#version 430 layout(location = 0) in vec3 pos_attrib; //this variable holds the position of mesh vertices layout(location = 1) in vec2 tex_coord_attrib; layout(location = 2) in vec3 normal_attrib; out vec2 tex_coords; void main() { gl_Position = vec4(pos_attrib.xy, 0.0, 1.0); tex_coords = tex_coord_attrib; }