terravisor/include/InitShader.h

12 lines
345 B
C

#ifndef __INITSHADER_H__
#define __INITSHADER_H__
#include <windows.h>
#include <GL/GL.h>
GLuint InitShader( const char* computeShaderFile);
GLuint InitShader( const char* vertexShaderFile, const char* fragmentShaderFile );
GLuint InitShader( const char* vertexShaderFile, const char* geometryShader, const char* fragmentShaderFile );
#endif