#pragma once #include #include #include "scene.h" namespace Callbacks { extern Scene* scene_; void Register(GLFWwindow* window, Scene* scene); void Keyboard(GLFWwindow* window, int key, int scancode, int action, int mods); void MouseCursor(GLFWwindow* window, double x, double y); void MouseButton(GLFWwindow* window, int button, int action, int mods); void Resize(GLFWwindow* window, int width, int height); };