#include #include #include #include #include #include #include "Scene.h" void Scene::DrawGUI(GLFWwindow* window) { } void Scene::Display(GLFWwindow* window) { glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(window); } void Scene::Idle() { } void Scene::Init() { glewInit(); glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); }