Removed redundant shader initialization

This commit is contained in:
Jack Christensen 2024-08-18 22:34:22 -04:00
parent f63a3b1ab6
commit a7ffc45718
1 changed files with 0 additions and 1 deletions

View File

@ -86,7 +86,6 @@ void Scene::Init() {
InitBuffers(); InitBuffers();
ReloadShader(); ReloadShader();
InitQuadBuffers(); InitQuadBuffers();
quad_shader_program_ = InitShader(kQuadVertexPath.c_str(), kQuadFragmentPath.c_str());
UpdateCamera(); UpdateCamera();
Uniforms::Init(); Uniforms::Init();