Jack Christensen
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294c2f3c85
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Add option for geometry shader in initial pass
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2024-08-17 19:09:48 -04:00 |
Jack Christensen
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2f4de89791
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Add position output for deferred rendering
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2024-08-17 19:08:11 -04:00 |
Jack Christensen
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a45473c77e
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Add dynamic patch grid resolution
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2024-08-17 12:25:42 -04:00 |
Jack Christensen
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bc8d855098
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Typo in scene.h and some cleanup
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2024-08-15 01:09:37 -04:00 |
Jack Christensen
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cba45bdecf
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Can import .hgt files. TODO refactor
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2024-08-15 00:56:29 -04:00 |
Jack Christensen
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b2450d4ca5
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Switch triangle for tessellated quad patch with tess shaders
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2024-08-14 18:04:06 -04:00 |
Jack Christensen
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7060c08217
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Refactor, setup FBO, and render into ImGui window
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2024-08-14 02:16:53 -04:00 |
Jack Christensen
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0e348944b1
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Make some indentations concistent
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2024-08-13 18:09:49 -04:00 |
Jack Christensen
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74ac6aec9a
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Create const variables for window dimensions
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2024-08-13 17:58:49 -04:00 |
Jack Christensen
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590982cde3
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Add FBO class. Still need to add functionality
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2024-08-13 17:47:16 -04:00 |
Jack Christensen
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07eb172464
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Refactorize and started shader pipline
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2024-08-13 16:25:56 -04:00 |
Jack Christensen
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0adc58fe20
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Add PluginUtils.h to DebugCallback includes
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2024-08-12 21:59:48 -04:00 |
Jack Christensen
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8e5f1f1119
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Fix case sensitive issue for linux
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2024-08-12 21:58:13 -04:00 |
Jack Christensen
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dcd82ae202
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Create PlatformUtils.h to handle cross platform compatibility
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2024-08-12 21:55:08 -04:00 |
Jack Christensen
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8ff81a064a
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Add more files from VS_Template
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2024-08-12 21:40:28 -04:00 |
Jack Christensen
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535acecc32
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Rename directories headers->include | src->source
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2024-08-11 15:09:37 -04:00 |
Jack Christensen
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f5a6df5cd0
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Remove GLEW and GLFW from repo and add include/ to .gitignore
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2024-08-10 19:17:37 -04:00 |
Jack Christensen
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b16a632d61
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Initial commit
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2024-08-10 19:12:21 -04:00 |