#ifndef TRANSFORM_H_ #define TRANSFORM_H_ #include struct Transform { glm::vec3 translation; glm::vec3 rotation; glm::vec3 scale; }; namespace TransformControls { void SetPosition(Transform& transform, const glm::vec3& newPosition); void SetRotation(Transform& transform, const glm::vec3& newRotation); void SetScale(Transform& transform, const glm::vec3& newScale); void Translate(Transform& transform, const glm::vec3& translationDelta); void Rotate(Transform& transform, const glm::vec3& rotationDelta); void Scale(Transform& transform, const glm::vec3& scaleDelta); } #endif // TRANSFORM_H_