diff --git a/shaders/quad_fragment.glsl b/shaders/quad_fragment.glsl index e96a142..d6ada19 100644 --- a/shaders/quad_fragment.glsl +++ b/shaders/quad_fragment.glsl @@ -7,7 +7,7 @@ in vec2 tex_coords; uniform sampler2D albedoGbuffer; uniform sampler2D positionGbuffer; -uniform sampler2D normalGbuffer;h +uniform sampler2D normalGbuffer; layout(std140, binding = 0) uniform SceneUniforms {