#pragma once //#include #include #include "platform_utils.h" /* OpenGL debug message callbacks are a more convenient and performant alternative to glGetError(...). When you register a debug message callback the openglCallbackFunction() below will be automatically called by OpenGL when errors or warnings are detected. More details about this feature are at: https://blog.nobel-joergensen.com/2013/02/17/debugging-opengl-part-2-using-gldebugmessagecallback/ */ //Follow the following steps to add the debug callback to your application: /* 1. Create an OpenGL context with debugging enabled in debug builds of the application. (Check Preprocessor options - _DEBUG should be defined in debug builds) Include the following before the window is created. #ifdef _DEBUG glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE); #endif */ /* 2. Register the debug callback function when you are running a debug build. You can do this by calling RegisterDebugCallback(); after glewInit(). Be sure to include this header file. */ /* 3. You will see a lot of output on the text console when it is working. Not only errors are reported by default. You will also see a lot of performance warnings and other messages (specifics depend on driver). */ void RegisterDebugCallback(); void APIENTRY openglCallbackFunction(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam);