terravisor/shaders
Jack Christensen 250c108e97 Implement HDR and gamma correction in post shader pass 2024-08-14 16:40:51 -04:00
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fragment.glsl Implement HDR and gamma correction in post shader pass 2024-08-14 16:40:51 -04:00
quad_fragment.glsl Implement HDR and gamma correction in post shader pass 2024-08-14 16:40:51 -04:00
quad_vertex.glsl Implement HDR and gamma correction in post shader pass 2024-08-14 16:40:51 -04:00
vertex.glsl Refactor, setup FBO, and render into ImGui window 2024-08-14 02:16:53 -04:00