Add title comment for some reason
This commit is contained in:
parent
cf918040b3
commit
75e9b1ea63
|
@ -1,3 +1,30 @@
|
|||
/*
|
||||
* --------------------------------------------------------------------------
|
||||
*
|
||||
* ___________ ____ ____.__
|
||||
* \__ ___/______________________\ \ / /|__| _________________
|
||||
* | |_/ __ \_ __ \_ __ \__ \\ Y / | |/ ___/ _ \_ __ \
|
||||
* | |\ ___/| | \/| | \// __ \\ / | |\___ ( <_> ) | \/
|
||||
* |____| \___ >__| |__| (____ /\___/ |__/____ >____/|__|
|
||||
* \/ \/ \/
|
||||
*
|
||||
* TerraVisor
|
||||
* Dynamic Terrain Visualization
|
||||
*
|
||||
* --------------------------------------------------------------------------
|
||||
* Author: Jack Christensen
|
||||
* Version: 0.0.1
|
||||
*
|
||||
* Description:
|
||||
* TerraVisor is a dynamic terrain visualization tool that uses real-world elevation
|
||||
* data to render high-fidelity 3D landscapes. It leverages tessellation shaders
|
||||
* to provide detailed and adaptive terrain rendering.
|
||||
*
|
||||
* License:
|
||||
* This project is licensed under the GNU General Public License v3.0.
|
||||
* See the COPYING file for more details.
|
||||
*/
|
||||
|
||||
#include <GL/glew.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <iostream>
|
||||
|
|
Loading…
Reference in New Issue