x3.inl"
#endif

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namespace glm
{
// -- Constructors --
# if GLM_CONFIG_DEFAULTED_DEFAULT_CTOR == GLM_DISABLE
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat()
# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST
: value{col_type(1, 0, 0), col_type(0, 1, 0)}
# endif
{
# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION
this->value[0] = col_type(1, 0, 0);
this->value[1] = col_type(0, 1, 0);
# endif
}
# endif
template<typename T, qualifier Q>
template<qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<2, 3, T, P> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{m.value[0], m.value[1]}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = m.value[0];
this->value[1] = m.value[1];
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(T scalar)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(scalar, 0, 0), col_type(0, scalar, 0)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(scalar, 0, 0);
this->value[1] = col_type(0, scalar, 0);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat
(
T x0, T y0, T z0,
T x1, T y1, T z1
)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(x0, y0, z0), col_type(x1, y1, z1)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(x0, y0, z0);
this->value[1] = col_type(x1, y1, z1);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(col_type const& v0, col_type const& v1)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(v0), col_type(v1)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(v0);
this->value[1] = col_type(v1);
# endif
}
// -- Conversion constructors --
template<typename T, qualifier Q>
template<
typename X1, typename Y1, typename Z1,
typename X2, typename Y2, typename Z2>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat
(
X1 x1, Y1 y1, Z1 z1,
X2 x2, Y2 y2, Z2 z2
)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(x1, y1, z1), col_type(x2, y2, z2)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(x1, y1, z1);
this->value[1] = col_type(x2, y2, z2);
# endif
}
template<typename T, qualifier Q>
template<typename V1, typename V2>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(vec<3, V1, Q> const& v1, vec<3, V2, Q> const& v2)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(v1), col_type(v2)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(v1);
this->value[1] = col_type(v2);
# endif
}
// -- Matrix conversions --
template<typename T, qualifier Q>
template<typename U, qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<2, 3, U, P> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<2, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0), col_type(m[1], 0)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<3, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<4, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<2, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<3, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0), col_type(m[1], 0)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<3, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<4, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0), col_type(m[1], 0)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 3, T, Q>::mat(mat<4, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# endif
}
// -- Accesses --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<2, 3, T, Q>::col_type & mat<2, 3, T, Q>::operator[](typename mat<2, 3, T, Q>::length_type i)
{
assert(i < this->length());
return this->value[i];
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<2, 3, T, Q>::col_type const& mat<2, 3, T, Q>::operator[](typename mat<2, 3, T, Q>::length_type i) const
{
assert(i < this->length());
return this->value[i];
}
// -- Unary updatable operators --
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator=(mat<2, 3, U, Q> const& m)
{
this->value[0] = m[0];
this->value[1] = m[1];
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> & mat<2, 3, T, Q>::operator+=(U s)
{
this->value[0] += s;
this->value[1] += s;
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator+=(mat<2, 3, U, Q> const& m)
{
this->value[0] += m[0];
this->value[1] += m[1];
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator-=(U s)
{
this->value[0] -= s;
this->value[1] -= s;
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator-=(mat<2, 3, U, Q> const& m)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q>& mat<2, 3, T, Q>::operator*=(U s)
{
this->value[0] *= s;
this->value[1] *= s;
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> & mat<2, 3, T, Q>::operator/=(U s)
{
this->value[0] /= s;
this->value[1] /= s;
return *this;
}
// -- Increment and decrement operators --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> & mat<2, 3, T, Q>::operator++()
{
++this->value[0];
++this->value[1];
return *this;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> & mat<2, 3, T, Q>::operator--()
{
--this->value[0];
--this->value[1];
return *this;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> mat<2, 3, T, Q>::operator++(int)
{
mat<2, 3, T, Q> Result(*this);
++*this;
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> mat<2, 3, T, Q>::operator--(int)
{
mat<2, 3, T, Q> Result(*this);
--*this;
return Result;
}
// -- Unary arithmetic operators --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m)
{
return m;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m)
{
return mat<2, 3, T, Q>(
-m[0],
-m[1]);
}
// -- Binary arithmetic operators --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m, T scalar)
{
return mat<2, 3, T, Q>(
m[0] + scalar,
m[1] + scalar);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2)
{
return mat<2, 3, T, Q>(
m1[0] + m2[0],
m1[1] + m2[1]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m, T scalar)
{
return mat<2, 3, T, Q>(
m[0] - scalar,
m[1] - scalar);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2)
{
return mat<2, 3, T, Q>(
m1[0] - m2[0],
m1[1] - m2[1]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator*(mat<2, 3, T, Q> const& m, T scalar)
{
return mat<2, 3, T, Q>(
m[0] * scalar,
m[1] * scalar);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator*(T scalar, mat<2, 3, T, Q> const& m)
{
return mat<2, 3, T, Q>(
m[0] * scalar,
m[1] * scalar);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<2, 3, T, Q>::col_type operator*
(
mat<2, 3, T, Q> const& m,
typename mat<2, 3, T, Q>::row_type const& v)
{
return typename mat<2, 3, T, Q>::col_type(
m[0][0] * v.x + m[1][0] * v.y,
m[0][1] * v.x + m[1][1] * v.y,
m[0][2] * v.x + m[1][2] * v.y);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<2, 3, T, Q>::row_type operator*
(
typename mat<2, 3, T, Q>::col_type const& v,
mat<2, 3, T, Q> const& m)
{
return typename mat<2, 3, T, Q>::row_type(
v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2],
v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<2, 2, T, Q> const& m2)
{
return mat<2, 3, T, Q>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<3, 2, T, Q> const& m2)
{
T SrcA00 = m1[0][0];
T SrcA01 = m1[0][1];
T SrcA02 = m1[0][2];
T SrcA10 = m1[1][0];
T SrcA11 = m1[1][1];
T SrcA12 = m1[1][2];
T SrcB00 = m2[0][0];
T SrcB01 = m2[0][1];
T SrcB10 = m2[1][0];
T SrcB11 = m2[1][1];
T SrcB20 = m2[2][0];
T SrcB21 = m2[2][1];
mat<3, 3, T, Q> Result;
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01;
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01;
Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01;
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11;
Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11;
Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11;
Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21;
Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21;
Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21;
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<4, 2, T, Q> const& m2)
{
return mat<4, 3, T, Q>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1],
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1],
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1],
m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1],
m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1],
m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1],
m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator/(mat<2, 3, T, Q> const& m, T scalar)
{
return mat<2, 3, T, Q>(
m[0] / scalar,
m[1] / scalar);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator/(T scalar, mat<2, 3, T, Q> const& m)
{
return mat<2, 3, T, Q>(
scalar / m[0],
scalar / m[1]);
}
// -- Boolean operators --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER bool operator==(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER bool operator!=(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]);
}
} //namespace glm

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/// @ref core
/// @file glm/detail/type_mat2x4.hpp
#pragma once
#include "type_vec2.hpp"
#include "type_vec4.hpp"
#include <limits>
#include <cstddef>
namespace glm
{
template<typename T, qualifier Q>
struct mat<2, 4, T, Q>
{
typedef vec<4, T, Q> col_type;
typedef vec<2, T, Q> row_type;
typedef mat<2, 4, T, Q> type;
typedef mat<4, 2, T, Q> transpose_type;
typedef T value_type;
private:
col_type value[2];
public:
// -- Accesses --
typedef length_t length_type;
GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 2; }
GLM_FUNC_DECL col_type & operator[](length_type i);
GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
// -- Constructors --
GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT_CTOR;
template<qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<2, 4, T, P> const& m);
GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar);
GLM_FUNC_DECL GLM_CONSTEXPR mat(
T x0, T y0, T z0, T w0,
T x1, T y1, T z1, T w1);
GLM_FUNC_DECL GLM_CONSTEXPR mat(
col_type const& v0,
col_type const& v1);
// -- Conversions --
template<
typename X1, typename Y1, typename Z1, typename W1,
typename X2, typename Y2, typename Z2, typename W2>
GLM_FUNC_DECL GLM_CONSTEXPR mat(
X1 x1, Y1 y1, Z1 z1, W1 w1,
X2 x2, Y2 y2, Z2 z2, W2 w2);
template<typename U, typename V>
GLM_FUNC_DECL GLM_CONSTEXPR mat(
vec<4, U, Q> const& v1,
vec<4, V, Q> const& v2);
// -- Matrix conversions --
template<typename U, qualifier P>
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, U, P> const& m);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x);
// -- Unary arithmetic operators --
template<typename U>
GLM_FUNC_DECL mat<2, 4, T, Q> & operator=(mat<2, 4, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<2, 4, T, Q> & operator+=(U s);
template<typename U>
GLM_FUNC_DECL mat<2, 4, T, Q> & operator+=(mat<2, 4, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<2, 4, T, Q> & operator-=(U s);
template<typename U>
GLM_FUNC_DECL mat<2, 4, T, Q> & operator-=(mat<2, 4, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<2, 4, T, Q> & operator*=(U s);
template<typename U>
GLM_FUNC_DECL mat<2, 4, T, Q> & operator/=(U s);
// -- Increment and decrement operators --
GLM_FUNC_DECL mat<2, 4, T, Q> & operator++ ();
GLM_FUNC_DECL mat<2, 4, T, Q> & operator-- ();
GLM_FUNC_DECL mat<2, 4, T, Q> operator++(int);
GLM_FUNC_DECL mat<2, 4, T, Q> operator--(int);
};
// -- Unary operators --
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m);
// -- Binary operators --
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 4, T, Q> operator*(mat<2, 4, T, Q> const& m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 4, T, Q> operator*(T scalar, mat<2, 4, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<2, 4, T, Q>::col_type operator*(mat<2, 4, T, Q> const& m, typename mat<2, 4, T, Q>::row_type const& v);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<2, 4, T, Q>::row_type operator*(typename mat<2, 4, T, Q>::col_type const& v, mat<2, 4, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 4, T, Q> operator/(mat<2, 4, T, Q> const& m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 4, T, Q> operator/(T scalar, mat<2, 4, T, Q> const& m);
// -- Boolean operators --
template<typename T, qualifier Q>
GLM_FUNC_DECL bool operator==(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL bool operator!=(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_mat2x4.inl"
#endif

