terravisor/shaders/quad_fragment.glsl

13 lines
233 B
GLSL

#version 330 core
out vec4 FragColor;
in vec2 TexCoord;
uniform sampler2D screenTexture;
void main()
{
FragColor = texture(screenTexture, TexCoord);
//FragColor = vec4(vec3(1.0 - texture(screenTexture, TexCoord)), 1.0);
}