cmake_minimum_required(VERSION 3.10) project(TerraVisor) set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) # Define output directories for different configurations set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}) # Ensure vcpkg toolchain file is used # This is set through the CMakePresets.json or command line, so not directly here # Find packages using vcpkg find_package(GLEW CONFIG REQUIRED) find_package(glfw3 CONFIG REQUIRED) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${CMAKE_BINARY_DIR}") set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}") # Add source files file(GLOB_RECURSE SOURCES "${CMAKE_SOURCE_DIR}/src/*.cpp" ) # Add header files file(GLOB_RECURSE HEADERS "${CMAKE_SOURCE_DIR}/headers/*.h" ) # Add shader files file(GLOB SHADERS "${CMAKE_SOURCE_DIR}/shaders/*.glsl" ) # Add the executable add_executable(TerraVisor ${SOURCES} ${HEADERS}) # Include directories include_directories(${CMAKE_SOURCE_DIR}/headers) # Link libraries using vcpkg target_link_libraries(TerraVisor PRIVATE GLEW::GLEW glfw opengl32) # Custom target for shaders add_custom_target(copy_shaders ALL COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/shaders ${CMAKE_BINARY_DIR}/shaders ) # Set subsystem based on build type if (WIN32) if (CMAKE_BUILD_TYPE STREQUAL "Release") set_target_properties(TerraVisor PROPERTIES LINK_FLAGS "-Wl,--subsystem,windows") else() set_target_properties(TerraVisor PROPERTIES LINK_FLAGS "-Wl,--subsystem,console") endif() endif() # Ensure shaders are copied before building the executable add_dependencies(TerraVisor copy_shaders)