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namespace glm
{
// -- Constructors --
# if GLM_CONFIG_DEFAULTED_DEFAULT_CTOR == GLM_DISABLE
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat()
# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST
: value{col_type(1, 0, 0, 0), col_type(0, 1, 0, 0)}
# endif
{
# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION
this->value[0] = col_type(1, 0, 0, 0);
this->value[1] = col_type(0, 1, 0, 0);
# endif
}
# endif
template<typename T, qualifier Q>
template<qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<2, 4, T, P> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{m[0], m[1]}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = m[0];
this->value[1] = m[1];
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(T s)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(s, 0, 0, 0), col_type(0, s, 0, 0)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(s, 0, 0, 0);
this->value[1] = col_type(0, s, 0, 0);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat
(
T x0, T y0, T z0, T w0,
T x1, T y1, T z1, T w1
)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(x0, y0, z0, w0), col_type(x1, y1, z1, w1)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(x0, y0, z0, w0);
this->value[1] = col_type(x1, y1, z1, w1);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(col_type const& v0, col_type const& v1)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(v0), col_type(v1)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = v0;
this->value[1] = v1;
# endif
}
// -- Conversion constructors --
template<typename T, qualifier Q>
template<
typename X1, typename Y1, typename Z1, typename W1,
typename X2, typename Y2, typename Z2, typename W2>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat
(
X1 x1, Y1 y1, Z1 z1, W1 w1,
X2 x2, Y2 y2, Z2 z2, W2 w2
)
# if GLM_HAS_INITIALIZER_LISTS
: value{
col_type(x1, y1, z1, w1),
col_type(x2, y2, z2, w2)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(x1, y1, z1, w1);
this->value[1] = col_type(x2, y2, z2, w2);
# endif
}
template<typename T, qualifier Q>
template<typename V1, typename V2>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(vec<4, V1, Q> const& v1, vec<4, V2, Q> const& v2)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(v1), col_type(v2)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(v1);
this->value[1] = col_type(v2);
# endif
}
// -- Matrix conversions --
template<typename T, qualifier Q>
template<typename U, qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<2, 4, U, P> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<2, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0, 0), col_type(m[1], 0, 0)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0, 0);
this->value[1] = col_type(m[1], 0, 0);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<3, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0), col_type(m[1], 0)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<4, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<2, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0), col_type(m[1], 0)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<3, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0, 0), col_type(m[1], 0, 0)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0, 0);
this->value[1] = col_type(m[1], 0, 0);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<3, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<4, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0, 0), col_type(m[1], 0, 0)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0, 0);
this->value[1] = col_type(m[1], 0, 0);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<2, 4, T, Q>::mat(mat<4, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0), col_type(m[1], 0)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
# endif
}
// -- Accesses --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<2, 4, T, Q>::col_type & mat<2, 4, T, Q>::operator[](typename mat<2, 4, T, Q>::length_type i)
{
assert(i < this->length());
return this->value[i];
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<2, 4, T, Q>::col_type const& mat<2, 4, T, Q>::operator[](typename mat<2, 4, T, Q>::length_type i) const
{
assert(i < this->length());
return this->value[i];
}
// -- Unary updatable operators --
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator=(mat<2, 4, U, Q> const& m)
{
this->value[0] = m[0];
this->value[1] = m[1];
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator+=(U s)
{
this->value[0] += s;
this->value[1] += s;
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator+=(mat<2, 4, U, Q> const& m)
{
this->value[0] += m[0];
this->value[1] += m[1];
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator-=(U s)
{
this->value[0] -= s;
this->value[1] -= s;
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator-=(mat<2, 4, U, Q> const& m)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator*=(U s)
{
this->value[0] *= s;
this->value[1] *= s;
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> & mat<2, 4, T, Q>::operator/=(U s)
{
this->value[0] /= s;
this->value[1] /= s;
return *this;
}
// -- Increment and decrement operators --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator++()
{
++this->value[0];
++this->value[1];
return *this;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q>& mat<2, 4, T, Q>::operator--()
{
--this->value[0];
--this->value[1];
return *this;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> mat<2, 4, T, Q>::operator++(int)
{
mat<2, 4, T, Q> Result(*this);
++*this;
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> mat<2, 4, T, Q>::operator--(int)
{
mat<2, 4, T, Q> Result(*this);
--*this;
return Result;
}
// -- Unary arithmetic operators --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m)
{
return m;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m)
{
return mat<2, 4, T, Q>(
-m[0],
-m[1]);
}
// -- Binary arithmetic operators --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m, T scalar)
{
return mat<2, 4, T, Q>(
m[0] + scalar,
m[1] + scalar);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2)
{
return mat<2, 4, T, Q>(
m1[0] + m2[0],
m1[1] + m2[1]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m, T scalar)
{
return mat<2, 4, T, Q>(
m[0] - scalar,
m[1] - scalar);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2)
{
return mat<2, 4, T, Q>(
m1[0] - m2[0],
m1[1] - m2[1]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator*(mat<2, 4, T, Q> const& m, T scalar)
{
return mat<2, 4, T, Q>(
m[0] * scalar,
m[1] * scalar);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator*(T scalar, mat<2, 4, T, Q> const& m)
{
return mat<2, 4, T, Q>(
m[0] * scalar,
m[1] * scalar);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<2, 4, T, Q>::col_type operator*(mat<2, 4, T, Q> const& m, typename mat<2, 4, T, Q>::row_type const& v)
{
return typename mat<2, 4, T, Q>::col_type(
m[0][0] * v.x + m[1][0] * v.y,
m[0][1] * v.x + m[1][1] * v.y,
m[0][2] * v.x + m[1][2] * v.y,
m[0][3] * v.x + m[1][3] * v.y);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<2, 4, T, Q>::row_type operator*(typename mat<2, 4, T, Q>::col_type const& v, mat<2, 4, T, Q> const& m)
{
return typename mat<2, 4, T, Q>::row_type(
v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2] + v.w * m[0][3],
v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2] + v.w * m[1][3]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<4, 2, T, Q> const& m2)
{
T SrcA00 = m1[0][0];
T SrcA01 = m1[0][1];
T SrcA02 = m1[0][2];
T SrcA03 = m1[0][3];
T SrcA10 = m1[1][0];
T SrcA11 = m1[1][1];
T SrcA12 = m1[1][2];
T SrcA13 = m1[1][3];
T SrcB00 = m2[0][0];
T SrcB01 = m2[0][1];
T SrcB10 = m2[1][0];
T SrcB11 = m2[1][1];
T SrcB20 = m2[2][0];
T SrcB21 = m2[2][1];
T SrcB30 = m2[3][0];
T SrcB31 = m2[3][1];
mat<4, 4, T, Q> Result;
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01;
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01;
Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01;
Result[0][3] = SrcA03 * SrcB00 + SrcA13 * SrcB01;
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11;
Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11;
Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11;
Result[1][3] = SrcA03 * SrcB10 + SrcA13 * SrcB11;
Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21;
Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21;
Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21;
Result[2][3] = SrcA03 * SrcB20 + SrcA13 * SrcB21;
Result[3][0] = SrcA00 * SrcB30 + SrcA10 * SrcB31;
Result[3][1] = SrcA01 * SrcB30 + SrcA11 * SrcB31;
Result[3][2] = SrcA02 * SrcB30 + SrcA12 * SrcB31;
Result[3][3] = SrcA03 * SrcB30 + SrcA13 * SrcB31;
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<2, 2, T, Q> const& m2)
{
return mat<2, 4, T, Q>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1],
m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<3, 2, T, Q> const& m2)
{
return mat<3, 4, T, Q>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1],
m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1],
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1],
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1],
m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1],
m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator/(mat<2, 4, T, Q> const& m, T scalar)
{
return mat<2, 4, T, Q>(
m[0] / scalar,
m[1] / scalar);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator/(T scalar, mat<2, 4, T, Q> const& m)
{
return mat<2, 4, T, Q>(
scalar / m[0],
scalar / m[1]);
}
// -- Boolean operators --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER bool operator==(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER bool operator!=(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]);
}
} //namespace glm

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/// @ref core
/// @file glm/detail/type_mat3x2.hpp
#pragma once
#include "type_vec2.hpp"
#include "type_vec3.hpp"
#include <limits>
#include <cstddef>
namespace glm
{
template<typename T, qualifier Q>
struct mat<3, 2, T, Q>
{
typedef vec<2, T, Q> col_type;
typedef vec<3, T, Q> row_type;
typedef mat<3, 2, T, Q> type;
typedef mat<2, 3, T, Q> transpose_type;
typedef T value_type;
private:
col_type value[3];
public:
// -- Accesses --
typedef length_t length_type;
GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 3; }
GLM_FUNC_DECL col_type & operator[](length_type i);
GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
// -- Constructors --
GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT_CTOR;
template<qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<3, 2, T, P> const& m);
GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar);
GLM_FUNC_DECL GLM_CONSTEXPR mat(
T x0, T y0,
T x1, T y1,
T x2, T y2);
GLM_FUNC_DECL GLM_CONSTEXPR mat(
col_type const& v0,
col_type const& v1,
col_type const& v2);
// -- Conversions --
template<
typename X1, typename Y1,
typename X2, typename Y2,
typename X3, typename Y3>
GLM_FUNC_DECL GLM_CONSTEXPR mat(
X1 x1, Y1 y1,
X2 x2, Y2 y2,
X3 x3, Y3 y3);
template<typename V1, typename V2, typename V3>
GLM_FUNC_DECL GLM_CONSTEXPR mat(
vec<2, V1, Q> const& v1,
vec<2, V2, Q> const& v2,
vec<2, V3, Q> const& v3);
// -- Matrix conversions --
template<typename U, qualifier P>
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, U, P> const& m);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x);
// -- Unary arithmetic operators --
template<typename U>
GLM_FUNC_DECL mat<3, 2, T, Q> & operator=(mat<3, 2, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<3, 2, T, Q> & operator+=(U s);
template<typename U>
GLM_FUNC_DECL mat<3, 2, T, Q> & operator+=(mat<3, 2, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<3, 2, T, Q> & operator-=(U s);
template<typename U>
GLM_FUNC_DECL mat<3, 2, T, Q> & operator-=(mat<3, 2, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<3, 2, T, Q> & operator*=(U s);
template<typename U>
GLM_FUNC_DECL mat<3, 2, T, Q> & operator/=(U s);
// -- Increment and decrement operators --
GLM_FUNC_DECL mat<3, 2, T, Q> & operator++ ();
GLM_FUNC_DECL mat<3, 2, T, Q> & operator-- ();
GLM_FUNC_DECL mat<3, 2, T, Q> operator++(int);
GLM_FUNC_DECL mat<3, 2, T, Q> operator--(int);
};
// -- Unary operators --
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m);
// -- Binary operators --
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 2, T, Q> operator*(mat<3, 2, T, Q> const& m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 2, T, Q> operator*(T scalar, mat<3, 2, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<3, 2, T, Q>::col_type operator*(mat<3, 2, T, Q> const& m, typename mat<3, 2, T, Q>::row_type const& v);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<3, 2, T, Q>::row_type operator*(typename mat<3, 2, T, Q>::col_type const& v, mat<3, 2, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 2, T, Q> operator/(mat<3, 2, T, Q> const& m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 2, T, Q> operator/(T scalar, mat<3, 2, T, Q> const& m);
// -- Boolean operators --
template<typename T, qualifier Q>
GLM_FUNC_DECL bool operator==(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL bool operator!=(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_mat3x2.inl"
#endif

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namespace glm
{
// -- Constructors --
# if GLM_CONFIG_DEFAULTED_DEFAULT_CTOR == GLM_DISABLE
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat()
# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST
: value{col_type(1, 0), col_type(0, 1), col_type(0, 0)}
# endif
{
# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION
this->value[0] = col_type(1, 0);
this->value[1] = col_type(0, 1);
this->value[2] = col_type(0, 0);
# endif
}
# endif
template<typename T, qualifier Q>
template<qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<3, 2, T, P> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(T s)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(s, 0), col_type(0, s), col_type(0, 0)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(s, 0);
this->value[1] = col_type(0, s);
this->value[2] = col_type(0, 0);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat
(
T x0, T y0,
T x1, T y1,
T x2, T y2
)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(x0, y0), col_type(x1, y1), col_type(x2, y2)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(x0, y0);
this->value[1] = col_type(x1, y1);
this->value[2] = col_type(x2, y2);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(col_type const& v0, col_type const& v1, col_type const& v2)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(v0), col_type(v1), col_type(v2)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = v0;
this->value[1] = v1;
this->value[2] = v2;
# endif
}
// -- Conversion constructors --
template<typename T, qualifier Q>
template<
typename X0, typename Y0,
typename X1, typename Y1,
typename X2, typename Y2>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat
(
X0 x0, Y0 y0,
X1 x1, Y1 y1,
X2 x2, Y2 y2
)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(x0, y0), col_type(x1, y1), col_type(x2, y2)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(x0, y0);
this->value[1] = col_type(x1, y1);
this->value[2] = col_type(x2, y2);
# endif
}
template<typename T, qualifier Q>
template<typename V0, typename V1, typename V2>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(vec<2, V0, Q> const& v0, vec<2, V1, Q> const& v1, vec<2, V2, Q> const& v2)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(v0), col_type(v1), col_type(v2)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(v0);
this->value[1] = col_type(v1);
this->value[2] = col_type(v2);
# endif
}
// -- Matrix conversions --
template<typename T, qualifier Q>
template<typename U, qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<3, 2, U, P> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<2, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(0)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = col_type(0);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<3, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<4, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<2, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(0)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(0);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<2, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(0)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(0);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<3, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<4, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 2, T, Q>::mat(mat<4, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
# endif
}
// -- Accesses --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<3, 2, T, Q>::col_type & mat<3, 2, T, Q>::operator[](typename mat<3, 2, T, Q>::length_type i)
{
assert(i < this->length());
return this->value[i];
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<3, 2, T, Q>::col_type const& mat<3, 2, T, Q>::operator[](typename mat<3, 2, T, Q>::length_type i) const
{
assert(i < this->length());
return this->value[i];
}
// -- Unary updatable operators --
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator=(mat<3, 2, U, Q> const& m)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator+=(U s)
{
this->value[0] += s;
this->value[1] += s;
this->value[2] += s;
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator+=(mat<3, 2, U, Q> const& m)
{
this->value[0] += m[0];
this->value[1] += m[1];
this->value[2] += m[2];
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator-=(U s)
{
this->value[0] -= s;
this->value[1] -= s;
this->value[2] -= s;
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator-=(mat<3, 2, U, Q> const& m)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
this->value[2] -= m[2];
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator*=(U s)
{
this->value[0] *= s;
this->value[1] *= s;
this->value[2] *= s;
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> & mat<3, 2, T, Q>::operator/=(U s)
{
this->value[0] /= s;
this->value[1] /= s;
this->value[2] /= s;
return *this;
}
// -- Increment and decrement operators --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator++()
{
++this->value[0];
++this->value[1];
++this->value[2];
return *this;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q>& mat<3, 2, T, Q>::operator--()
{
--this->value[0];
--this->value[1];
--this->value[2];
return *this;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> mat<3, 2, T, Q>::operator++(int)
{
mat<3, 2, T, Q> Result(*this);
++*this;
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> mat<3, 2, T, Q>::operator--(int)
{
mat<3, 2, T, Q> Result(*this);
--*this;
return Result;
}
// -- Unary arithmetic operators --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m)
{
return m;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m)
{
return mat<3, 2, T, Q>(
-m[0],
-m[1],
-m[2]);
}
// -- Binary arithmetic operators --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m, T scalar)
{
return mat<3, 2, T, Q>(
m[0] + scalar,
m[1] + scalar,
m[2] + scalar);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2)
{
return mat<3, 2, T, Q>(
m1[0] + m2[0],
m1[1] + m2[1],
m1[2] + m2[2]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m, T scalar)
{
return mat<3, 2, T, Q>(
m[0] - scalar,
m[1] - scalar,
m[2] - scalar);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2)
{
return mat<3, 2, T, Q>(
m1[0] - m2[0],
m1[1] - m2[1],
m1[2] - m2[2]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator*(mat<3, 2, T, Q> const& m, T scalar)
{
return mat<3, 2, T, Q>(
m[0] * scalar,
m[1] * scalar,
m[2] * scalar);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator*(T scalar, mat<3, 2, T, Q> const& m)
{
return mat<3, 2, T, Q>(
m[0] * scalar,
m[1] * scalar,
m[2] * scalar);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<3, 2, T, Q>::col_type operator*(mat<3, 2, T, Q> const& m, typename mat<3, 2, T, Q>::row_type const& v)
{
return typename mat<3, 2, T, Q>::col_type(
m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z,
m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<3, 2, T, Q>::row_type operator*(typename mat<3, 2, T, Q>::col_type const& v, mat<3, 2, T, Q> const& m)
{
return typename mat<3, 2, T, Q>::row_type(
v.x * m[0][0] + v.y * m[0][1],
v.x * m[1][0] + v.y * m[1][1],
v.x * m[2][0] + v.y * m[2][1]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<2, 3, T, Q> const& m2)
{
const T SrcA00 = m1[0][0];
const T SrcA01 = m1[0][1];
const T SrcA10 = m1[1][0];
const T SrcA11 = m1[1][1];
const T SrcA20 = m1[2][0];
const T SrcA21 = m1[2][1];
const T SrcB00 = m2[0][0];
const T SrcB01 = m2[0][1];
const T SrcB02 = m2[0][2];
const T SrcB10 = m2[1][0];
const T SrcB11 = m2[1][1];
const T SrcB12 = m2[1][2];
mat<2, 2, T, Q> Result;
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02;
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12;
Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12;
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
{
return mat<3, 2, T, Q>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2],
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<4, 3, T, Q> const& m2)
{
return mat<4, 2, T, Q>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2],
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2],
m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2],
m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator/(mat<3, 2, T, Q> const& m, T scalar)
{
return mat<3, 2, T, Q>(
m[0] / scalar,
m[1] / scalar,
m[2] / scalar);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator/(T scalar, mat<3, 2, T, Q> const& m)
{
return mat<3, 2, T, Q>(
scalar / m[0],
scalar / m[1],
scalar / m[2]);
}
// -- Boolean operators --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER bool operator==(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER bool operator!=(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);
}
} //namespace glm

