#pragma once #include class Camera { private: glm::vec3 m_position = { -1.f, 1.f, 1.f }; glm::vec3 m_front = { 0.f, 0.f, 0.f }; glm::vec3 m_right = glm::normalize(glm::cross(m_position - m_front, glm::vec3(0.f, 1.f, 0.f))); glm::vec3 m_up = glm::normalize(glm::cross(m_position - m_front, m_position - m_right)); float m_yaw = -44.977; // atan2(m_position.x, m_position.z) assuming m_position = {-1, 1, 1} float m_pitch = 35.264; // asin(m_position.y) assuming m_position = {-1, 1, 1} public: // Since all variables are dependent on each other I've decided to // disable the setters until I make sure they don't break things // glm::vec3& position() { return m_position; } // glm::vec3& front() { return m_front; } // glm::vec3& up() { return m_up; } // glm::vec3& right() { return m_right; } // // float& yaw() { return m_yaw; } // float& pitch() { return m_pitch; } const glm::vec3& position() const { return m_position; } const glm::vec3& front() const { return m_front; } const glm::vec3& up() const { return m_up; } const glm::vec3& right() const { return m_right; } const float& yaw() const { return m_yaw; } const float pitch() const { return m_pitch; } void pan(float dist_x, float dist_y); void orbit(float yaw, float pitch); void zoom(float dist); };