terravisor/shaders
Jack Christensen 136b5cab9c Move PVM matrix multiplication from vertex to tessellation eval shader 2024-08-14 19:14:43 -04:00
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fragment.glsl Switch triangle for tessellated quad patch with tess shaders 2024-08-14 18:04:06 -04:00
quad_fragment.glsl Implement HDR and gamma correction in post shader pass 2024-08-14 16:40:51 -04:00
quad_vertex.glsl Implement HDR and gamma correction in post shader pass 2024-08-14 16:40:51 -04:00
tessellation_ctrl.glsl Switch triangle for tessellated quad patch with tess shaders 2024-08-14 18:04:06 -04:00
tessellation_eval.glsl Move PVM matrix multiplication from vertex to tessellation eval shader 2024-08-14 19:14:43 -04:00
vertex.glsl Move PVM matrix multiplication from vertex to tessellation eval shader 2024-08-14 19:14:43 -04:00