#include "load_texture.h" #include namespace Texture { void LoadTexture(const char* filePath) { FIBITMAP* bitmap = FreeImage_Load(FIF_TIFF, filePath, TIFF_DEFAULT); if(!bitmap) { std::cerr << "Failed to load TIFF image: " << filePath << std::endl; } FIBITMAP* bitmap32 = FreeImage_ConvertTo32Bits(bitmap); FreeImage_Unload(bitmap); } }