terravisor/include/InitShader.h

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2024-08-12 21:40:28 -04:00
#ifndef __INITSHADER_H__
#define __INITSHADER_H__
#include <windows.h>
#include <GL/GL.h>
GLuint InitShader( const char* computeShaderFile);
GLuint InitShader( const char* vertexShaderFile, const char* fragmentShaderFile );
GLuint InitShader( const char* vertexShaderFile, const char* geometryShader, const char* fragmentShaderFile );
#endif