Completed LoadTexture() to allow for TIFF files and loaded the color texture to the shaders. Some minor changes to the fragment shaders, but nothing major. |
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.. | ||
DebugCallback.h | ||
InitShader.h | ||
Uniforms.h | ||
callbacks.h | ||
camera.h | ||
fbo.h | ||
load_texture.h | ||
platform_utils.h | ||
scene.h | ||
transform.h |