terravisor/shaders
Jack Christensen dcc610b245 Begin work on Disney BRDF (Diffuse, Specular, Ambient) 2024-08-18 22:25:11 -04:00
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fragment.glsl Add normal to deferred shading setup 2024-08-17 19:40:42 -04:00
quad_fragment.glsl Begin work on Disney BRDF (Diffuse, Specular, Ambient) 2024-08-18 22:25:11 -04:00
quad_vertex.glsl Implement HDR and gamma correction in post shader pass 2024-08-14 16:40:51 -04:00
tessellation_ctrl.glsl Calculate smooth normals in TES 2024-08-17 19:10:15 -04:00
tessellation_eval.glsl Begin work on Disney BRDF (Diffuse, Specular, Ambient) 2024-08-18 22:25:11 -04:00
vertex.glsl Refactor tessellation shader pipeline 2024-08-15 13:53:52 -04:00