terravisor/shaders/tessellation_ctrl.glsl

20 lines
851 B
Plaintext
Raw Normal View History

#version 430
layout(vertices = 4) out; // Define the number of control points per patch (e.g., 4 for a quad)
void main()
{
// Pass through control points to the tessellation evaluation shader
gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
// Set the tessellation levels (outer and inner)
if (gl_InvocationID == 0) {
gl_TessLevelOuter[0] = 5.0; // Level of tessellation along one edge
gl_TessLevelOuter[1] = 5.0; // Level of tessellation along another edge
gl_TessLevelOuter[2] = 5.0; // Level of tessellation along the other edge
gl_TessLevelOuter[3] = 5.0; // Level of tessellation along the other edge
gl_TessLevelInner[0] = 5.0; // Level of tessellation for the inner part
gl_TessLevelInner[1] = 5.0; // Level of tessellation for the inner part
}
}