Completed LoadTexture() to allow for TIFF files and loaded the color texture to the shaders. Some minor changes to the fragment shaders, but nothing major. |
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.. | ||
DebugCallback.cpp | ||
InitShader.cpp | ||
Uniforms.cpp | ||
callbacks.cpp | ||
camera.cpp | ||
fbo.cpp | ||
load_texture.cpp | ||
main.cpp | ||
scene.cpp | ||
transform.cpp |