terravisor/shaders/vertex.glsl

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#version 450 core
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layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec2 inTexCoord;
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out VS_OUT {
vec3 position;
vec2 texCoord;
} vs_out;
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void main() {
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vs_out.position = (vec4(inPosition, 1.0f)).xyz;
vs_out.texCoord = inTexCoord;
}