terravisor/include/load_texture.h

13 lines
262 B
C++

#ifndef __LOADTEXTURE_H__
#define __LOADTEXTURE_H__
#include <string>
#include <vector>
#include <windows.h>
#include "GL/glew.h"
#include "GL/gl.h"
GLuint LoadTexture(const std::string& fname);
GLuint LoadSkybox(const std::vector<std::string>& faces);
#endif