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								#ifndef FBO_H_
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								#define FBO_H_
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								#include <GLFW/glfw3.h>
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								struct Framebuffer {
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								    GLuint id = 0;
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								    GLuint albedoTexture = 0;
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								    GLuint positionTexture = 0;
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								    GLuint normalTexture = 0;
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								    GLuint depthTexture = 0;
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								};
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								namespace FBO {
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								    Framebuffer GenerateFramebuffer(int width, int height);
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								    void UpdateFrameBuffer(Framebuffer& fbo, int width, int height);
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								    void Bind(const Framebuffer& fbo);
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								    void Unbind();
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								    void Cleanup(const Framebuffer& fbo);
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								}
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											2024-08-13 17:47:16 -04:00
										 
									 
								 
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								#endif // FBO_H_
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