#ifndef __INITSHADER_H__ #define __INITSHADER_H__ #include GLuint InitShader( const char* computeShaderFile); GLuint InitShader( const char* vertexShaderFile, const char* fragmentShaderFile ); GLuint InitShader( const char* vertexShaderFile, const char* geometryShader, const char* fragmentShaderFile ); GLuint InitShader( const char* vShaderFile, const char* tcShader, const char* teShader, const char* fShaderFile ); #endif