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@ -0,0 +1,184 @@
/// @ref core
/// @file glm/detail/type_mat3x3.hpp
#pragma once
#include "type_vec3.hpp"
#include <limits>
#include <cstddef>
namespace glm
{
template<typename T, qualifier Q>
struct mat<3, 3, T, Q>
{
typedef vec<3, T, Q> col_type;
typedef vec<3, T, Q> row_type;
typedef mat<3, 3, T, Q> type;
typedef mat<3, 3, T, Q> transpose_type;
typedef T value_type;
private:
col_type value[3];
public:
// -- Accesses --
typedef length_t length_type;
GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 3; }
GLM_FUNC_DECL col_type & operator[](length_type i);
GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
// -- Constructors --
GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT_CTOR;
template<qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<3, 3, T, P> const& m);
GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar);
GLM_FUNC_DECL GLM_CONSTEXPR mat(
T x0, T y0, T z0,
T x1, T y1, T z1,
T x2, T y2, T z2);
GLM_FUNC_DECL GLM_CONSTEXPR mat(
col_type const& v0,
col_type const& v1,
col_type const& v2);
// -- Conversions --
template<
typename X1, typename Y1, typename Z1,
typename X2, typename Y2, typename Z2,
typename X3, typename Y3, typename Z3>
GLM_FUNC_DECL GLM_CONSTEXPR mat(
X1 x1, Y1 y1, Z1 z1,
X2 x2, Y2 y2, Z2 z2,
X3 x3, Y3 y3, Z3 z3);
template<typename V1, typename V2, typename V3>
GLM_FUNC_DECL GLM_CONSTEXPR mat(
vec<3, V1, Q> const& v1,
vec<3, V2, Q> const& v2,
vec<3, V3, Q> const& v3);
// -- Matrix conversions --
template<typename U, qualifier P>
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, U, P> const& m);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x);
// -- Unary arithmetic operators --
template<typename U>
GLM_FUNC_DECL mat<3, 3, T, Q> & operator=(mat<3, 3, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<3, 3, T, Q> & operator+=(U s);
template<typename U>
GLM_FUNC_DECL mat<3, 3, T, Q> & operator+=(mat<3, 3, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<3, 3, T, Q> & operator-=(U s);
template<typename U>
GLM_FUNC_DECL mat<3, 3, T, Q> & operator-=(mat<3, 3, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<3, 3, T, Q> & operator*=(U s);
template<typename U>
GLM_FUNC_DECL mat<3, 3, T, Q> & operator*=(mat<3, 3, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<3, 3, T, Q> & operator/=(U s);
template<typename U>
GLM_FUNC_DECL mat<3, 3, T, Q> & operator/=(mat<3, 3, U, Q> const& m);
// -- Increment and decrement operators --
GLM_FUNC_DECL mat<3, 3, T, Q> & operator++();
GLM_FUNC_DECL mat<3, 3, T, Q> & operator--();
GLM_FUNC_DECL mat<3, 3, T, Q> operator++(int);
GLM_FUNC_DECL mat<3, 3, T, Q> operator--(int);
};
// -- Unary operators --
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m);
// -- Binary operators --
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> operator+(T scalar, mat<3, 3, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> operator-(T scalar, mat<3, 3, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> operator*(mat<3, 3, T, Q> const& m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> operator*(T scalar, mat<3, 3, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<3, 3, T, Q>::col_type operator*(mat<3, 3, T, Q> const& m, typename mat<3, 3, T, Q>::row_type const& v);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<3, 3, T, Q>::row_type operator*(typename mat<3, 3, T, Q>::col_type const& v, mat<3, 3, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> operator/(mat<3, 3, T, Q> const& m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> operator/(T scalar, mat<3, 3, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<3, 3, T, Q>::col_type operator/(mat<3, 3, T, Q> const& m, typename mat<3, 3, T, Q>::row_type const& v);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<3, 3, T, Q>::row_type operator/(typename mat<3, 3, T, Q>::col_type const& v, mat<3, 3, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> operator/(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
// -- Boolean operators --
template<typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL bool operator!=(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_mat3x3.inl"
#endif

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#include "../matrix.hpp"
namespace glm
{
// -- Constructors --
# if GLM_CONFIG_DEFAULTED_DEFAULT_CTOR == GLM_DISABLE
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat()
# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST
: value{col_type(1, 0, 0), col_type(0, 1, 0), col_type(0, 0, 1)}
# endif
{
# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION
this->value[0] = col_type(1, 0, 0);
this->value[1] = col_type(0, 1, 0);
this->value[2] = col_type(0, 0, 1);
# endif
}
# endif
template<typename T, qualifier Q>
template<qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<3, 3, T, P> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(T s)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(s, 0, 0), col_type(0, s, 0), col_type(0, 0, s)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(s, 0, 0);
this->value[1] = col_type(0, s, 0);
this->value[2] = col_type(0, 0, s);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat
(
T x0, T y0, T z0,
T x1, T y1, T z1,
T x2, T y2, T z2
)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(x0, y0, z0), col_type(x1, y1, z1), col_type(x2, y2, z2)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(x0, y0, z0);
this->value[1] = col_type(x1, y1, z1);
this->value[2] = col_type(x2, y2, z2);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(col_type const& v0, col_type const& v1, col_type const& v2)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(v0), col_type(v1), col_type(v2)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(v0);
this->value[1] = col_type(v1);
this->value[2] = col_type(v2);
# endif
}
// -- Conversion constructors --
template<typename T, qualifier Q>
template<
typename X1, typename Y1, typename Z1,
typename X2, typename Y2, typename Z2,
typename X3, typename Y3, typename Z3>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat
(
X1 x1, Y1 y1, Z1 z1,
X2 x2, Y2 y2, Z2 z2,
X3 x3, Y3 y3, Z3 z3
)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(x1, y1, z1), col_type(x2, y2, z2), col_type(x3, y3, z3)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(x1, y1, z1);
this->value[1] = col_type(x2, y2, z2);
this->value[2] = col_type(x3, y3, z3);
# endif
}
template<typename T, qualifier Q>
template<typename V1, typename V2, typename V3>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(vec<3, V1, Q> const& v1, vec<3, V2, Q> const& v2, vec<3, V3, Q> const& v3)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(v1), col_type(v2), col_type(v3)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(v1);
this->value[1] = col_type(v2);
this->value[2] = col_type(v3);
# endif
}
// -- Matrix conversions --
template<typename T, qualifier Q>
template<typename U, qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<3, 3, U, P> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<2, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0), col_type(m[1], 0), col_type(0, 0, 1)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(0, 0, 1);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<4, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<2, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(0, 0, 1)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(0, 0, 1);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<3, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0), col_type(m[1], 0), col_type(m[2], 1)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(m[2], 1);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<2, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(0, 0, 1)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(0, 0, 1);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<4, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0), col_type(m[1], 0), col_type(m[2], 1)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(m[2], 1);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<3, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 3, T, Q>::mat(mat<4, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
# endif
}
// -- Accesses --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<3, 3, T, Q>::col_type & mat<3, 3, T, Q>::operator[](typename mat<3, 3, T, Q>::length_type i)
{
assert(i < this->length());
return this->value[i];
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<3, 3, T, Q>::col_type const& mat<3, 3, T, Q>::operator[](typename mat<3, 3, T, Q>::length_type i) const
{
assert(i < this->length());
return this->value[i];
}
// -- Unary updatable operators --
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator=(mat<3, 3, U, Q> const& m)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator+=(U s)
{
this->value[0] += s;
this->value[1] += s;
this->value[2] += s;
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator+=(mat<3, 3, U, Q> const& m)
{
this->value[0] += m[0];
this->value[1] += m[1];
this->value[2] += m[2];
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator-=(U s)
{
this->value[0] -= s;
this->value[1] -= s;
this->value[2] -= s;
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator-=(mat<3, 3, U, Q> const& m)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
this->value[2] -= m[2];
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator*=(U s)
{
this->value[0] *= s;
this->value[1] *= s;
this->value[2] *= s;
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator*=(mat<3, 3, U, Q> const& m)
{
return (*this = *this * m);
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator/=(U s)
{
this->value[0] /= s;
this->value[1] /= s;
this->value[2] /= s;
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator/=(mat<3, 3, U, Q> const& m)
{
return *this *= inverse(m);
}
// -- Increment and decrement operators --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator++()
{
++this->value[0];
++this->value[1];
++this->value[2];
return *this;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> & mat<3, 3, T, Q>::operator--()
{
--this->value[0];
--this->value[1];
--this->value[2];
return *this;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> mat<3, 3, T, Q>::operator++(int)
{
mat<3, 3, T, Q> Result(*this);
++*this;
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> mat<3, 3, T, Q>::operator--(int)
{
mat<3, 3, T, Q> Result(*this);
--*this;
return Result;
}
// -- Unary arithmetic operators --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m)
{
return m;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m)
{
return mat<3, 3, T, Q>(
-m[0],
-m[1],
-m[2]);
}
// -- Binary arithmetic operators --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m, T scalar)
{
return mat<3, 3, T, Q>(
m[0] + scalar,
m[1] + scalar,
m[2] + scalar);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator+(T scalar, mat<3, 3, T, Q> const& m)
{
return mat<3, 3, T, Q>(
m[0] + scalar,
m[1] + scalar,
m[2] + scalar);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
{
return mat<3, 3, T, Q>(
m1[0] + m2[0],
m1[1] + m2[1],
m1[2] + m2[2]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m, T scalar)
{
return mat<3, 3, T, Q>(
m[0] - scalar,
m[1] - scalar,
m[2] - scalar);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator-(T scalar, mat<3, 3, T, Q> const& m)
{
return mat<3, 3, T, Q>(
scalar - m[0],
scalar - m[1],
scalar - m[2]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
{
return mat<3, 3, T, Q>(
m1[0] - m2[0],
m1[1] - m2[1],
m1[2] - m2[2]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator*(mat<3, 3, T, Q> const& m, T scalar)
{
return mat<3, 3, T, Q>(
m[0] * scalar,
m[1] * scalar,
m[2] * scalar);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator*(T scalar, mat<3, 3, T, Q> const& m)
{
return mat<3, 3, T, Q>(
m[0] * scalar,
m[1] * scalar,
m[2] * scalar);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<3, 3, T, Q>::col_type operator*(mat<3, 3, T, Q> const& m, typename mat<3, 3, T, Q>::row_type const& v)
{
return typename mat<3, 3, T, Q>::col_type(
m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z,
m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z,
m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<3, 3, T, Q>::row_type operator*(typename mat<3, 3, T, Q>::col_type const& v, mat<3, 3, T, Q> const& m)
{
return typename mat<3, 3, T, Q>::row_type(
m[0][0] * v.x + m[0][1] * v.y + m[0][2] * v.z,
m[1][0] * v.x + m[1][1] * v.y + m[1][2] * v.z,
m[2][0] * v.x + m[2][1] * v.y + m[2][2] * v.z);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
{
T const SrcA00 = m1[0][0];
T const SrcA01 = m1[0][1];
T const SrcA02 = m1[0][2];
T const SrcA10 = m1[1][0];
T const SrcA11 = m1[1][1];
T const SrcA12 = m1[1][2];
T const SrcA20 = m1[2][0];
T const SrcA21 = m1[2][1];
T const SrcA22 = m1[2][2];
T const SrcB00 = m2[0][0];
T const SrcB01 = m2[0][1];
T const SrcB02 = m2[0][2];
T const SrcB10 = m2[1][0];
T const SrcB11 = m2[1][1];
T const SrcB12 = m2[1][2];
T const SrcB20 = m2[2][0];
T const SrcB21 = m2[2][1];
T const SrcB22 = m2[2][2];
mat<3, 3, T, Q> Result;
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02;
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02;
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12;
Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12;
Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12;
Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22;
Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22;
Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22;
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2)
{
return mat<2, 3, T, Q>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2)
{
return mat<4, 3, T, Q>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2],
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2],
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2],
m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2],
m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2],
m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2],
m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1] + m1[2][2] * m2[3][2]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator/(mat<3, 3, T, Q> const& m, T scalar)
{
return mat<3, 3, T, Q>(
m[0] / scalar,
m[1] / scalar,
m[2] / scalar);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator/(T scalar, mat<3, 3, T, Q> const& m)
{
return mat<3, 3, T, Q>(
scalar / m[0],
scalar / m[1],
scalar / m[2]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<3, 3, T, Q>::col_type operator/(mat<3, 3, T, Q> const& m, typename mat<3, 3, T, Q>::row_type const& v)
{
return inverse(m) * v;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<3, 3, T, Q>::row_type operator/(typename mat<3, 3, T, Q>::col_type const& v, mat<3, 3, T, Q> const& m)
{
return v * inverse(m);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator/(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
{
mat<3, 3, T, Q> m1_copy(m1);
return m1_copy /= m2;
}
// -- Boolean operators --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator==(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER bool operator!=(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);
}
} //namespace glm

