terravisor/CMakeLists.txt

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CMake
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cmake_minimum_required(VERSION 3.10)
project(TerraVisor)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
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# Find packages using vcpkg
find_package(GLEW CONFIG REQUIRED)
find_package(glfw3 CONFIG REQUIRED)
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find_package(glm CONFIG REQUIRED)
find_package(assimp CONFIG REQUIRED)
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# Set Debug and Release directories
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${CMAKE_BINARY_DIR}")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}")
# Add source files
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file(GLOB_RECURSE SOURCES "${CMAKE_SOURCE_DIR}/source/*.cpp")
file(GLOB_RECURSE HEADERS "${CMAKE_SOURCE_DIR}/include/*.h")
file(GLOB SHADERS "${CMAKE_SOURCE_DIR}/shaders/*.glsl")
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file(GLOB IMGUI_SOURCES
"${CMAKE_SOURCE_DIR}/imgui/*.cpp"
"${CMAKE_SOURCE_DIR}/imgui/backends/imgui_impl_glfw.cpp"
"${CMAKE_SOURCE_DIR}/imgui/backends/imgui_impl_opengl3.cpp"
)
file(GLOB FREEIMAGE_HEADER "${CMAKE_SOURCE_DIR}/dependencies/FreeImage/include/*.h")
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# Add the executable
add_executable(TerraVisor ${SOURCES} ${HEADERS} ${IMGUI_SOURCES} ${FREEIMAGE_HEADER})
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# Include directories (handled by find_package now)
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include_directories(
${CMAKE_SOURCE_DIR}/include
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${CMAKE_SOURCE_DIR}/imgui
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${CMAKE_SOURCE_DIR}/imgui/backends
${CMAKE_SOURCE_DIR}/dependencies/FreeImage/include
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)
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link_directories(${CMAKE_SOURCE_DIR}/dependencies/FreeImage/lib)
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# Link libraries using vcpkg
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if (WIN32)
target_link_libraries(TerraVisor PRIVATE GLEW::GLEW glfw glm::glm assimp::assimp ${CMAKE_SOURCE_DIR}/dependencies/FreeImage/lib/FreeImage.lib)
else()
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target_link_libraries(TerraVisor PRIVATE
GLEW::GLEW
glfw
glm::glm
assimp::assimp
TIFF::TIFF
${CMAKE_SOURCE_DIR}/dependencies/FreeImage/lib/linux/libfreeimage.a
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/vcpkg/installed/x64-linux/debug/lib/libtiffd.a
/vcpkg/installed/x64-linux/debug/lib/libjpeg.a
/vcpkg/installed/x64-linux/debug/lib/libz.a
/vcpkg/installed/x64-linux/debug/lib/liblzma.a
/usr/lib/x86_64-linux-gnu/libGL.so
/usr/lib/x86_64-linux-gnu/libGLU.so
/usr/lib/x86_64-linux-gnu/libX11.so
/usr/lib/x86_64-linux-gnu/libXext.so
-lm
-ldl
-lrt
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)
endif()
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# Custom targets
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add_custom_target(copy_shaders ALL
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/shaders ${CMAKE_BINARY_DIR}/shaders
)
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add_custom_target(copy_hgt ALL
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/hgt ${CMAKE_BINARY_DIR}/hgt
)
# Set paths for FreeImage DLL
set(FREEIMAGE_DLL_PATH "${CMAKE_SOURCE_DIR}/dependencies/FreeImage/bin/FreeImage.dll")
# Add custom command to copy FreeImage.dll to the output directory for both Debug and Release
add_custom_command(TARGET TerraVisor POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${FREEIMAGE_DLL_PATH}
$<TARGET_FILE_DIR:TerraVisor>
)
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# Set subsystem based on build type
if (WIN32)
if (CMAKE_BUILD_TYPE STREQUAL "Release")
set_target_properties(TerraVisor PROPERTIES LINK_FLAGS "-Wl,--subsystem,windows")
else()
set_target_properties(TerraVisor PROPERTIES LINK_FLAGS "-Wl,--subsystem,console")
endif()
endif()
# Ensure shaders are copied before building the executable
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add_dependencies(TerraVisor copy_shaders copy_hgt)