terravisor/source
Jack f638a2f1f8 Bind attribute location
Realized that attribute locations were not bound for the geometry pass. Fixed that and renamed variables to be camelCase
2024-08-25 22:16:14 -04:00
..
DebugCallback.cpp Create PlatformUtils.h to handle cross platform compatibility 2024-08-12 21:55:08 -04:00
InitShader.cpp Bind attribute location 2024-08-25 22:16:14 -04:00
Uniforms.cpp Refactor, setup FBO, and render into ImGui window 2024-08-14 02:16:53 -04:00
callbacks.cpp Add run test to make sure program actually runs 2024-08-19 08:36:42 -04:00
camera.cpp Add camera controls 2024-08-21 17:14:35 -04:00
fbo.cpp Add camera controls 2024-08-21 17:14:35 -04:00
load_texture.cpp Add TIFF import 2024-08-25 16:31:01 -04:00
main.cpp Setup versioning 2024-08-25 19:01:10 -04:00
scene.cpp Add TIFF import 2024-08-25 16:31:01 -04:00
transform.cpp Add camera controls 2024-08-21 17:14:35 -04:00