terravisor/include/load_texture.h

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#ifndef __LOADTEXTURE_H__
#define __LOADTEXTURE_H__
#include "platform_utils.h"
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#include <string>
#include <vector>
#include "GL/glew.h"
#include "GL/gl.h"
GLuint LoadTexture(const std::string& fname);
GLuint LoadSkybox(const std::vector<std::string>& faces);
#endif