Removed redundant shader initialization
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@ -86,7 +86,6 @@ void Scene::Init() {
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InitBuffers();
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InitBuffers();
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ReloadShader();
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ReloadShader();
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InitQuadBuffers();
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InitQuadBuffers();
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quad_shader_program_ = InitShader(kQuadVertexPath.c_str(), kQuadFragmentPath.c_str());
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UpdateCamera();
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UpdateCamera();
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Uniforms::Init();
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Uniforms::Init();
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