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/// @ref core
/// @file glm/detail/type_mat3x4.hpp
#pragma once
#include "type_vec3.hpp"
#include "type_vec4.hpp"
#include <limits>
#include <cstddef>
namespace glm
{
template<typename T, qualifier Q>
struct mat<3, 4, T, Q>
{
typedef vec<4, T, Q> col_type;
typedef vec<3, T, Q> row_type;
typedef mat<3, 4, T, Q> type;
typedef mat<4, 3, T, Q> transpose_type;
typedef T value_type;
private:
col_type value[3];
public:
// -- Accesses --
typedef length_t length_type;
GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 3; }
GLM_FUNC_DECL col_type & operator[](length_type i);
GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
// -- Constructors --
GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT_CTOR;
template<qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<3, 4, T, P> const& m);
GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar);
GLM_FUNC_DECL GLM_CONSTEXPR mat(
T x0, T y0, T z0, T w0,
T x1, T y1, T z1, T w1,
T x2, T y2, T z2, T w2);
GLM_FUNC_DECL GLM_CONSTEXPR mat(
col_type const& v0,
col_type const& v1,
col_type const& v2);
// -- Conversions --
template<
typename X1, typename Y1, typename Z1, typename W1,
typename X2, typename Y2, typename Z2, typename W2,
typename X3, typename Y3, typename Z3, typename W3>
GLM_FUNC_DECL GLM_CONSTEXPR mat(
X1 x1, Y1 y1, Z1 z1, W1 w1,
X2 x2, Y2 y2, Z2 z2, W2 w2,
X3 x3, Y3 y3, Z3 z3, W3 w3);
template<typename V1, typename V2, typename V3>
GLM_FUNC_DECL GLM_CONSTEXPR mat(
vec<4, V1, Q> const& v1,
vec<4, V2, Q> const& v2,
vec<4, V3, Q> const& v3);
// -- Matrix conversions --
template<typename U, qualifier P>
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, U, P> const& m);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x);
// -- Unary arithmetic operators --
template<typename U>
GLM_FUNC_DECL mat<3, 4, T, Q> & operator=(mat<3, 4, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<3, 4, T, Q> & operator+=(U s);
template<typename U>
GLM_FUNC_DECL mat<3, 4, T, Q> & operator+=(mat<3, 4, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<3, 4, T, Q> & operator-=(U s);
template<typename U>
GLM_FUNC_DECL mat<3, 4, T, Q> & operator-=(mat<3, 4, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<3, 4, T, Q> & operator*=(U s);
template<typename U>
GLM_FUNC_DECL mat<3, 4, T, Q> & operator/=(U s);
// -- Increment and decrement operators --
GLM_FUNC_DECL mat<3, 4, T, Q> & operator++();
GLM_FUNC_DECL mat<3, 4, T, Q> & operator--();
GLM_FUNC_DECL mat<3, 4, T, Q> operator++(int);
GLM_FUNC_DECL mat<3, 4, T, Q> operator--(int);
};
// -- Unary operators --
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m);
// -- Binary operators --
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 4, T, Q> operator*(mat<3, 4, T, Q> const& m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 4, T, Q> operator*(T scalar, mat<3, 4, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<3, 4, T, Q>::col_type operator*(mat<3, 4, T, Q> const& m, typename mat<3, 4, T, Q>::row_type const& v);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<3, 4, T, Q>::row_type operator*(typename mat<3, 4, T, Q>::col_type const& v, mat<3, 4, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 4, T, Q> operator/(mat<3, 4, T, Q> const& m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 4, T, Q> operator/(T scalar, mat<3, 4, T, Q> const& m);
// -- Boolean operators --
template<typename T, qualifier Q>
GLM_FUNC_DECL bool operator==(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL bool operator!=(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_mat3x4.inl"
#endif

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namespace glm
{
// -- Constructors --
# if GLM_CONFIG_DEFAULTED_DEFAULT_CTOR == GLM_DISABLE
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat()
# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST
: value{col_type(1, 0, 0, 0), col_type(0, 1, 0, 0), col_type(0, 0, 1, 0)}
# endif
{
# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION
this->value[0] = col_type(1, 0, 0, 0);
this->value[1] = col_type(0, 1, 0, 0);
this->value[2] = col_type(0, 0, 1, 0);
# endif
}
# endif
template<typename T, qualifier Q>
template<qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<3, 4, T, P> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(T s)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(s, 0, 0, 0), col_type(0, s, 0, 0), col_type(0, 0, s, 0)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(s, 0, 0, 0);
this->value[1] = col_type(0, s, 0, 0);
this->value[2] = col_type(0, 0, s, 0);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat
(
T x0, T y0, T z0, T w0,
T x1, T y1, T z1, T w1,
T x2, T y2, T z2, T w2
)
# if GLM_HAS_INITIALIZER_LISTS
: value{
col_type(x0, y0, z0, w0),
col_type(x1, y1, z1, w1),
col_type(x2, y2, z2, w2)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(x0, y0, z0, w0);
this->value[1] = col_type(x1, y1, z1, w1);
this->value[2] = col_type(x2, y2, z2, w2);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(col_type const& v0, col_type const& v1, col_type const& v2)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(v0), col_type(v1), col_type(v2)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = v0;
this->value[1] = v1;
this->value[2] = v2;
# endif
}
// -- Conversion constructors --
template<typename T, qualifier Q>
template<
typename X0, typename Y0, typename Z0, typename W0,
typename X1, typename Y1, typename Z1, typename W1,
typename X2, typename Y2, typename Z2, typename W2>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat
(
X0 x0, Y0 y0, Z0 z0, W0 w0,
X1 x1, Y1 y1, Z1 z1, W1 w1,
X2 x2, Y2 y2, Z2 z2, W2 w2
)
# if GLM_HAS_INITIALIZER_LISTS
: value{
col_type(x0, y0, z0, w0),
col_type(x1, y1, z1, w1),
col_type(x2, y2, z2, w2)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(x0, y0, z0, w0);
this->value[1] = col_type(x1, y1, z1, w1);
this->value[2] = col_type(x2, y2, z2, w2);
# endif
}
template<typename T, qualifier Q>
template<typename V1, typename V2, typename V3>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(vec<4, V1, Q> const& v0, vec<4, V2, Q> const& v1, vec<4, V3, Q> const& v2)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(v0), col_type(v1), col_type(v2)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(v0);
this->value[1] = col_type(v1);
this->value[2] = col_type(v2);
# endif
}
// -- Matrix conversions --
template<typename T, qualifier Q>
template<typename U, qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<3, 4, U, P> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<2, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0, 0), col_type(m[1], 0, 0), col_type(0, 0, 1, 0)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0, 0);
this->value[1] = col_type(m[1], 0, 0);
this->value[2] = col_type(0, 0, 1, 0);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<3, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0), col_type(m[1], 0), col_type(m[2], 0)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(m[2], 0);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<4, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<2, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0), col_type(m[1], 0), col_type(0, 0, 1, 0)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(0, 0, 1, 0);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<3, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0, 0), col_type(m[1], 0, 0), col_type(m[2], 1, 0)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0, 0);
this->value[1] = col_type(m[1], 0, 0);
this->value[2] = col_type(m[2], 1, 0);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<2, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(0, 0, 1, 0)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(0, 0, 1, 0);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<4, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0, 0), col_type(m[1], 0, 0), col_type(m[2], 1, 0)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0, 0);
this->value[1] = col_type(m[1], 0, 0);
this->value[2] = col_type(m[2], 1, 0);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<3, 4, T, Q>::mat(mat<4, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0), col_type(m[1], 0), col_type(m[2], 0)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(m[2], 0);
# endif
}
// -- Accesses --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<3, 4, T, Q>::col_type & mat<3, 4, T, Q>::operator[](typename mat<3, 4, T, Q>::length_type i)
{
assert(i < this->length());
return this->value[i];
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<3, 4, T, Q>::col_type const& mat<3, 4, T, Q>::operator[](typename mat<3, 4, T, Q>::length_type i) const
{
assert(i < this->length());
return this->value[i];
}
// -- Unary updatable operators --
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator=(mat<3, 4, U, Q> const& m)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator+=(U s)
{
this->value[0] += s;
this->value[1] += s;
this->value[2] += s;
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator+=(mat<3, 4, U, Q> const& m)
{
this->value[0] += m[0];
this->value[1] += m[1];
this->value[2] += m[2];
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator-=(U s)
{
this->value[0] -= s;
this->value[1] -= s;
this->value[2] -= s;
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator-=(mat<3, 4, U, Q> const& m)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
this->value[2] -= m[2];
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator*=(U s)
{
this->value[0] *= s;
this->value[1] *= s;
this->value[2] *= s;
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> & mat<3, 4, T, Q>::operator/=(U s)
{
this->value[0] /= s;
this->value[1] /= s;
this->value[2] /= s;
return *this;
}
// -- Increment and decrement operators --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator++()
{
++this->value[0];
++this->value[1];
++this->value[2];
return *this;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator--()
{
--this->value[0];
--this->value[1];
--this->value[2];
return *this;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> mat<3, 4, T, Q>::operator++(int)
{
mat<3, 4, T, Q> Result(*this);
++*this;
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> mat<3, 4, T, Q>::operator--(int)
{
mat<3, 4, T, Q> Result(*this);
--*this;
return Result;
}
// -- Unary arithmetic operators --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m)
{
return m;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m)
{
return mat<3, 4, T, Q>(
-m[0],
-m[1],
-m[2]);
}
// -- Binary arithmetic operators --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m, T scalar)
{
return mat<3, 4, T, Q>(
m[0] + scalar,
m[1] + scalar,
m[2] + scalar);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2)
{
return mat<3, 4, T, Q>(
m1[0] + m2[0],
m1[1] + m2[1],
m1[2] + m2[2]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m, T scalar)
{
return mat<3, 4, T, Q>(
m[0] - scalar,
m[1] - scalar,
m[2] - scalar);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2)
{
return mat<3, 4, T, Q>(
m1[0] - m2[0],
m1[1] - m2[1],
m1[2] - m2[2]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator*(mat<3, 4, T, Q> const& m, T scalar)
{
return mat<3, 4, T, Q>(
m[0] * scalar,
m[1] * scalar,
m[2] * scalar);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator*(T scalar, mat<3, 4, T, Q> const& m)
{
return mat<3, 4, T, Q>(
m[0] * scalar,
m[1] * scalar,
m[2] * scalar);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<3, 4, T, Q>::col_type operator*
(
mat<3, 4, T, Q> const& m,
typename mat<3, 4, T, Q>::row_type const& v
)
{
return typename mat<3, 4, T, Q>::col_type(
m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z,
m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z,
m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z,
m[0][3] * v.x + m[1][3] * v.y + m[2][3] * v.z);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<3, 4, T, Q>::row_type operator*
(
typename mat<3, 4, T, Q>::col_type const& v,
mat<3, 4, T, Q> const& m
)
{
return typename mat<3, 4, T, Q>::row_type(
v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2] + v.w * m[0][3],
v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2] + v.w * m[1][3],
v.x * m[2][0] + v.y * m[2][1] + v.z * m[2][2] + v.w * m[2][3]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<4, 3, T, Q> const& m2)
{
const T SrcA00 = m1[0][0];
const T SrcA01 = m1[0][1];
const T SrcA02 = m1[0][2];
const T SrcA03 = m1[0][3];
const T SrcA10 = m1[1][0];
const T SrcA11 = m1[1][1];
const T SrcA12 = m1[1][2];
const T SrcA13 = m1[1][3];
const T SrcA20 = m1[2][0];
const T SrcA21 = m1[2][1];
const T SrcA22 = m1[2][2];
const T SrcA23 = m1[2][3];
const T SrcB00 = m2[0][0];
const T SrcB01 = m2[0][1];
const T SrcB02 = m2[0][2];
const T SrcB10 = m2[1][0];
const T SrcB11 = m2[1][1];
const T SrcB12 = m2[1][2];
const T SrcB20 = m2[2][0];
const T SrcB21 = m2[2][1];
const T SrcB22 = m2[2][2];
const T SrcB30 = m2[3][0];
const T SrcB31 = m2[3][1];
const T SrcB32 = m2[3][2];
mat<4, 4, T, Q> Result;
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02;
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02;
Result[0][3] = SrcA03 * SrcB00 + SrcA13 * SrcB01 + SrcA23 * SrcB02;
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12;
Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12;
Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12;
Result[1][3] = SrcA03 * SrcB10 + SrcA13 * SrcB11 + SrcA23 * SrcB12;
Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22;
Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22;
Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22;
Result[2][3] = SrcA03 * SrcB20 + SrcA13 * SrcB21 + SrcA23 * SrcB22;
Result[3][0] = SrcA00 * SrcB30 + SrcA10 * SrcB31 + SrcA20 * SrcB32;
Result[3][1] = SrcA01 * SrcB30 + SrcA11 * SrcB31 + SrcA21 * SrcB32;
Result[3][2] = SrcA02 * SrcB30 + SrcA12 * SrcB31 + SrcA22 * SrcB32;
Result[3][3] = SrcA03 * SrcB30 + SrcA13 * SrcB31 + SrcA23 * SrcB32;
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<2, 3, T, Q> const& m2)
{
return mat<2, 4, T, Q>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2],
m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
{
return mat<3, 4, T, Q>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2],
m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2],
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2],
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2],
m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2],
m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1] + m1[2][3] * m2[2][2]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator/(mat<3, 4, T, Q> const& m, T scalar)
{
return mat<3, 4, T, Q>(
m[0] / scalar,
m[1] / scalar,
m[2] / scalar);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator/(T scalar, mat<3, 4, T, Q> const& m)
{
return mat<3, 4, T, Q>(
scalar / m[0],
scalar / m[1],
scalar / m[2]);
}
// -- Boolean operators --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER bool operator==(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER bool operator!=(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);
}
} //namespace glm

