DebugBreack() -> DEBUG_BREAK() in scene.cpp
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@ -140,7 +140,7 @@ void Scene::ReloadShader()
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if (new_shader == -1) // loading failed
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{
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DebugBreak(); //alert user by breaking and showing debugger
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DEBUG_BREAK(); //alert user by breaking and showing debugger
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glClearColor(1.0f, 0.0f, 1.0f, 0.0f); //change clear color if shader can't be compiled
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}
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else
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