Completed LoadTexture() to allow for TIFF files and loaded the color texture to the shaders. Some minor changes to the fragment shaders, but nothing major. |
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| .. | ||
| DebugCallback.cpp | ||
| InitShader.cpp | ||
| Uniforms.cpp | ||
| callbacks.cpp | ||
| camera.cpp | ||
| fbo.cpp | ||
| load_texture.cpp | ||
| main.cpp | ||
| scene.cpp | ||
| transform.cpp | ||