Remove unused code

This commit is contained in:
Jack 2024-09-16 19:54:08 -04:00
parent 4a3784d679
commit 0e3c2c5965
1 changed files with 0 additions and 120 deletions

View File

@ -26,128 +26,9 @@ def get_plugin_directory():
plugin_path = cmds.pluginInfo(plugin_name, query=True, path=True)
return os.path.dirname(plugin_path)
# def custom_playblast(*args, **kwargs):
# print("Running tinyblast...")
#
# kwargs['format'] = 'avi'
# kwargs['percent'] = 100
# kwargs['quality'] = 100
# kwargs['widthHeight'] = (1920, 1080)
#
# result = original_playblast(*args, **kwargs)
# print(f"{result}")
#
# if result:
# try:
# ffmpeg_path = os.path.join(get_plugin_directory(), 'ffmpeg.exe')
# print(f"ffmpeg path: {ffmpeg_path}")
# if not os.path.exists(ffmpeg_path):
# raise FileNotFoundError(f"FFmpeg binary not found at {ffmpeg_path}")
#
# input_file = result # The file output by playblast
# #output_directory = os.path.dirname(result) # Get the directory path
# output_directory = os.path.dirname(cmds.file(query=True, sceneName=True))
# input_filename = os.path.basename(result) # Get the filename with extension
#
# # Change the extension to .mp4
# output_filename = os.path.splitext(input_filename)[0] + ".mp4"
#
# # Define the full path for the converted output file
# output_file = os.path.join(output_directory, output_filename)
#
# # Run FFmpeg conversion
# subprocess.run([ffmpeg_path,
# '-i', input_file,
# '-vcodec', 'libx264',
# '-pix_fmt', 'yuv420p',
# '-strict', 'experimental',
# '-b:v', '1m',
# output_file,
# '-y'], check=True, shell=True)
# print(f"Video conversion to {output_file} successful!")
# # os.remove(input_file) # Running into permission issues trying to delete from AppData
# # print(f"Original playblast deleted: {input_file}")
# except subprocess.CalledProcessError as e:
# print(f"Error during FFmpeg conversion: {e}")
class WindowWatcher:
""" A class to watch for a particular window in Maya """
def __init__(self, window_title, on_open_callback, on_close_callback=None):
self.window_title = window_title
self.on_open_callback = on_open_callback
self.on_close_callback = on_close_callback
self.window_opened = False
def check_for_window_open(self):
if not self.window_opened:
window = self.get_window_by_title(self.window_title)
if window:
self.on_open_callback()
self.window_opened = True
else:
window = self.get_window_by_title(self.window_title)
if not window:
self.window_opened = False
if self.on_close_callback:
self.on_close_callback()
def get_window_by_title(self, title):
# Check all open windows and return the one that matches the title
windows = cmds.lsUI(windows=True)
for window in windows:
if cmds.window(window, query=True, title=True) == title:
return window
return None
def add_custom_button_to_playblast():
# Get the Playblast Options window
window = get_playblast_options_window()
if window:
# Find the layout of the Playblast Options window
layout = cmds.columnLayout(adjustableColumn=True)
if layout:
# Add a custom button below existing UI
cmds.setParent(layout) # Set the parent to the top-level layout
cmds.columnLayout(adjustableColumn=True)
cmds.button(label="Tinyblast", command=custom_button_action)
else:
print("Couldn't find the layout for the Playblast Options window.")
else:
print("Playblast Options window not found.")
def custom_button_action(*args):
cmds.playblast()
def get_playblast_options_window():
# Check if the Playblast Options window is open
windows = cmds.lsUI(windows=True)
for window in windows:
if cmds.window(window, query=True, title=True) == "Playblast Options": # Exact title match
return window
return None
def setup_script_job():
global playblast_job_id
# Kill any previously running scriptJob
if playblast_job_id is not None and cmds.scriptJob(exists=playblast_job_id):
cmds.scriptJob(kill=playblast_job_id, force=True)
print(f"Killed previous scriptJob with ID: {playblast_job_id}")
# Watch for the Playblast Options window by title
playblast_watcher = WindowWatcher(
window_title="Playblast Options", # Exact window title to look for
on_open_callback=add_custom_button_to_playblast
)
# Set up a new scriptJob
playblast_job_id = cmds.scriptJob(event=["idle", playblast_watcher.check_for_window_open])
class Tinyblast(ompx.MPxCommand):
def __init__(self):
ompx.MPxCommand.__init__(self)
@ -455,7 +336,6 @@ def initializePlugin(mobject):
mplugin.registerCommand("tinyblast", Tinyblast.cmdCreator)
mplugin.registerCommand("openTinyblastOptions", cmdCreator)
om.MGlobal.displayInfo("Tinyblast plugin loaded.")
setup_script_job()
cmds.playblast = tinyblast_instance.custom_playblast
except Exception as e:
om.MGlobal.displayError(f"Failed to initialize plugin: {str(e)}")