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/// @ref core
/// @file glm/detail/type_mat4x2.hpp
#pragma once
#include "type_vec2.hpp"
#include "type_vec4.hpp"
#include <limits>
#include <cstddef>
namespace glm
{
template<typename T, qualifier Q>
struct mat<4, 2, T, Q>
{
typedef vec<2, T, Q> col_type;
typedef vec<4, T, Q> row_type;
typedef mat<4, 2, T, Q> type;
typedef mat<2, 4, T, Q> transpose_type;
typedef T value_type;
private:
col_type value[4];
public:
// -- Accesses --
typedef length_t length_type;
GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 4; }
GLM_FUNC_DECL col_type & operator[](length_type i);
GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
// -- Constructors --
GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT_CTOR;
template<qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<4, 2, T, P> const& m);
GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar);
GLM_FUNC_DECL GLM_CONSTEXPR mat(
T x0, T y0,
T x1, T y1,
T x2, T y2,
T x3, T y3);
GLM_FUNC_DECL GLM_CONSTEXPR mat(
col_type const& v0,
col_type const& v1,
col_type const& v2,
col_type const& v3);
// -- Conversions --
template<
typename X0, typename Y0,
typename X1, typename Y1,
typename X2, typename Y2,
typename X3, typename Y3>
GLM_FUNC_DECL GLM_CONSTEXPR mat(
X0 x0, Y0 y0,
X1 x1, Y1 y1,
X2 x2, Y2 y2,
X3 x3, Y3 y3);
template<typename V1, typename V2, typename V3, typename V4>
GLM_FUNC_DECL GLM_CONSTEXPR mat(
vec<2, V1, Q> const& v1,
vec<2, V2, Q> const& v2,
vec<2, V3, Q> const& v3,
vec<2, V4, Q> const& v4);
// -- Matrix conversions --
template<typename U, qualifier P>
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, U, P> const& m);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x);
// -- Unary arithmetic operators --
template<typename U>
GLM_FUNC_DECL mat<4, 2, T, Q> & operator=(mat<4, 2, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<4, 2, T, Q> & operator+=(U s);
template<typename U>
GLM_FUNC_DECL mat<4, 2, T, Q> & operator+=(mat<4, 2, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<4, 2, T, Q> & operator-=(U s);
template<typename U>
GLM_FUNC_DECL mat<4, 2, T, Q> & operator-=(mat<4, 2, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<4, 2, T, Q> & operator*=(U s);
template<typename U>
GLM_FUNC_DECL mat<4, 2, T, Q> & operator/=(U s);
// -- Increment and decrement operators --
GLM_FUNC_DECL mat<4, 2, T, Q> & operator++ ();
GLM_FUNC_DECL mat<4, 2, T, Q> & operator-- ();
GLM_FUNC_DECL mat<4, 2, T, Q> operator++(int);
GLM_FUNC_DECL mat<4, 2, T, Q> operator--(int);
};
// -- Unary operators --
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m);
// -- Binary operators --
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 2, T, Q> operator*(mat<4, 2, T, Q> const& m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 2, T, Q> operator*(T scalar, mat<4, 2, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<4, 2, T, Q>::col_type operator*(mat<4, 2, T, Q> const& m, typename mat<4, 2, T, Q>::row_type const& v);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<4, 2, T, Q>::row_type operator*(typename mat<4, 2, T, Q>::col_type const& v, mat<4, 2, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 2, T, Q> operator/(mat<4, 2, T, Q> const& m, T scalar);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 2, T, Q> operator/(T scalar, mat<4, 2, T, Q> const& m);
// -- Boolean operators --
template<typename T, qualifier Q>
GLM_FUNC_DECL bool operator==(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL bool operator!=(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_mat4x2.inl"
#endif

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namespace glm
{
// -- Constructors --
# if GLM_CONFIG_DEFAULTED_DEFAULT_CTOR == GLM_DISABLE
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat()
# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST
: value{col_type(1, 0), col_type(0, 1), col_type(0, 0), col_type(0, 0)}
# endif
{
# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION
this->value[0] = col_type(1, 0);
this->value[1] = col_type(0, 1);
this->value[2] = col_type(0, 0);
this->value[3] = col_type(0, 0);
# endif
}
# endif
template<typename T, qualifier Q>
template<qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<4, 2, T, P> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
this->value[3] = m[3];
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(T s)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(s, 0), col_type(0, s), col_type(0, 0), col_type(0, 0)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(s, 0);
this->value[1] = col_type(0, s);
this->value[2] = col_type(0, 0);
this->value[3] = col_type(0, 0);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat
(
T x0, T y0,
T x1, T y1,
T x2, T y2,
T x3, T y3
)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(x0, y0), col_type(x1, y1), col_type(x2, y2), col_type(x3, y3)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(x0, y0);
this->value[1] = col_type(x1, y1);
this->value[2] = col_type(x2, y2);
this->value[3] = col_type(x3, y3);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(col_type const& v0, col_type const& v1, col_type const& v2, col_type const& v3)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(v0), col_type(v1), col_type(v2), col_type(v3)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = v0;
this->value[1] = v1;
this->value[2] = v2;
this->value[3] = v3;
# endif
}
// -- Conversion constructors --
template<typename T, qualifier Q>
template<
typename X0, typename Y0,
typename X1, typename Y1,
typename X2, typename Y2,
typename X3, typename Y3>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat
(
X0 x0, Y0 y0,
X1 x1, Y1 y1,
X2 x2, Y2 y2,
X3 x3, Y3 y3
)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(x0, y0), col_type(x1, y1), col_type(x2, y2), col_type(x3, y3)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(x0, y0);
this->value[1] = col_type(x1, y1);
this->value[2] = col_type(x2, y2);
this->value[3] = col_type(x3, y3);
# endif
}
template<typename T, qualifier Q>
template<typename V0, typename V1, typename V2, typename V3>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(vec<2, V0, Q> const& v0, vec<2, V1, Q> const& v1, vec<2, V2, Q> const& v2, vec<2, V3, Q> const& v3)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(v0), col_type(v1), col_type(v2), col_type(v3)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(v0);
this->value[1] = col_type(v1);
this->value[2] = col_type(v2);
this->value[3] = col_type(v3);
# endif
}
// -- Conversion --
template<typename T, qualifier Q>
template<typename U, qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<4, 2, U, P> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(m[3]);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<2, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(0), col_type(0)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(0);
this->value[3] = col_type(0);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<3, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(0)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(0);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<4, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(m[3]);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<2, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(0), col_type(0)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(0);
this->value[3] = col_type(0);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<3, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(0)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(0);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<2, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(0), col_type(0)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(0);
this->value[3] = col_type(0);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<4, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(m[3]);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 2, T, Q>::mat(mat<3, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(0)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(0);
# endif
}
// -- Accesses --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<4, 2, T, Q>::col_type & mat<4, 2, T, Q>::operator[](typename mat<4, 2, T, Q>::length_type i)
{
assert(i < this->length());
return this->value[i];
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<4, 2, T, Q>::col_type const& mat<4, 2, T, Q>::operator[](typename mat<4, 2, T, Q>::length_type i) const
{
assert(i < this->length());
return this->value[i];
}
// -- Unary updatable operators --
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q>& mat<4, 2, T, Q>::operator=(mat<4, 2, U, Q> const& m)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
this->value[3] = m[3];
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator+=(U s)
{
this->value[0] += s;
this->value[1] += s;
this->value[2] += s;
this->value[3] += s;
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator+=(mat<4, 2, U, Q> const& m)
{
this->value[0] += m[0];
this->value[1] += m[1];
this->value[2] += m[2];
this->value[3] += m[3];
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator-=(U s)
{
this->value[0] -= s;
this->value[1] -= s;
this->value[2] -= s;
this->value[3] -= s;
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator-=(mat<4, 2, U, Q> const& m)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
this->value[2] -= m[2];
this->value[3] -= m[3];
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator*=(U s)
{
this->value[0] *= s;
this->value[1] *= s;
this->value[2] *= s;
this->value[3] *= s;
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator/=(U s)
{
this->value[0] /= s;
this->value[1] /= s;
this->value[2] /= s;
this->value[3] /= s;
return *this;
}
// -- Increment and decrement operators --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator++()
{
++this->value[0];
++this->value[1];
++this->value[2];
++this->value[3];
return *this;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> & mat<4, 2, T, Q>::operator--()
{
--this->value[0];
--this->value[1];
--this->value[2];
--this->value[3];
return *this;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> mat<4, 2, T, Q>::operator++(int)
{
mat<4, 2, T, Q> Result(*this);
++*this;
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> mat<4, 2, T, Q>::operator--(int)
{
mat<4, 2, T, Q> Result(*this);
--*this;
return Result;
}
// -- Unary arithmetic operators --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m)
{
return m;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m)
{
return mat<4, 2, T, Q>(
-m[0],
-m[1],
-m[2],
-m[3]);
}
// -- Binary arithmetic operators --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m, T scalar)
{
return mat<4, 2, T, Q>(
m[0] + scalar,
m[1] + scalar,
m[2] + scalar,
m[3] + scalar);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2)
{
return mat<4, 2, T, Q>(
m1[0] + m2[0],
m1[1] + m2[1],
m1[2] + m2[2],
m1[3] + m2[3]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m, T scalar)
{
return mat<4, 2, T, Q>(
m[0] - scalar,
m[1] - scalar,
m[2] - scalar,
m[3] - scalar);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2)
{
return mat<4, 2, T, Q>(
m1[0] - m2[0],
m1[1] - m2[1],
m1[2] - m2[2],
m1[3] - m2[3]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator*(mat<4, 2, T, Q> const& m, T scalar)
{
return mat<4, 2, T, Q>(
m[0] * scalar,
m[1] * scalar,
m[2] * scalar,
m[3] * scalar);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator*(T scalar, mat<4, 2, T, Q> const& m)
{
return mat<4, 2, T, Q>(
m[0] * scalar,
m[1] * scalar,
m[2] * scalar,
m[3] * scalar);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<4, 2, T, Q>::col_type operator*(mat<4, 2, T, Q> const& m, typename mat<4, 2, T, Q>::row_type const& v)
{
return typename mat<4, 2, T, Q>::col_type(
m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w,
m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<4, 2, T, Q>::row_type operator*(typename mat<4, 2, T, Q>::col_type const& v, mat<4, 2, T, Q> const& m)
{
return typename mat<4, 2, T, Q>::row_type(
v.x * m[0][0] + v.y * m[0][1],
v.x * m[1][0] + v.y * m[1][1],
v.x * m[2][0] + v.y * m[2][1],
v.x * m[3][0] + v.y * m[3][1]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<2, 4, T, Q> const& m2)
{
T const SrcA00 = m1[0][0];
T const SrcA01 = m1[0][1];
T const SrcA10 = m1[1][0];
T const SrcA11 = m1[1][1];
T const SrcA20 = m1[2][0];
T const SrcA21 = m1[2][1];
T const SrcA30 = m1[3][0];
T const SrcA31 = m1[3][1];
T const SrcB00 = m2[0][0];
T const SrcB01 = m2[0][1];
T const SrcB02 = m2[0][2];
T const SrcB03 = m2[0][3];
T const SrcB10 = m2[1][0];
T const SrcB11 = m2[1][1];
T const SrcB12 = m2[1][2];
T const SrcB13 = m2[1][3];
mat<2, 2, T, Q> Result;
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02 + SrcA30 * SrcB03;
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02 + SrcA31 * SrcB03;
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12 + SrcA30 * SrcB13;
Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12 + SrcA31 * SrcB13;
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<3, 4, T, Q> const& m2)
{
return mat<3, 2, T, Q>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3],
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<4, 4, T, Q> const& m2)
{
return mat<4, 2, T, Q>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3],
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3],
m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2] + m1[3][0] * m2[3][3],
m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2] + m1[3][1] * m2[3][3]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator/(mat<4, 2, T, Q> const& m, T scalar)
{
return mat<4, 2, T, Q>(
m[0] / scalar,
m[1] / scalar,
m[2] / scalar,
m[3] / scalar);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> operator/(T scalar, mat<4, 2, T, Q> const& m)
{
return mat<4, 2, T, Q>(
scalar / m[0],
scalar / m[1],
scalar / m[2],
scalar / m[3]);
}
// -- Boolean operators --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER bool operator==(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER bool operator!=(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]);
}
} //namespace glm

