Jack
3f923e5a2f
Move FreeImage.h include from header to main file
...
Test couldn't find FreeImage functions so I'm trying moving it
2024-08-23 21:56:12 -04:00
Jack
347d46c900
Start load texture logic
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I just wanted to get something in here to make sure the branch is working with automatic tests and that FreeImage wouldn't throw errors now that I'm actually using it.
2024-08-23 21:47:37 -04:00
Jack Christensen
59bd0c30b1
Add camera controls
2024-08-21 17:14:35 -04:00
Jack Christensen
e3a67c6d00
Add anonymous namespace and add bind and unbind functions to fbo file
2024-08-20 01:35:19 -04:00
Jack Christensen
ca26a4f068
Got rid of load_texture due to errors
2024-08-20 01:01:41 -04:00
Jack Christensen
2d14a6011d
Add include to platform_utils.h to load_texture
2024-08-20 00:52:09 -04:00
Jack Christensen
d144434f59
Refactor fbo to make for functional, less OOP
2024-08-20 00:47:41 -04:00
Jack Christensen
25147837fc
Add load_texture
2024-08-20 00:47:03 -04:00
Jack Christensen
f63a3b1ab6
Renamed callbacks_tmp back to callbacks
2024-08-18 22:29:54 -04:00
Jack Christensen
d36beaacdc
Temporarily rename callbacks to callbacks_tmp
2024-08-18 22:29:21 -04:00
Jack Christensen
c8e19a6d12
Get callbacks to work with Scene class
2024-08-18 22:26:33 -04:00
Jack Christensen
514b05120a
Rename PlatformUtils.h -> platform_utils.h, Callbacks.h and Callbacks.cpp -> callbacks.h and callbacks.cpp
2024-08-18 22:00:51 -04:00
Jack Christensen
9408344349
Add normal to deferred shading setup
2024-08-17 19:40:42 -04:00
Jack Christensen
294c2f3c85
Add option for geometry shader in initial pass
2024-08-17 19:09:48 -04:00
Jack Christensen
2f4de89791
Add position output for deferred rendering
2024-08-17 19:08:11 -04:00
Jack Christensen
a45473c77e
Add dynamic patch grid resolution
2024-08-17 12:25:42 -04:00
Jack Christensen
bc8d855098
Typo in scene.h and some cleanup
2024-08-15 01:09:37 -04:00
Jack Christensen
cba45bdecf
Can import .hgt files. TODO refactor
2024-08-15 00:56:29 -04:00
Jack Christensen
b2450d4ca5
Switch triangle for tessellated quad patch with tess shaders
2024-08-14 18:04:06 -04:00
Jack Christensen
7060c08217
Refactor, setup FBO, and render into ImGui window
2024-08-14 02:16:53 -04:00
Jack Christensen
0e348944b1
Make some indentations concistent
2024-08-13 18:09:49 -04:00
Jack Christensen
74ac6aec9a
Create const variables for window dimensions
2024-08-13 17:58:49 -04:00
Jack Christensen
590982cde3
Add FBO class. Still need to add functionality
2024-08-13 17:47:16 -04:00
Jack Christensen
07eb172464
Refactorize and started shader pipline
2024-08-13 16:25:56 -04:00
Jack Christensen
0adc58fe20
Add PluginUtils.h to DebugCallback includes
2024-08-12 21:59:48 -04:00
Jack Christensen
8e5f1f1119
Fix case sensitive issue for linux
2024-08-12 21:58:13 -04:00
Jack Christensen
dcd82ae202
Create PlatformUtils.h to handle cross platform compatibility
2024-08-12 21:55:08 -04:00
Jack Christensen
8ff81a064a
Add more files from VS_Template
2024-08-12 21:40:28 -04:00
Jack Christensen
535acecc32
Rename directories headers->include | src->source
2024-08-11 15:09:37 -04:00
Jack Christensen
f5a6df5cd0
Remove GLEW and GLFW from repo and add include/ to .gitignore
2024-08-10 19:17:37 -04:00
Jack Christensen
b16a632d61
Initial commit
2024-08-10 19:12:21 -04:00