cmake_minimum_required(VERSION 3.10) project(TerraVisor) set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) # Define output directories for different configurations set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}) #include(C:/users/jmchr/vcpkg/scripts/buildsystems/vcpkg.cmake) # Use the vcpkg toolchain file if(DEFINED ENV{VCPKG_TOOLCHAIN}) set(CMAKE_TOOLCHAIN_FILE $ENV{VCPKG_TOOLCHAIN}) endif() # Find packages using vcpkg find_package(GLEW CONFIG REQUIRED) find_package(glfw3 CONFIG REQUIRED) find_package(glm CONFIG REQUIRED) find_package(assimp CONFIG REQUIRED) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${CMAKE_BINARY_DIR}") set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}") # Add source files file(GLOB_RECURSE SOURCES "${CMAKE_SOURCE_DIR}/source/*.cpp" ) # Add header files file(GLOB_RECURSE HEADERS "${CMAKE_SOURCE_DIR}/include/*.h" ) # Add shader files file(GLOB SHADERS "${CMAKE_SOURCE_DIR}/shaders/*.glsl" ) # Add ImGui source files file(GLOB IMGUI_SOURCES "${CMAKE_SOURCE_DIR}/imgui/*.cpp" "${CMAKE_SOURCE_DIR}/imgui/backends/imgui_impl_glfw.cpp" "${CMAKE_SOURCE_DIR}/imgui/backends/imgui_impl_opengl3.cpp" ) message(STATUS "Sources: ${SOURCES}") # Add the executable add_executable(TerraVisor ${SOURCES} ${HEADERS} ${IMGUI_SOURCES}) # Include directories include_directories( ${CMAKE_SOURCE_DIR}/include ${CMAKE_SOURCE_DIR}/imgui ${CMAKE_SOURCE_DIR}/imgui/backends ) # Link libraries using vcpkg target_link_libraries(TerraVisor PRIVATE GLEW::GLEW glfw glm::glm assimp::assimp) # Point to necessary dll set(GLEW_DLL "${VCPKG_ROOT}/installed/x64-linux/bin/glew32.dll") set(GLFW_DLL "$${VCPKG_ROOT}/installed/x64-linux/bin/glfw3.dll") # Create a post-build step to copy DLLs to the build directory add_custom_command(TARGET TerraVisor POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different ${GLEW_DLL} ${CMAKE_RUNTIME_OUTPUT_DIRECTORY} ${GLFW_DLL} ${CMAKE_RUNTIME_OUTPUT_DIRECTORY} ) # Custom target for shaders add_custom_target(copy_shaders ALL COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/shaders ${CMAKE_BINARY_DIR}/shaders ) # Set subsystem based on build type if (WIN32) if (CMAKE_BUILD_TYPE STREQUAL "Release") set_target_properties(TerraVisor PROPERTIES LINK_FLAGS "-Wl,--subsystem,windows") else() set_target_properties(TerraVisor PROPERTIES LINK_FLAGS "-Wl,--subsystem,console") endif() endif() # Ensure shaders are copied before building the executable add_dependencies(TerraVisor copy_shaders)