Jack Christensen
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3c37e349dd
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Fix typo
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2024-08-19 11:06:50 -04:00 |
Jack Christensen
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9acc0a8be9
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Test if shader bug trips CI/CD
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2024-08-19 11:05:31 -04:00 |
Jack Christensen
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dcc610b245
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Begin work on Disney BRDF (Diffuse, Specular, Ambient)
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2024-08-18 22:25:11 -04:00 |
Jack Christensen
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9408344349
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Add normal to deferred shading setup
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2024-08-17 19:40:42 -04:00 |
Jack Christensen
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706b17b19a
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Refactor
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2024-08-17 19:10:45 -04:00 |
Jack Christensen
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1c75e7ddd8
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Calculate smooth normals in TES
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2024-08-17 19:10:15 -04:00 |
Jack Christensen
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2f4de89791
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Add position output for deferred rendering
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2024-08-17 19:08:11 -04:00 |
Jack Christensen
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025f442686
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Add slider for tessellation factor
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2024-08-17 19:05:05 -04:00 |
Jack Christensen
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5212d5aa19
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Displacement working with normals
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2024-08-16 00:15:26 -04:00 |
Jack Christensen
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05ecd9b4be
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Refactor tessellation shader pipeline
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2024-08-15 13:53:52 -04:00 |
Jack Christensen
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cba45bdecf
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Can import .hgt files. TODO refactor
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2024-08-15 00:56:29 -04:00 |
Jack Christensen
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136b5cab9c
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Move PVM matrix multiplication from vertex to tessellation eval shader
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2024-08-14 19:14:43 -04:00 |
Jack Christensen
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b2450d4ca5
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Switch triangle for tessellated quad patch with tess shaders
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2024-08-14 18:04:06 -04:00 |
Jack Christensen
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250c108e97
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Implement HDR and gamma correction in post shader pass
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2024-08-14 16:40:51 -04:00 |
Jack Christensen
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7060c08217
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Refactor, setup FBO, and render into ImGui window
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2024-08-14 02:16:53 -04:00 |
Jack Christensen
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0e348944b1
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Make some indentations concistent
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2024-08-13 18:09:49 -04:00 |
Jack Christensen
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07eb172464
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Refactorize and started shader pipline
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2024-08-13 16:25:56 -04:00 |
Jack Christensen
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d4537b88a5
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Shaders up and running
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2024-08-12 21:40:37 -04:00 |
Jack Christensen
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fca0524e8a
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Add licensing, README, and placeholder shader file
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2024-08-10 19:37:45 -04:00 |