terravisor/source/main.cpp

76 lines
1.8 KiB
C++

#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <iostream>
#include <chrono>
#include <thread>
#include <imgui.h>
#include <imgui_impl_glfw.h>
#include <imgui_impl_opengl3.h>
#include "scene.h"
const int TARGET_FPS = 60;
const auto FRAME_DURATION = std::chrono::milliseconds(1000 / TARGET_FPS);
int main(){
if (!glfwInit()) {
std::cerr << "Failed to initialize GLFW" << std::endl;
return -1;
}
GLFWwindow* window = glfwCreateWindow(1280, 720, "TerraVisor", nullptr, nullptr);
if(!window) {
std::cerr << "Failed to create GLFW window" << std::endl;
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
glewExperimental = GL_TRUE;
if(glewInit() != GLEW_OK) {
std::cerr << "Failed to initialize GLEW" << std::endl;
return -1;
}
Scene::Init();
//Init ImGui
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGui_ImplGlfw_InitForOpenGL(window, true);
ImGui_ImplOpenGL3_Init("#version 150");
auto lastFrameTime = std::chrono::high_resolution_clock::now();
while (!glfwWindowShouldClose(window)) {
auto frameStart = std::chrono::high_resolution_clock::now();
Scene::Idle();
Scene::Display(window);
glfwPollEvents();
auto frameEnd = std::chrono::high_resolution_clock::now();
auto frameDuration = frameEnd - frameStart;
if (frameDuration < FRAME_DURATION) {
std::this_thread::sleep_for(FRAME_DURATION - frameDuration);
}
auto currentFrameTime = std::chrono::high_resolution_clock::now();
auto actualFrameDuration = std::chrono::duration_cast<std::chrono::milliseconds>(currentFrameTime - lastFrameTime).count();
lastFrameTime = currentFrameTime;
}
// Cleanup ImGui
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}