Completed LoadTexture() to allow for TIFF files and loaded the color texture to the shaders. Some minor changes to the fragment shaders, but nothing major. |
||
|---|---|---|
| .. | ||
| fragment.glsl | ||
| quad_fragment.glsl | ||
| quad_vertex.glsl | ||
| tessellation_ctrl.glsl | ||
| tessellation_eval.glsl | ||
| vertex.glsl | ||