DebugBreack() -> DEBUG_BREAK() in scene.cpp

This commit is contained in:
Jack Christensen 2024-08-12 22:00:57 -04:00
parent 0adc58fe20
commit 4575698c55
1 changed files with 1 additions and 1 deletions

View File

@ -140,7 +140,7 @@ void Scene::ReloadShader()
if (new_shader == -1) // loading failed
{
DebugBreak(); //alert user by breaking and showing debugger
DEBUG_BREAK(); //alert user by breaking and showing debugger
glClearColor(1.0f, 0.0f, 1.0f, 0.0f); //change clear color if shader can't be compiled
}
else