Realized that attribute locations were not bound for the geometry pass. Fixed that and renamed variables to be camelCase |
||
|---|---|---|
| .. | ||
| DebugCallback.cpp | ||
| InitShader.cpp | ||
| Uniforms.cpp | ||
| callbacks.cpp | ||
| camera.cpp | ||
| fbo.cpp | ||
| load_texture.cpp | ||
| main.cpp | ||
| scene.cpp | ||
| transform.cpp | ||