terravisor/include/fbo.h

22 lines
485 B
C++

#ifndef FBO_H_
#define FBO_H_
#include <GLFW/glfw3.h>
struct Framebuffer {
GLuint id = 0;
GLuint albedoTexture = 0;
GLuint positionTexture = 0;
GLuint normalTexture = 0;
GLuint depthTexture = 0;
};
namespace FBO {
Framebuffer GenerateFramebuffer(int width, int height);
void UpdateFrameBuffer(Framebuffer& fbo, int width, int height);
void Bind(const Framebuffer& fbo);
void Unbind();
void Cleanup(const Framebuffer& fbo);
}
#endif // FBO_H_