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#ifndef __LOADTEXTURE_H__
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#define __LOADTEXTURE_H__
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#include "platform_utils.h"
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#include <string>
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#include <vector>
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#include "GL/glew.h"
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#include "GL/gl.h"
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GLuint LoadTexture(const std::string& fname);
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GLuint LoadSkybox(const std::vector<std::string>& faces);
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#endif |