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@ -0,0 +1,171 @@
/// @ref core
/// @file glm/detail/type_mat4x3.hpp
#pragma once
#include "type_vec3.hpp"
#include "type_vec4.hpp"
#include <limits>
#include <cstddef>
namespace glm
{
template<typename T, qualifier Q>
struct mat<4, 3, T, Q>
{
typedef vec<3, T, Q> col_type;
typedef vec<4, T, Q> row_type;
typedef mat<4, 3, T, Q> type;
typedef mat<3, 4, T, Q> transpose_type;
typedef T value_type;
private:
col_type value[4];
public:
// -- Accesses --
typedef length_t length_type;
GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 4; }
GLM_FUNC_DECL col_type & operator[](length_type i);
GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
// -- Constructors --
GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT_CTOR;
template<qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<4, 3, T, P> const& m);
GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T const& x);
GLM_FUNC_DECL GLM_CONSTEXPR mat(
T const& x0, T const& y0, T const& z0,
T const& x1, T const& y1, T const& z1,
T const& x2, T const& y2, T const& z2,
T const& x3, T const& y3, T const& z3);
GLM_FUNC_DECL GLM_CONSTEXPR mat(
col_type const& v0,
col_type const& v1,
col_type const& v2,
col_type const& v3);
// -- Conversions --
template<
typename X1, typename Y1, typename Z1,
typename X2, typename Y2, typename Z2,
typename X3, typename Y3, typename Z3,
typename X4, typename Y4, typename Z4>
GLM_FUNC_DECL GLM_CONSTEXPR mat(
X1 const& x1, Y1 const& y1, Z1 const& z1,
X2 const& x2, Y2 const& y2, Z2 const& z2,
X3 const& x3, Y3 const& y3, Z3 const& z3,
X4 const& x4, Y4 const& y4, Z4 const& z4);
template<typename V1, typename V2, typename V3, typename V4>
GLM_FUNC_DECL GLM_CONSTEXPR mat(
vec<3, V1, Q> const& v1,
vec<3, V2, Q> const& v2,
vec<3, V3, Q> const& v3,
vec<3, V4, Q> const& v4);
// -- Matrix conversions --
template<typename U, qualifier P>
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, U, P> const& m);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x);
// -- Unary arithmetic operators --
template<typename U>
GLM_FUNC_DECL mat<4, 3, T, Q> & operator=(mat<4, 3, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<4, 3, T, Q> & operator+=(U s);
template<typename U>
GLM_FUNC_DECL mat<4, 3, T, Q> & operator+=(mat<4, 3, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<4, 3, T, Q> & operator-=(U s);
template<typename U>
GLM_FUNC_DECL mat<4, 3, T, Q> & operator-=(mat<4, 3, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<4, 3, T, Q> & operator*=(U s);
template<typename U>
GLM_FUNC_DECL mat<4, 3, T, Q> & operator/=(U s);
// -- Increment and decrement operators --
GLM_FUNC_DECL mat<4, 3, T, Q>& operator++();
GLM_FUNC_DECL mat<4, 3, T, Q>& operator--();
GLM_FUNC_DECL mat<4, 3, T, Q> operator++(int);
GLM_FUNC_DECL mat<4, 3, T, Q> operator--(int);
};
// -- Unary operators --
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m);
// -- Binary operators --
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m, T const& s);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m, T const& s);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 3, T, Q> operator*(mat<4, 3, T, Q> const& m, T const& s);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 3, T, Q> operator*(T const& s, mat<4, 3, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<4, 3, T, Q>::col_type operator*(mat<4, 3, T, Q> const& m, typename mat<4, 3, T, Q>::row_type const& v);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<4, 3, T, Q>::row_type operator*(typename mat<4, 3, T, Q>::col_type const& v, mat<4, 3, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 3, T, Q> operator/(mat<4, 3, T, Q> const& m, T const& s);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 3, T, Q> operator/(T const& s, mat<4, 3, T, Q> const& m);
// -- Boolean operators --
template<typename T, qualifier Q>
GLM_FUNC_DECL bool operator==(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL bool operator!=(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_mat4x3.inl"
#endif //GLM_EXTERNAL_TEMPLATE

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@ -0,0 +1,598 @@
namespace glm
{
// -- Constructors --
# if GLM_CONFIG_DEFAULTED_DEFAULT_CTOR == GLM_DISABLE
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat()
# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST
: value{col_type(1, 0, 0), col_type(0, 1, 0), col_type(0, 0, 1), col_type(0, 0, 0)}
# endif
{
# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION
this->value[0] = col_type(1, 0, 0);
this->value[1] = col_type(0, 1, 0);
this->value[2] = col_type(0, 0, 1);
this->value[3] = col_type(0, 0, 0);
# endif
}
# endif
template<typename T, qualifier Q>
template<qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<4, 3, T, P> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
this->value[3] = m[3];
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(T const& s)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(s, 0, 0), col_type(0, s, 0), col_type(0, 0, s), col_type(0, 0, 0)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(s, 0, 0);
this->value[1] = col_type(0, s, 0);
this->value[2] = col_type(0, 0, s);
this->value[3] = col_type(0, 0, 0);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat
(
T const& x0, T const& y0, T const& z0,
T const& x1, T const& y1, T const& z1,
T const& x2, T const& y2, T const& z2,
T const& x3, T const& y3, T const& z3
)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(x0, y0, z0), col_type(x1, y1, z1), col_type(x2, y2, z2), col_type(x3, y3, z3)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(x0, y0, z0);
this->value[1] = col_type(x1, y1, z1);
this->value[2] = col_type(x2, y2, z2);
this->value[3] = col_type(x3, y3, z3);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(col_type const& v0, col_type const& v1, col_type const& v2, col_type const& v3)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(v0), col_type(v1), col_type(v2), col_type(v3)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = v0;
this->value[1] = v1;
this->value[2] = v2;
this->value[3] = v3;
# endif
}
// -- Conversion constructors --
template<typename T, qualifier Q>
template<
typename X0, typename Y0, typename Z0,
typename X1, typename Y1, typename Z1,
typename X2, typename Y2, typename Z2,
typename X3, typename Y3, typename Z3>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat
(
X0 const& x0, Y0 const& y0, Z0 const& z0,
X1 const& x1, Y1 const& y1, Z1 const& z1,
X2 const& x2, Y2 const& y2, Z2 const& z2,
X3 const& x3, Y3 const& y3, Z3 const& z3
)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(x0, y0, z0), col_type(x1, y1, z1), col_type(x2, y2, z2), col_type(x3, y3, z3)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(x0, y0, z0);
this->value[1] = col_type(x1, y1, z1);
this->value[2] = col_type(x2, y2, z2);
this->value[3] = col_type(x3, y3, z3);
# endif
}
template<typename T, qualifier Q>
template<typename V1, typename V2, typename V3, typename V4>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(vec<3, V1, Q> const& v1, vec<3, V2, Q> const& v2, vec<3, V3, Q> const& v3, vec<3, V4, Q> const& v4)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(v1), col_type(v2), col_type(v3), col_type(v4)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(v1);
this->value[1] = col_type(v2);
this->value[2] = col_type(v3);
this->value[3] = col_type(v4);
# endif
}
// -- Matrix conversions --
template<typename T, qualifier Q>
template<typename U, qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<4, 3, U, P> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(m[3]);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<2, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0), col_type(m[1], 0), col_type(0, 0, 1), col_type(0)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(0, 0, 1);
this->value[3] = col_type(0);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<3, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(0)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(0);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<4, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(m[3]);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<2, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(0, 0, 1), col_type(0)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(0, 0, 1);
this->value[3] = col_type(0);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<3, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0), col_type(m[1], 0), col_type(m[2], 1), col_type(0)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(m[2], 1);
this->value[3] = col_type(0);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<2, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(0, 0, 1), col_type(0)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(0, 0, 1);
this->value[3] = col_type(0);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<4, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0), col_type(m[1], 0), col_type(m[2], 1), col_type(m[3], 0)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(m[2], 1);
this->value[3] = col_type(m[3], 0);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat(mat<3, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(0)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(0);
# endif
}
// -- Accesses --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<4, 3, T, Q>::col_type & mat<4, 3, T, Q>::operator[](typename mat<4, 3, T, Q>::length_type i)
{
assert(i < this->length());
return this->value[i];
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<4, 3, T, Q>::col_type const& mat<4, 3, T, Q>::operator[](typename mat<4, 3, T, Q>::length_type i) const
{
assert(i < this->length());
return this->value[i];
}
// -- Unary updatable operators --
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q>& mat<4, 3, T, Q>::operator=(mat<4, 3, U, Q> const& m)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
this->value[3] = m[3];
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator+=(U s)
{
this->value[0] += s;
this->value[1] += s;
this->value[2] += s;
this->value[3] += s;
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator+=(mat<4, 3, U, Q> const& m)
{
this->value[0] += m[0];
this->value[1] += m[1];
this->value[2] += m[2];
this->value[3] += m[3];
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator-=(U s)
{
this->value[0] -= s;
this->value[1] -= s;
this->value[2] -= s;
this->value[3] -= s;
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator-=(mat<4, 3, U, Q> const& m)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
this->value[2] -= m[2];
this->value[3] -= m[3];
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator*=(U s)
{
this->value[0] *= s;
this->value[1] *= s;
this->value[2] *= s;
this->value[3] *= s;
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator/=(U s)
{
this->value[0] /= s;
this->value[1] /= s;
this->value[2] /= s;
this->value[3] /= s;
return *this;
}
// -- Increment and decrement operators --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator++()
{
++this->value[0];
++this->value[1];
++this->value[2];
++this->value[3];
return *this;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> & mat<4, 3, T, Q>::operator--()
{
--this->value[0];
--this->value[1];
--this->value[2];
--this->value[3];
return *this;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> mat<4, 3, T, Q>::operator++(int)
{
mat<4, 3, T, Q> Result(*this);
++*this;
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> mat<4, 3, T, Q>::operator--(int)
{
mat<4, 3, T, Q> Result(*this);
--*this;
return Result;
}
// -- Unary arithmetic operators --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m)
{
return m;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m)
{
return mat<4, 3, T, Q>(
-m[0],
-m[1],
-m[2],
-m[3]);
}
// -- Binary arithmetic operators --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m, T const& s)
{
return mat<4, 3, T, Q>(
m[0] + s,
m[1] + s,
m[2] + s,
m[3] + s);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2)
{
return mat<4, 3, T, Q>(
m1[0] + m2[0],
m1[1] + m2[1],
m1[2] + m2[2],
m1[3] + m2[3]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m, T const& s)
{
return mat<4, 3, T, Q>(
m[0] - s,
m[1] - s,
m[2] - s,
m[3] - s);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2)
{
return mat<4, 3, T, Q>(
m1[0] - m2[0],
m1[1] - m2[1],
m1[2] - m2[2],
m1[3] - m2[3]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator*(mat<4, 3, T, Q> const& m, T const& s)
{
return mat<4, 3, T, Q>(
m[0] * s,
m[1] * s,
m[2] * s,
m[3] * s);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator*(T const& s, mat<4, 3, T, Q> const& m)
{
return mat<4, 3, T, Q>(
m[0] * s,
m[1] * s,
m[2] * s,
m[3] * s);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<4, 3, T, Q>::col_type operator*
(
mat<4, 3, T, Q> const& m,
typename mat<4, 3, T, Q>::row_type const& v)
{
return typename mat<4, 3, T, Q>::col_type(
m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w,
m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w,
m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z + m[3][2] * v.w);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<4, 3, T, Q>::row_type operator*
(
typename mat<4, 3, T, Q>::col_type const& v,
mat<4, 3, T, Q> const& m)
{
return typename mat<4, 3, T, Q>::row_type(
v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2],
v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2],
v.x * m[2][0] + v.y * m[2][1] + v.z * m[2][2],
v.x * m[3][0] + v.y * m[3][1] + v.z * m[3][2]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<2, 4, T, Q> const& m2)
{
return mat<2, 3, T, Q>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<3, 4, T, Q> const& m2)
{
T const SrcA00 = m1[0][0];
T const SrcA01 = m1[0][1];
T const SrcA02 = m1[0][2];
T const SrcA10 = m1[1][0];
T const SrcA11 = m1[1][1];
T const SrcA12 = m1[1][2];
T const SrcA20 = m1[2][0];
T const SrcA21 = m1[2][1];
T const SrcA22 = m1[2][2];
T const SrcA30 = m1[3][0];
T const SrcA31 = m1[3][1];
T const SrcA32 = m1[3][2];
T const SrcB00 = m2[0][0];
T const SrcB01 = m2[0][1];
T const SrcB02 = m2[0][2];
T const SrcB03 = m2[0][3];
T const SrcB10 = m2[1][0];
T const SrcB11 = m2[1][1];
T const SrcB12 = m2[1][2];
T const SrcB13 = m2[1][3];
T const SrcB20 = m2[2][0];
T const SrcB21 = m2[2][1];
T const SrcB22 = m2[2][2];
T const SrcB23 = m2[2][3];
mat<3, 3, T, Q> Result;
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02 + SrcA30 * SrcB03;
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02 + SrcA31 * SrcB03;
Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02 + SrcA32 * SrcB03;
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12 + SrcA30 * SrcB13;
Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12 + SrcA31 * SrcB13;
Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12 + SrcA32 * SrcB13;
Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22 + SrcA30 * SrcB23;
Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22 + SrcA31 * SrcB23;
Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22 + SrcA32 * SrcB23;
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<4, 4, T, Q> const& m2)
{
return mat<4, 3, T, Q>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3],
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3],
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3],
m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2] + m1[3][2] * m2[2][3],
m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2] + m1[3][0] * m2[3][3],
m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2] + m1[3][1] * m2[3][3],
m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1] + m1[2][2] * m2[3][2] + m1[3][2] * m2[3][3]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator/(mat<4, 3, T, Q> const& m, T const& s)
{
return mat<4, 3, T, Q>(
m[0] / s,
m[1] / s,
m[2] / s,
m[3] / s);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> operator/(T const& s, mat<4, 3, T, Q> const& m)
{
return mat<4, 3, T, Q>(
s / m[0],
s / m[1],
s / m[2],
s / m[3]);
}
// -- Boolean operators --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER bool operator==(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER bool operator!=(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]);
}
} //namespace glm

