Add include to platform_utils.h to load_texture
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#ifndef __LOADTEXTURE_H__
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#define __LOADTEXTURE_H__
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#include "platform_utils.h"
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#include <string>
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#include <vector>
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#include <windows.h>
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#include "GL/glew.h"
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#include "GL/gl.h"
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#include "LoadTexture.h"
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#include "FreeImage.h"
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#include "load_texture.h"
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#include <FreeImage.h>
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GLuint LoadTexture(const std::string& fname)
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