terravisor/include/transform.h

23 lines
650 B
C++

#ifndef TRANSFORM_H_
#define TRANSFORM_H_
#include <glm/glm.hpp>
struct Transform {
glm::vec3 translation;
glm::vec3 rotation;
glm::vec3 scale;
};
namespace TransformControls {
void SetPosition(Transform& transform, const glm::vec3& newPosition);
void SetRotation(Transform& transform, const glm::vec3& newRotation);
void SetScale(Transform& transform, const glm::vec3& newScale);
void Translate(Transform& transform, const glm::vec3& translationDelta);
void Rotate(Transform& transform, const glm::vec3& rotationDelta);
void Scale(Transform& transform, const glm::vec3& scaleDelta);
}
#endif // TRANSFORM_H_