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/// @ref core
/// @file glm/detail/type_mat4x4.hpp
#pragma once
#include "type_vec4.hpp"
#include <limits>
#include <cstddef>
namespace glm
{
template<typename T, qualifier Q>
struct mat<4, 4, T, Q>
{
typedef vec<4, T, Q> col_type;
typedef vec<4, T, Q> row_type;
typedef mat<4, 4, T, Q> type;
typedef mat<4, 4, T, Q> transpose_type;
typedef T value_type;
private:
col_type value[4];
public:
// -- Accesses --
typedef length_t length_type;
GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 4;}
GLM_FUNC_DECL col_type & operator[](length_type i);
GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
// -- Constructors --
GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT_CTOR;
template<qualifier P>
GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<4, 4, T, P> const& m);
GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T const& x);
GLM_FUNC_DECL GLM_CONSTEXPR mat(
T const& x0, T const& y0, T const& z0, T const& w0,
T const& x1, T const& y1, T const& z1, T const& w1,
T const& x2, T const& y2, T const& z2, T const& w2,
T const& x3, T const& y3, T const& z3, T const& w3);
GLM_FUNC_DECL GLM_CONSTEXPR mat(
col_type const& v0,
col_type const& v1,
col_type const& v2,
col_type const& v3);
// -- Conversions --
template<
typename X1, typename Y1, typename Z1, typename W1,
typename X2, typename Y2, typename Z2, typename W2,
typename X3, typename Y3, typename Z3, typename W3,
typename X4, typename Y4, typename Z4, typename W4>
GLM_FUNC_DECL GLM_CONSTEXPR mat(
X1 const& x1, Y1 const& y1, Z1 const& z1, W1 const& w1,
X2 const& x2, Y2 const& y2, Z2 const& z2, W2 const& w2,
X3 const& x3, Y3 const& y3, Z3 const& z3, W3 const& w3,
X4 const& x4, Y4 const& y4, Z4 const& z4, W4 const& w4);
template<typename V1, typename V2, typename V3, typename V4>
GLM_FUNC_DECL GLM_CONSTEXPR mat(
vec<4, V1, Q> const& v1,
vec<4, V2, Q> const& v2,
vec<4, V3, Q> const& v3,
vec<4, V4, Q> const& v4);
// -- Matrix conversions --
template<typename U, qualifier P>
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, U, P> const& m);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x);
GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x);
// -- Unary arithmetic operators --
template<typename U>
GLM_FUNC_DECL mat<4, 4, T, Q> & operator=(mat<4, 4, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<4, 4, T, Q> & operator+=(U s);
template<typename U>
GLM_FUNC_DECL mat<4, 4, T, Q> & operator+=(mat<4, 4, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<4, 4, T, Q> & operator-=(U s);
template<typename U>
GLM_FUNC_DECL mat<4, 4, T, Q> & operator-=(mat<4, 4, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<4, 4, T, Q> & operator*=(U s);
template<typename U>
GLM_FUNC_DECL mat<4, 4, T, Q> & operator*=(mat<4, 4, U, Q> const& m);
template<typename U>
GLM_FUNC_DECL mat<4, 4, T, Q> & operator/=(U s);
template<typename U>
GLM_FUNC_DECL mat<4, 4, T, Q> & operator/=(mat<4, 4, U, Q> const& m);
// -- Increment and decrement operators --
GLM_FUNC_DECL mat<4, 4, T, Q> & operator++();
GLM_FUNC_DECL mat<4, 4, T, Q> & operator--();
GLM_FUNC_DECL mat<4, 4, T, Q> operator++(int);
GLM_FUNC_DECL mat<4, 4, T, Q> operator--(int);
};
// -- Unary operators --
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m);
// -- Binary operators --
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m, T const& s);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> operator+(T const& s, mat<4, 4, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m, T const& s);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> operator-(T const& s, mat<4, 4, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> operator*(mat<4, 4, T, Q> const& m, T const& s);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> operator*(T const& s, mat<4, 4, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<4, 4, T, Q>::col_type operator*(mat<4, 4, T, Q> const& m, typename mat<4, 4, T, Q>::row_type const& v);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<4, 4, T, Q>::row_type operator*(typename mat<4, 4, T, Q>::col_type const& v, mat<4, 4, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> operator/(mat<4, 4, T, Q> const& m, T const& s);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> operator/(T const& s, mat<4, 4, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<4, 4, T, Q>::col_type operator/(mat<4, 4, T, Q> const& m, typename mat<4, 4, T, Q>::row_type const& v);
template<typename T, qualifier Q>
GLM_FUNC_DECL typename mat<4, 4, T, Q>::row_type operator/(typename mat<4, 4, T, Q>::col_type const& v, mat<4, 4, T, Q> const& m);
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> operator/(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
// -- Boolean operators --
template<typename T, qualifier Q>
GLM_FUNC_DECL bool operator==(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
template<typename T, qualifier Q>
GLM_FUNC_DECL bool operator!=(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_mat4x4.inl"
#endif//GLM_EXTERNAL_TEMPLATE

