Jack Christensen
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9408344349
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Add normal to deferred shading setup
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2024-08-17 19:40:42 -04:00 |
Jack Christensen
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2f4de89791
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Add position output for deferred rendering
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2024-08-17 19:08:11 -04:00 |
Jack Christensen
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5212d5aa19
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Displacement working with normals
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2024-08-16 00:15:26 -04:00 |
Jack Christensen
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05ecd9b4be
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Refactor tessellation shader pipeline
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2024-08-15 13:53:52 -04:00 |
Jack Christensen
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cba45bdecf
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Can import .hgt files. TODO refactor
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2024-08-15 00:56:29 -04:00 |
Jack Christensen
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b2450d4ca5
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Switch triangle for tessellated quad patch with tess shaders
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2024-08-14 18:04:06 -04:00 |
Jack Christensen
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250c108e97
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Implement HDR and gamma correction in post shader pass
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2024-08-14 16:40:51 -04:00 |
Jack Christensen
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7060c08217
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Refactor, setup FBO, and render into ImGui window
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2024-08-14 02:16:53 -04:00 |
Jack Christensen
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0e348944b1
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Make some indentations concistent
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2024-08-13 18:09:49 -04:00 |
Jack Christensen
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07eb172464
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Refactorize and started shader pipline
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2024-08-13 16:25:56 -04:00 |
Jack Christensen
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d4537b88a5
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Shaders up and running
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2024-08-12 21:40:37 -04:00 |