Update CMakeLists.txt
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@ -69,6 +69,12 @@ add_custom_target(copy_shaders ALL
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${CMAKE_SOURCE_DIR}/shaders ${CMAKE_BINARY_DIR}/shaders
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${CMAKE_SOURCE_DIR}/shaders ${CMAKE_BINARY_DIR}/shaders
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)
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)
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# Custom target for shaders
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add_custom_target(copy_hgt ALL
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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${CMAKE_SOURCE_DIR}/hgt ${CMAKE_BINARY_DIR}/hgt
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)
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# Set subsystem based on build type
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# Set subsystem based on build type
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if (WIN32)
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if (WIN32)
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if (CMAKE_BUILD_TYPE STREQUAL "Release")
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if (CMAKE_BUILD_TYPE STREQUAL "Release")
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@ -79,4 +85,4 @@ if (WIN32)
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endif()
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endif()
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# Ensure shaders are copied before building the executable
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# Ensure shaders are copied before building the executable
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add_dependencies(TerraVisor copy_shaders)
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add_dependencies(TerraVisor copy_shaders copy_hgt)
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