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#include "../matrix.hpp"
namespace glm
{
// -- Constructors --
# if GLM_CONFIG_DEFAULTED_DEFAULT_CTOR == GLM_DISABLE
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat()
# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST
: value{col_type(1, 0, 0, 0), col_type(0, 1, 0, 0), col_type(0, 0, 1, 0), col_type(0, 0, 0, 1)}
# endif
{
# if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALISATION
this->value[0] = col_type(1, 0, 0, 0);
this->value[1] = col_type(0, 1, 0, 0);
this->value[2] = col_type(0, 0, 1, 0);
this->value[3] = col_type(0, 0, 0, 1);
# endif
}
# endif
template<typename T, qualifier Q>
template<qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<4, 4, T, P> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
this->value[3] = m[3];
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(T const& s)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(s, 0, 0, 0), col_type(0, s, 0, 0), col_type(0, 0, s, 0), col_type(0, 0, 0, s)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(s, 0, 0, 0);
this->value[1] = col_type(0, s, 0, 0);
this->value[2] = col_type(0, 0, s, 0);
this->value[3] = col_type(0, 0, 0, s);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat
(
T const& x0, T const& y0, T const& z0, T const& w0,
T const& x1, T const& y1, T const& z1, T const& w1,
T const& x2, T const& y2, T const& z2, T const& w2,
T const& x3, T const& y3, T const& z3, T const& w3
)
# if GLM_HAS_INITIALIZER_LISTS
: value{
col_type(x0, y0, z0, w0),
col_type(x1, y1, z1, w1),
col_type(x2, y2, z2, w2),
col_type(x3, y3, z3, w3)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(x0, y0, z0, w0);
this->value[1] = col_type(x1, y1, z1, w1);
this->value[2] = col_type(x2, y2, z2, w2);
this->value[3] = col_type(x3, y3, z3, w3);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(col_type const& v0, col_type const& v1, col_type const& v2, col_type const& v3)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(v0), col_type(v1), col_type(v2), col_type(v3)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = v0;
this->value[1] = v1;
this->value[2] = v2;
this->value[3] = v3;
# endif
}
template<typename T, qualifier Q>
template<typename U, qualifier P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<4, 4, U, P> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(m[3])}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(m[3]);
# endif
}
// -- Conversions --
template<typename T, qualifier Q>
template<
typename X1, typename Y1, typename Z1, typename W1,
typename X2, typename Y2, typename Z2, typename W2,
typename X3, typename Y3, typename Z3, typename W3,
typename X4, typename Y4, typename Z4, typename W4>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat
(
X1 const& x1, Y1 const& y1, Z1 const& z1, W1 const& w1,
X2 const& x2, Y2 const& y2, Z2 const& z2, W2 const& w2,
X3 const& x3, Y3 const& y3, Z3 const& z3, W3 const& w3,
X4 const& x4, Y4 const& y4, Z4 const& z4, W4 const& w4
)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(x1, y1, z1, w1), col_type(x2, y2, z2, w2), col_type(x3, y3, z3, w3), col_type(x4, y4, z4, w4)}
# endif
{
GLM_STATIC_ASSERT(std::numeric_limits<X1>::is_iec559 || std::numeric_limits<X1>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 1st parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<Y1>::is_iec559 || std::numeric_limits<Y1>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 2nd parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<Z1>::is_iec559 || std::numeric_limits<Z1>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 3rd parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<W1>::is_iec559 || std::numeric_limits<W1>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 4th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<X2>::is_iec559 || std::numeric_limits<X2>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 5th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<Y2>::is_iec559 || std::numeric_limits<Y2>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 6th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<Z2>::is_iec559 || std::numeric_limits<Z2>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 7th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<W2>::is_iec559 || std::numeric_limits<W2>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 8th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<X3>::is_iec559 || std::numeric_limits<X3>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 9th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<Y3>::is_iec559 || std::numeric_limits<Y3>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 10th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<Z3>::is_iec559 || std::numeric_limits<Z3>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 11th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<W3>::is_iec559 || std::numeric_limits<W3>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 12th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<X4>::is_iec559 || std::numeric_limits<X4>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 13th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<Y4>::is_iec559 || std::numeric_limits<Y4>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 14th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<Z4>::is_iec559 || std::numeric_limits<Z4>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 15th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<W4>::is_iec559 || std::numeric_limits<W4>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 16th parameter type invalid.");
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(x1, y1, z1, w1);
this->value[1] = col_type(x2, y2, z2, w2);
this->value[2] = col_type(x3, y3, z3, w3);
this->value[3] = col_type(x4, y4, z4, w4);
# endif
}
template<typename T, qualifier Q>
template<typename V1, typename V2, typename V3, typename V4>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(vec<4, V1, Q> const& v1, vec<4, V2, Q> const& v2, vec<4, V3, Q> const& v3, vec<4, V4, Q> const& v4)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(v1), col_type(v2), col_type(v3), col_type(v4)}
# endif
{
GLM_STATIC_ASSERT(std::numeric_limits<V1>::is_iec559 || std::numeric_limits<V1>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 1st parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<V2>::is_iec559 || std::numeric_limits<V2>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 2nd parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<V3>::is_iec559 || std::numeric_limits<V3>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 3rd parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<V4>::is_iec559 || std::numeric_limits<V4>::is_integer || GLM_CONFIG_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 4th parameter type invalid.");
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(v1);
this->value[1] = col_type(v2);
this->value[2] = col_type(v3);
this->value[3] = col_type(v4);
# endif
}
// -- Matrix conversions --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<2, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0, 0), col_type(m[1], 0, 0), col_type(0, 0, 1, 0), col_type(0, 0, 0, 1)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0, 0);
this->value[1] = col_type(m[1], 0, 0);
this->value[2] = col_type(0, 0, 1, 0);
this->value[3] = col_type(0, 0, 0, 1);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<3, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0), col_type(m[1], 0), col_type(m[2], 0), col_type(0, 0, 0, 1)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(m[2], 0);
this->value[3] = col_type(0, 0, 0, 1);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<2, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0), col_type(m[1], 0), col_type(0, 0, 1, 0), col_type(0, 0, 0, 1)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(0, 0, 1, 0);
this->value[3] = col_type(0, 0, 0, 1);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<3, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0, 0), col_type(m[1], 0, 0), col_type(m[2], 1, 0), col_type(0, 0, 0, 1)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0, 0);
this->value[1] = col_type(m[1], 0, 0);
this->value[2] = col_type(m[2], 1, 0);
this->value[3] = col_type(0, 0, 0, 1);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<2, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(0, 0, 1, 0), col_type(0, 0, 0, 1)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = col_type(0, 0, 1, 0);
this->value[3] = col_type(0, 0, 0, 1);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<4, 2, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0, 0), col_type(m[1], 0, 0), col_type(0, 0, 1, 0), col_type(0, 0, 0, 1)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0, 0);
this->value[1] = col_type(m[1], 0, 0);
this->value[2] = col_type(0, 0, 1, 0);
this->value[3] = col_type(0, 0, 0, 1);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<3, 4, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0]), col_type(m[1]), col_type(m[2]), col_type(0, 0, 0, 1)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
this->value[3] = col_type(0, 0, 0, 1);
# endif
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q>::mat(mat<4, 3, T, Q> const& m)
# if GLM_HAS_INITIALIZER_LISTS
: value{col_type(m[0], 0), col_type(m[1], 0), col_type(m[2], 0), col_type(m[3], 1)}
# endif
{
# if !GLM_HAS_INITIALIZER_LISTS
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
this->value[2] = col_type(m[2], 0);
this->value[3] = col_type(m[3], 1);
# endif
}
// -- Accesses --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<4, 4, T, Q>::col_type & mat<4, 4, T, Q>::operator[](typename mat<4, 4, T, Q>::length_type i)
{
assert(i < this->length());
return this->value[i];
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename mat<4, 4, T, Q>::col_type const& mat<4, 4, T, Q>::operator[](typename mat<4, 4, T, Q>::length_type i) const
{
assert(i < this->length());
return this->value[i];
}
// -- Unary arithmetic operators --
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q>& mat<4, 4, T, Q>::operator=(mat<4, 4, U, Q> const& m)
{
//memcpy could be faster
//memcpy(&this->value, &m.value, 16 * sizeof(valType));
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
this->value[3] = m[3];
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q>& mat<4, 4, T, Q>::operator+=(U s)
{
this->value[0] += s;
this->value[1] += s;
this->value[2] += s;
this->value[3] += s;
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q>& mat<4, 4, T, Q>::operator+=(mat<4, 4, U, Q> const& m)
{
this->value[0] += m[0];
this->value[1] += m[1];
this->value[2] += m[2];
this->value[3] += m[3];
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator-=(U s)
{
this->value[0] -= s;
this->value[1] -= s;
this->value[2] -= s;
this->value[3] -= s;
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator-=(mat<4, 4, U, Q> const& m)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
this->value[2] -= m[2];
this->value[3] -= m[3];
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator*=(U s)
{
this->value[0] *= s;
this->value[1] *= s;
this->value[2] *= s;
this->value[3] *= s;
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator*=(mat<4, 4, U, Q> const& m)
{
return (*this = *this * m);
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator/=(U s)
{
this->value[0] /= s;
this->value[1] /= s;
this->value[2] /= s;
this->value[3] /= s;
return *this;
}
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator/=(mat<4, 4, U, Q> const& m)
{
return *this *= inverse(m);
}
// -- Increment and decrement operators --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator++()
{
++this->value[0];
++this->value[1];
++this->value[2];
++this->value[3];
return *this;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> & mat<4, 4, T, Q>::operator--()
{
--this->value[0];
--this->value[1];
--this->value[2];
--this->value[3];
return *this;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> mat<4, 4, T, Q>::operator++(int)
{
mat<4, 4, T, Q> Result(*this);
++*this;
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> mat<4, 4, T, Q>::operator--(int)
{
mat<4, 4, T, Q> Result(*this);
--*this;
return Result;
}
// -- Unary constant operators --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m)
{
return m;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m)
{
return mat<4, 4, T, Q>(
-m[0],
-m[1],
-m[2],
-m[3]);
}
// -- Binary arithmetic operators --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m, T const& s)
{
return mat<4, 4, T, Q>(
m[0] + s,
m[1] + s,
m[2] + s,
m[3] + s);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator+(T const& s, mat<4, 4, T, Q> const& m)
{
return mat<4, 4, T, Q>(
m[0] + s,
m[1] + s,
m[2] + s,
m[3] + s);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2)
{
return mat<4, 4, T, Q>(
m1[0] + m2[0],
m1[1] + m2[1],
m1[2] + m2[2],
m1[3] + m2[3]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m, T const& s)
{
return mat<4, 4, T, Q>(
m[0] - s,
m[1] - s,
m[2] - s,
m[3] - s);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator-(T const& s, mat<4, 4, T, Q> const& m)
{
return mat<4, 4, T, Q>(
s - m[0],
s - m[1],
s - m[2],
s - m[3]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2)
{
return mat<4, 4, T, Q>(
m1[0] - m2[0],
m1[1] - m2[1],
m1[2] - m2[2],
m1[3] - m2[3]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator*(mat<4, 4, T, Q> const& m, T const & s)
{
return mat<4, 4, T, Q>(
m[0] * s,
m[1] * s,
m[2] * s,
m[3] * s);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator*(T const& s, mat<4, 4, T, Q> const& m)
{
return mat<4, 4, T, Q>(
m[0] * s,
m[1] * s,
m[2] * s,
m[3] * s);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<4, 4, T, Q>::col_type operator*
(
mat<4, 4, T, Q> const& m,
typename mat<4, 4, T, Q>::row_type const& v
)
{
/*
__m128 v0 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(0, 0, 0, 0));
__m128 v1 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(1, 1, 1, 1));
__m128 v2 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(2, 2, 2, 2));
__m128 v3 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 3, 3, 3));
__m128 m0 = _mm_mul_ps(m[0].data, v0);
__m128 m1 = _mm_mul_ps(m[1].data, v1);
__m128 a0 = _mm_add_ps(m0, m1);
__m128 m2 = _mm_mul_ps(m[2].data, v2);
__m128 m3 = _mm_mul_ps(m[3].data, v3);
__m128 a1 = _mm_add_ps(m2, m3);
__m128 a2 = _mm_add_ps(a0, a1);
return typename mat<4, 4, T, Q>::col_type(a2);
*/
typename mat<4, 4, T, Q>::col_type const Mov0(v[0]);
typename mat<4, 4, T, Q>::col_type const Mov1(v[1]);
typename mat<4, 4, T, Q>::col_type const Mul0 = m[0] * Mov0;
typename mat<4, 4, T, Q>::col_type const Mul1 = m[1] * Mov1;
typename mat<4, 4, T, Q>::col_type const Add0 = Mul0 + Mul1;
typename mat<4, 4, T, Q>::col_type const Mov2(v[2]);
typename mat<4, 4, T, Q>::col_type const Mov3(v[3]);
typename mat<4, 4, T, Q>::col_type const Mul2 = m[2] * Mov2;
typename mat<4, 4, T, Q>::col_type const Mul3 = m[3] * Mov3;
typename mat<4, 4, T, Q>::col_type const Add1 = Mul2 + Mul3;
typename mat<4, 4, T, Q>::col_type const Add2 = Add0 + Add1;
return Add2;
/*
return typename mat<4, 4, T, Q>::col_type(
m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2] + m[3][0] * v[3],
m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2] + m[3][1] * v[3],
m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2] + m[3][2] * v[3],
m[0][3] * v[0] + m[1][3] * v[1] + m[2][3] * v[2] + m[3][3] * v[3]);
*/
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<4, 4, T, Q>::row_type operator*
(
typename mat<4, 4, T, Q>::col_type const& v,
mat<4, 4, T, Q> const& m
)
{
return typename mat<4, 4, T, Q>::row_type(
m[0][0] * v[0] + m[0][1] * v[1] + m[0][2] * v[2] + m[0][3] * v[3],
m[1][0] * v[0] + m[1][1] * v[1] + m[1][2] * v[2] + m[1][3] * v[3],
m[2][0] * v[0] + m[2][1] * v[1] + m[2][2] * v[2] + m[2][3] * v[3],
m[3][0] * v[0] + m[3][1] * v[1] + m[3][2] * v[2] + m[3][3] * v[3]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2)
{
return mat<2, 4, T, Q>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2] + m1[3][3] * m2[0][3],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3],
m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2] + m1[3][3] * m2[1][3]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2)
{
return mat<3, 4, T, Q>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2] + m1[3][3] * m2[0][3],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3],
m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2] + m1[3][3] * m2[1][3],
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3],
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3],
m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2] + m1[3][2] * m2[2][3],
m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1] + m1[2][3] * m2[2][2] + m1[3][3] * m2[2][3]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2)
{
typename mat<4, 4, T, Q>::col_type const SrcA0 = m1[0];
typename mat<4, 4, T, Q>::col_type const SrcA1 = m1[1];
typename mat<4, 4, T, Q>::col_type const SrcA2 = m1[2];
typename mat<4, 4, T, Q>::col_type const SrcA3 = m1[3];
typename mat<4, 4, T, Q>::col_type const SrcB0 = m2[0];
typename mat<4, 4, T, Q>::col_type const SrcB1 = m2[1];
typename mat<4, 4, T, Q>::col_type const SrcB2 = m2[2];
typename mat<4, 4, T, Q>::col_type const SrcB3 = m2[3];
mat<4, 4, T, Q> Result;
Result[0] = SrcA0 * SrcB0[0] + SrcA1 * SrcB0[1] + SrcA2 * SrcB0[2] + SrcA3 * SrcB0[3];
Result[1] = SrcA0 * SrcB1[0] + SrcA1 * SrcB1[1] + SrcA2 * SrcB1[2] + SrcA3 * SrcB1[3];
Result[2] = SrcA0 * SrcB2[0] + SrcA1 * SrcB2[1] + SrcA2 * SrcB2[2] + SrcA3 * SrcB2[3];
Result[3] = SrcA0 * SrcB3[0] + SrcA1 * SrcB3[1] + SrcA2 * SrcB3[2] + SrcA3 * SrcB3[3];
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator/(mat<4, 4, T, Q> const& m, T const& s)
{
return mat<4, 4, T, Q>(
m[0] / s,
m[1] / s,
m[2] / s,
m[3] / s);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator/(T const& s, mat<4, 4, T, Q> const& m)
{
return mat<4, 4, T, Q>(
s / m[0],
s / m[1],
s / m[2],
s / m[3]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<4, 4, T, Q>::col_type operator/(mat<4, 4, T, Q> const& m, typename mat<4, 4, T, Q>::row_type const& v)
{
return inverse(m) * v;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<4, 4, T, Q>::row_type operator/(typename mat<4, 4, T, Q>::col_type const& v, mat<4, 4, T, Q> const& m)
{
return v * inverse(m);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> operator/(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2)
{
mat<4, 4, T, Q> m1_copy(m1);
return m1_copy /= m2;
}
// -- Boolean operators --
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER bool operator==(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER bool operator!=(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]);
}
}//namespace glm
#if GLM_CONFIG_SIMD == GLM_ENABLE
# include "type_mat4x4_simd.inl"
#endif

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@ -0,0 +1,6 @@
/// @ref core
namespace glm
{
}//namespace glm

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