37 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
#pragma once
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//#include <windows.h>
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#include <GL/glew.h>
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#include "platform_utils.h"
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/*
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OpenGL debug message callbacks are a more convenient and performant alternative to glGetError(...).
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When you register a debug message callback the openglCallbackFunction() below will be automatically called
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by OpenGL when errors or warnings are detected.
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More details about this feature are at: https://blog.nobel-joergensen.com/2013/02/17/debugging-opengl-part-2-using-gldebugmessagecallback/
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*/
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//Follow the following steps to add the debug callback to your application:
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/* 1. Create an OpenGL context with debugging enabled in debug builds of the application. 
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(Check Preprocessor options - _DEBUG should be defined in debug builds)
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Include the following before the window is created.
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#ifdef _DEBUG
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       glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE);
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#endif
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*/
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/* 2. Register the debug callback function when you are running a debug build.
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You can do this by calling RegisterDebugCallback(); after glewInit(). Be sure to include this header file.
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*/
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/* 3. You will see a lot of output on the text console when it is working. Not only errors are reported
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by default. You will also see a lot of performance warnings and other messages (specifics depend on driver).
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*/
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void RegisterDebugCallback();
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void APIENTRY openglCallbackFunction(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); |