terravisor/CMakeLists.txt

101 lines
3.3 KiB
CMake

cmake_minimum_required(VERSION 3.10)
project(TerraVisor VERSION 0.0.3)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
configure_file(
"${PROJECT_SOURCE_DIR}/include/config.h.in"
"${PROJECT_BINARY_DIR}/config.h"
)
include_directories("${PROJECT_BINARY_DIR}")
# Find packages using vcpkg
find_package(GLEW CONFIG REQUIRED)
find_package(glfw3 CONFIG REQUIRED)
find_package(glm CONFIG REQUIRED)
find_package(assimp CONFIG REQUIRED)
# Set Debug and Release directories
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${CMAKE_BINARY_DIR}")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}")
# Add source files
file(GLOB_RECURSE SOURCES "${CMAKE_SOURCE_DIR}/source/*.cpp")
file(GLOB_RECURSE HEADERS "${CMAKE_SOURCE_DIR}/include/*.h")
file(GLOB SHADERS "${CMAKE_SOURCE_DIR}/shaders/*.glsl")
file(GLOB IMGUI_SOURCES
"${CMAKE_SOURCE_DIR}/imgui/*.cpp"
"${CMAKE_SOURCE_DIR}/imgui/backends/imgui_impl_glfw.cpp"
"${CMAKE_SOURCE_DIR}/imgui/backends/imgui_impl_opengl3.cpp"
)
file(GLOB FREEIMAGE_HEADER "${CMAKE_SOURCE_DIR}/dependencies/FreeImage/include/*.h")
# Add the executable
add_executable(TerraVisor ${SOURCES} ${HEADERS} ${IMGUI_SOURCES} ${FREEIMAGE_HEADER})
# Include directories (handled by find_package now)
include_directories(
${CMAKE_SOURCE_DIR}/include
${CMAKE_SOURCE_DIR}/imgui
${CMAKE_SOURCE_DIR}/imgui/backends
${CMAKE_SOURCE_DIR}/dependencies/FreeImage/include
)
link_directories(${CMAKE_SOURCE_DIR}/dependencies/FreeImage/lib)
# Link libraries using vcpkg
if (UNIX)
target_link_libraries(TerraVisor PRIVATE
GLEW::GLEW
glfw
glm::glm
assimp::assimp
${CMAKE_SOURCE_DIR}/dependencies/FreeImage/lib/UNIX/libfreeimage.a
/vcpkg/installed/x64-linux/debug/lib/libtiffd.a
/vcpkg/installed/x64-linux/debug/lib/libjpeg.a
/vcpkg/installed/x64-linux/debug/lib/libz.a
/vcpkg/installed/x64-linux/debug/lib/liblzma.a
/usr/lib/x86_64-linux-gnu/libGL.so
/usr/lib/x86_64-linux-gnu/libGLU.so
/usr/lib/x86_64-linux-gnu/libX11.so
/usr/lib/x86_64-linux-gnu/libXext.so
-lm
-ldl
-lrt
)
else()
target_link_libraries(TerraVisor PRIVATE GLEW::GLEW glfw glm::glm assimp::assimp ${CMAKE_SOURCE_DIR}/dependencies/FreeImage/lib/WIN32/FreeImage.lib)
endif()
# Custom targets
add_custom_target(copy_shaders ALL
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/shaders ${CMAKE_BINARY_DIR}/shaders
)
add_custom_target(copy_hgt ALL
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/hgt ${CMAKE_BINARY_DIR}/hgt
)
# Set paths for FreeImage DLL
set(FREEIMAGE_DLL_PATH "${CMAKE_SOURCE_DIR}/dependencies/FreeImage/bin/FreeImage.dll")
# Add custom command to copy FreeImage.dll to the output directory for both Debug and Release
add_custom_command(TARGET TerraVisor POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${FREEIMAGE_DLL_PATH}
$<TARGET_FILE_DIR:TerraVisor>
)
# Set subsystem based on build type
if (WIN32)
if (CMAKE_BUILD_TYPE STREQUAL "Release")
set_target_properties(TerraVisor PROPERTIES LINK_FLAGS "-Wl,--subsystem,windows")
else()
set_target_properties(TerraVisor PROPERTIES LINK_FLAGS "-Wl,--subsystem,console")
endif()
endif()
# Ensure shaders are copied before building the executable
add_dependencies(TerraVisor copy_shaders copy_hgt)