13 lines
233 B
Plaintext
13 lines
233 B
Plaintext
|
#version 330 core
|
||
|
out vec4 FragColor;
|
||
|
|
||
|
in vec2 TexCoord;
|
||
|
|
||
|
uniform sampler2D screenTexture;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
FragColor = texture(screenTexture, TexCoord);
|
||
|
//FragColor = vec4(vec3(1.0 - texture(screenTexture, TexCoord)), 1.0);
|
||
|
}
|