Update relavent files to glsl version 4.5
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#version 430
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precision highp float;
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#version 450 core
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out vec4 frag_color;
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#version 430
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#version 450 core
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layout(location = 0) in vec3 pos_attrib; //this variable holds the position of mesh vertices
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layout(location = 1) in vec2 tex_coord_attrib;
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layout(location = 2) in vec3 normal_attrib;
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